Edrang and Tily will be here. They, and your party as well, will get attacked by several Xuarips. There's no special consequences for whether they survive the battle or not.
Here you'll have to fight a couple of Xuarips, along with a Xuarip Champion. As with all generic Xuarips, they'll leave behind Xuarip Spears, Medium Shields, and Xuarip Tongues.
Here are Ranga and Tanga. Ranga plays a key part the quest called A Mother's Plea.
Here is the Xuarip Tribe that Ranga will want you destroy as party of the quest called A Mother's Plea. It consists of several Xuarip Grunts, a couple of Xuarip Champions, and a Xuarip Priest. In addition to the items that Xuarips usually leave behind, the Priest will also leave behind a Xuarip Quarterstaff.
Here is the corpse of a Dead Villain. It can be looted for a random bow or gun, typically of Fine quality, as well as Fulvano's Letter.
There will be several undead creatures called Guls scattered throughout this area. Each one leaves behind a Vessel Flesh.
Underneath the sand here you'll find a random gem or two, plus Fulvano's Travels.
Crates at these locations will have several random and mundane items.
Aranroaed will be here as your Knights of the Crucible contact if you have accepted the Winds of Steel quest.
Underneath the sand here you'll find a random gem or two, plus Fulvano's Travels. The content of each Fulvano's Travels note is different.
The party will also find a Cave Coral around here.
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"Traveling with an angered cambion might almost be more interesting than the time I'm spending with you, I would imagine." -Haer'Dalis, Baldur's Gate II