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Neverwinter Nights 2 Online Walkthrough by David Milward


INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Items:   Arrows  |  Banded Mails  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Books  |  Boots  |  Bracers  |  Breastplates  |  Bullets  |  Chainmails  |  Chain Shirts  |  Cloaks  |  Clubs  |  Daggers  |  Darts  |  Dwarven Waraxes  |  Falchions  |  Flails  |  Full Plates  |  Gloves  |  Greataxes  |  Greatswords  |  Halberds  |  Half Plates  |  Handaxes  |  Heavy Crossbows  |  Heavy Shields  |  Helmets  |  Hide Armors  |  Instruments  |  Kamas  |  Katanas  |  Kukris  |  Leather Armors  |  Light Crossbows  |  Light Hammers  |  Light Shields  |  Longbows  |  Long Swords  |  Maces  |  Misc Items  |  Morningstars  |  Necklaces  |  Padded Armors  |  Quarterstaves  |  Quest Items  |  Rapiers  |  Rings  |  Robes  |  Scale Armors  |  Scimitars  |  Scythes  |  Shortbows  |  Short Swords  |  Shurikens  |  Sickles  |  Slings  |  Spears  |  Studded Leathers  |  Throwing Axes  |  Tower Shields  |  Wands  |  Warhammers  |  Warmaces

Warhammers

Adamantine Warhammer
Special Properties: Bypasses damage reduction, +2 magic damage

Alchemical Silver Warhammer
Special Properties: Bypasses damage reduction for shapechangers and lawful evil fiends

Cold Iron Warhammer
Special Properties: Bypasses damage reduction for fey creatures and chaotic evil fiends

Darksteel Warhammer
Special Properties: +1 electrical damage

Hammer of Ironfist
Enhancement Bonus: +5
Special Properties: Alchemical Silver, +6 to Strength, +10 electrical resistance, 5% Knockdown for 9 seconds DC=20, Call Lightning effect that inflicts 8d6 damage and stuns for 9 seconds and Deafens for 3 rounds unless a Fortitude save with DC=25 is made (this power causes the hammer to lose the knockdown power until another 15 + 1d15 blows are successfully landed with the hammer).
Useable by: Dwarves only
Location: In the Ironfist Stronghold at #9. Can only be lifted and therefore obtained by a Dwarf, usually Khelgar, who is also wearing the Belt of Ironfist and the Gloves of Ironfist.

Hammer of Justice
Enhancement Bonus: +1, +2 vs. Chaotic
Location: Part of Casavir’s starting equipment when you first meet him in the Mountain Pass.

Hammer of the Marish
Enhancement Bonus: +2
Special Properties: +1d6 sonic damage, Shield of Faith (5) 3/day
Location: Sold by Haljal in Port Llast at #1 if you have the Blessed of Waukeen epithet.

Hammer of the Lost Empire
Enhancement Bonus: +3
Special Properties: +1d6 fire damage, +2 to Strength, +1 regeneration

Hammer of the Wisp
Enhancement Bonus: +2
Special Properties: Light, Fear DC=16  50% / 2 rounds
Location:

Lesser Rift Hammer
Enhancement Bonus: +1
Special Properties: + 1d6 sonic damage
Location: Sold by Repko in the Docks District at #3.

Might Makes Right
Enhancement Bonus: +2
Special Properties: +2 Strength, made of Adamantine
Location: Sold by Fibba in the Docks District at #4 during Act II if you have the Blessed of Waukeen epithet.

Mithral Warhammer
Special Properties: Weight reduction 60%

Mockery of Mail
Enhancement Bonus: +2
Special Properties: 2d8 mass critical
Location: Sold by Dayne Lynneth in the Blacklake District at #6 if you have the Merchant’s Friend epithet.

Rift Hammer
Enhancement Bonus: +6
Special Properties: +1d8 sonic damage
Location: Sold by Revorax in the Ironfist Stronghold at #4.

Rune Hammer +1
Enhancement Bonus: +1
Special Properties: Spell Resistance 12
Location: Sold by Simmy in the Old Owl Well at #3.

Rune Hammer +2
Enhancement Bonus: +3
Special Properties: Spell Resistance 14

Warhammer

Warhammer +1
Enhancement Bonus: +1
Location:

Warhammer +2
Enhancement Bonus: +2
Location: Sold by Haljal in Port Llast at #1.

Warhammer +3
Enhancement Bonus: +3
Location:

Warhammer +4
Enhancement Bonus: +4
Location: Sold by Jacoby in Crossroad Keep at #7.

Warhammer +5
Enhancement Bonus: +5



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