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Obsidian Entertainment

Neverwinter Nights 2 Online Walkthrough by David Milward

PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Neverwinter Continued: The Sea Ghost  |  Githyanki Hideout  |  Archives

The Sea Ghost

Your quest is to stop an infiltration of Luskan Agents at their point of arrival. You’ll find their ship, the Sea Ghost, in the Docks District at #19. On your way there, you’ll also be treated to another eerie cinematic view of Black Garius' conspiracy.

Ahja The Azure

Once you arrive, you’ll have to fight through a wave of Luskan Minions. At the end of the dock is a Luskan mage, Ahja the Azure. He comes already protected, and will start chucking out offensive spells right away. Go for him right away and ignore the second wave of Minions that approach your rear. You may want to have Haste cast beforehand so that you can close the distance faster and take him down faster. He’ll leave behind a Quarterstaff +2 and the Accoutrements of Masterful Wizardry and their Construction.

Report back to either Breilana or Axle for 300xp and possibly some gold as well. Your next mission is to deal with Githyanki Assassins in their Hideout which can now be accessed from the Merchant Quarter at #12. On your way their, you’ll also be treated to another eerie cinematic view of Black Garius’ conspiracy.

Luskan Conspiracy
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