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Neverwinter Nights 2 Online Walkthrough by David Milward

PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Bandit Camp: Bandit Camp  |  Bandit HQ

Bandit HQ

Bandit HQ map

  1. Exit to the Bandit Camp.

  2. Bandit SergeantThe door to this room is trapped. Inside are the Bandit Sergeant and some fellow Bandits waiting to attack you. Let them follow you out the door since you run the risk of one party member getting caught right at the door and facing the heat alone. This is especially the case since the Sergeant can dish out some pretty heavy damage. The Sergeant leaves behind a Ring of Fortitude +1. A trapped chest in the room contains Drums of Haunting.

  3. Places where you can expect to fight plenty of Bandits.

  4. Here you’ll fight a Wizard and some Bandits. Needless to say, go for the Wizard first and kill her as quickly as you can. She leaves behind a Robe of Fire Resistance and a Wand of Lightning.

  5. A chest in the room contains Tor’s Holy Symbol. Bring it back to Tor in Fort Locke for 200 xp.

  6. Along this hallway there’s a trap and more Bandits to fight.

  7. The door leading here is trapped. This is where you meet the Bandit Chief. His bodyguard includes a Wizard. If you’ve already rescued Commander Tann from the Graveyard, then you have a chance to speak with him. You can convince him to either join the ranks of soldiers at Fort Locke or to stop kidnapping people. Either will earn you 700xp. By the way, indicating that you enjoy butchering people and you’ll continue with him earns you Evil points.

    When you return to Fort Locke, Commander Tann will reward you with 500gp. If you convinced the Bandits to join the garrison, you won’t get the 100xp reward. If you deal with the Bandit Chief before rescuing Commander Tann, there’s no reward forthcoming from the Commander.

    If you decide to kill the Bandit Chief, go for the Wizard first and then him. He’ll leave behind an Astral Blade +1 and a Studded Leather +1. A nearby trapped chest also holds an Amulet of Undead Turning.

  8. This room contains a trapped chest and cabinet that holds various treasures.

Return to Fort Locke to tie up any loose ends. Now its time to make for Highcliff, but first you’re going to get sidetracked in the Maiden’s Glade.
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