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Obsidian Entertainment


Neverwinter Nights 2 Online Walkthrough by David Milward


INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Bandit Camp: Bandit Camp  |  Bandit HQ

Bandit Camp

Bandit Camp map

  1. Bandit AssaultTo begin with, you’re gonna have to slaughter every bandit in sight here. It’s not particularly difficult, since they have low hit points and aren’t very good at hitting anything themselves. Among the first three that you see, parked at the front entrance, one will leave behind an Amulet of Natural Armor +1.

  2. The chest in the middle of the camp contains an Elixir of Horus-re.

  3. The Prisoner Pen. Speak to their leader to set them free. However, once they try to escape, another large wave of Bandits appear. It well behooves you to avoid having any of them killed. One risky way of trying to ensure this is to have your PC stay in the pen and have Khelgar and Neeshka go out and handle the Bandits. Once they’re all dead, escort the prisoners towards the World Map Transition located at #5. When you return to Fort Locke, speak to Liza. If all of the prisoners came back alive, you’ll get 250 xp and 250 gp. If any died, you only get the gold.

  4. Entrance to the Bandit Headquarters.

  5. World Map Transition.


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