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Neverwinter Nights 2 Online Walkthrough by David Milward

PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Fort Locke

Fort Locke map

1.Here you’ll stumble upon Galen being accosted by his own guards who are wanting his profits. Choosing the ‘I won’t let you rob him’ option pushes your alignment slightly towards Lawful. Choosing to kill them all pushes your alignment towards Evil. If you do help Galen out, he offers a gold reward. Here you are faced with a choice between using a good enough Diplomacy skill to wheedle more gold out of him or earning Good points by refusing.Galen Again
2.Here you find a Dire Wolf and several wolves. Tread forward slowly with the idea of fighting as few as possible at any given time. A nearby corpse will have some random treasure.Dire Wolf
3.Here you’ll have to fight a few Wolves.
4.Here you’ll find some local soldiers harassing a Tiefling. No matter how you talk it you’ll end up having to fight them. One of the soldiers leaves behind a Kukri +1. Neeshka now joins your party as a rogue. Her starting equipment is in a nearby chest.Neeshka Bandits
5.Here you’ll find Marshall Cormick. He explains the situation with Vallis not willing to send out more patrols.
6.Here you’ll find Galen again, as a merchant. He sells:

Boots of Hardiness +1
Bracers of Archery
Cloak of Protection vs. Evil
Gloves of Swordplay
Gloves of the Long Death +1
Greater Gloves of Spellcraft
Robes of the Shining Hand
Arrows +1
Bolts +1
Bullets +1
Darts of Stunning
Ring of Clear Thought +2
Ring of Resistance +1
7.Here you’ll find a blacksmith named Jacoby. He sells a lot of molds for crafting armors and weapons. He also sells:

Bastard Sword +1
Battle Axe +1
Club +1
Composite Longbow +1
Composite Shortbow +1
Dagger +1
Dwarven Waraxe +1
Falchion +1
Flail +1
Greataxe +1
Greatsword +1
Halberd +1
Handaxe +1
Harbinger Kin +1
Heavy Crossbow +1
Imaskari Kama
Ironwood Warmace +1
Kama +1
Katana +1
Kukri +1
Light Crossbow +1
Light Hammer +1
Longbow +1
Long Sword +1
Mace +1
Morningstar +1
Quarterstaff +1
Rapier +1
Scimitar +1
Scythe +1
Short Sword +1
Shortbow +1
Sickle +1
Sling +1
Spear +1
Sword Saint Legacy
Warhammer +1
Warmace +1
Writ of the Vizier
Smith Hammer
8.Here is where you’ll find the Craftmaster, who can instruct you on the mechanics of creating and enhancing items. Nearby you’ll find various molds, base crafting materials, the Wondrous Potions of the Brothers of Ilmater, and a Mortar and Pestle. You’ll also find nearby a smith’s forge, magician’s workbench, and alchemist’s workbench for your use.
9. Here you’ll find a bunch of refugees who are having to seek shelter in the Fort due to attacks by bandits and Lizardlings. One of them, Liza, would like you to find out about her husband who is being held hostage in a bandit camp. This prompts Neeshka to reveal the Bandit Camp on your world map.
10.Here you’ll find a priest of Ilmater named Tor Millow. He’d like you to retrieve his holy symbol that he lost to the Bandits. He’ll sell various drinks and potions. He also sells:

Mortar and Pestle
Robe of Energy
11.Here you’ll find Vallis, who explains his rationale for not sending out patrols. It becomes apparent that he’d like to take over officially as commander of the fort. The problem is that Commander Tann’s death has not been officially confirmed. He’d like you to provide that confirmation. This gives you access to the Graveyard on your worldmap.
12.World Map Transitions. Accessing the north ones gives you access to the Graveyard, and the Bandit Camp. First though, you’ll get taken to the Toll Road along the way. By the way, you’ve still got a stalker.Leaving Fort Locke
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