Upon setting sail, youre treated to a couple of cinemas that clue you in to whats at work. Wherever a Silver Shard is concerned, especially one thats a piece of an extra-dimensional Silver Sword, guess who cant be far behind? Thats right, the sinister Githyanki are players in the drama.
Another equally dangerous player has (re)entered the picture as well, and another victim falls to his machinations.
If you still have Neeshka in your party, here youll run into a bunch of thugs led by Bennon, who try to shake her down.
Here is where youll find a wounded wolf, who is actually a Druid in a desperate plight. Speak to him and hell give you a quest to contact the Druids of Neverwinter Wood. As such, the Skymirror is now available on your world map. Incidentally, you can also net 250 xp if you encourage Elanee to assist him.
Here is the entrance to the Sunken Flagon. When you first arrive in Neverwinter, youll have to visit this place to progress the game. Youll have a chat with your Uncle Duncan and a rather stand-offish Elven Wizard named Sand. Besides some interesting background info, it becomes apparent that you need the services of a mage named Aldanon to learn more about the nature of the Silver Shards. But in order to do that, you must secure access to the Blacklake District, which has been locked down tight since the murders of Lords Dalren and Gentry. Incidentally, youll get the Silver Shard: Acid and Electrical Resistance.
There are two ways of going about this. One is to join the City Watch at their Headquarters, in order to earn the privilege of entering the district. This path tends to lead to earning Good points, and depending how you choose, Lawful points as well.
The other way is to join the Shadow thieves. This involves pulling enough dirty work for them so that theyll help you sneak into the District. This path also tends to earn you Evil points.
Be advised that this decision is crucial and sets the tone for the rest of your game, both in terms of who you work through to achieve goals and also the ending.
Also, shortly thereafter, and regardless of which path youll take, youll bump into a red haired sorceress thumping chests with two female mages just east of the Sunken Flagon. This leads to Qara becoming a joinable NPC. Leave the Flagon with Qara a first time, and youll get attacked by Paven and some academy students. Leave the Flagon with Qara a second time and youll attacked by Arnie and more academy students. Chances are youll lose a party member or two to the overwhelming numbers of spells thrown at you. Dont be alarmed though because its not permanent. Its simply a prelude to another mage, Jahric, showing up and promising future retribution against Qara.
Here is Sands shop, which is available after visiting the Sunken Flagon. It also has an Alchemists Workbench. Sand can sell various items that you need for crafting items, like gems (not the gems needed for the most powerful items though), wood planks, ingots, molds, poison ingredients, and so on. He also sells:
Here is the City Watch Headquarters, where you sign up for the good path. Youll be taking your orders from Marshall Cormick if you go this way.
Here is where youll meet Caleb, who, if you go the evil route, will be your first contact for the Shadow Thieves.
Here is where youll find Hagens Shop, the object of your first mission.
*Good Path* Cormick sends you protect Hagen, and one way or another, youll end up having to take down the Thugs sent to collect from Hagen. Come back to Cormick for 100xp. He now wants you to deal with Caleb at #9. Killing him is inevitable. Return to Cormick for your next mission and another 100xp.
*Evil Path* This is the reverse of Cormicks mission. Caleb sends you to muscle Hagen. One way or another, Hagen will give you Hagens Payment. Bring it back to Caleb, and Hagen will arrive with members of the City Watch. You can either bribe the City Watch, or fight them. Caleb now tells you to get in touch with his superior, Moire, at #11.
Here is Moires office if you decide to make contact with Caleb.
The next mission involves making a complete sweep of the area, more specifically checking out Guard Posts and dealing with groups of thugs.
*Good Path* This involves killing thugs you find along the way, and checking up on the Guards at their posts. Each of the Sergeants has varying degrees of honesty/corruption. Youll often have a choice between stamping out the corruption (violently for one of the posts) or cutting yourself in on the action. What actions you choose is inconsequential in terms of plot but may affect your alignment. Once youve finished, return to the City Watch Headquarters. Youll find that it has been set on fire. Lieutenant Roe has been killed, but youll be told to rendezvous with Marshall Cormick in the Headquarters in the Merchant Quarter.
*Evil Path* This involves killing rival thugs and trying to bribe the Guards at each post to overlook Moires activities.
Acceptance or refusal leading to violence are possibilities. Come back to Moire and you can insist on a gold payment of 500 gp for your troubles. Moire now wants you to set the City Watch Headquarters on fire, with the use of a Torch. This involves equipping the Torch and using it on a Wagon and two crates. If you can pull it off without having to fight the Guards, youll get 500xp for it. If youre caught, it is apparently possible to use Bluff or Diplomacy to talk your way out of it. You now have a moral choice between tipping off Marshall Cormick and the others inside to whats happening, or letting them burn to death. Either way, come back to Moire for 200xp. She now refers you to Axle Deivre in the Merchant Quarter. The other way is to join the Shadow thieves. This involves pulling enough dirty work for them so that theyll help you sneak into the District. This path also tends to earn you Evil points.
If youve joined the City Watch, here is where youll find a drunken loiterer named Trent Vidall. How you handle his apparent transgression of the law is purely a roleplaying decision, though it can have effects on your alignment and your influence with your comrades.
Here is where youll find some Thugs trying to discreetly haul contraband in a wagon. You can force a confrontation if you like. Allowing the City Watch to seize the goods earns you Lawful points, while helping yourself earns you Chaotic points. The loot contains Bullets +1 and a Wand of Stinking Cloud.
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