This room has a few Orcs in it. One of them will make a run for the Alarm so that the others nearby join in. If you can land a blow on him, hell halt and stay to fight you.
Rooms with Orcs and a trapped chest containing random loot.
A trap leads to this cave, and more Orcs wait for you.
A cave with more Orcs and a few traps.
More Orcs here as well. Watch out for traps. A weapon rack contains a Fey Spear +1.
Here youll find an Orc Jailor and a few other Orcs. One of the nearby cells can be picked open. A mining crew led by Pentin makes their way to freedom. Pentin will be able to work for you, but not until Act II.
A pretty massive horde of Orcs, including Shamans and Archers.
Here you fight a couple of Orc Cooks and an Orc Matron. Take down the Matron as fast as you can, shes pretty tough. Shell leave behind the Orc Rolling Pin.
Theres a trap leading up to this cave. Here youll meet Yaisog Bonegnasher for the first time. He runs and leaves a few of his elite guards to attack you. As you progress on, keep a careful eye out for traps.
This is where youll meet Yaisog a second time. Cut him down to size and hell offer information. Here you have roleplaying choices that effect your alignment. You know, giving your word means Lawful, lying means Chaotic, showing mercy means Good, and killing him means Evil. If you decide to kill him now, hell leave behind the Stonefire Axe +1.
Here youll find what appears to be the missing emissary. Hes really an imposter though, his true name being Olov. You can uncover the ruse if you pursue dialogue threads that insist he accompany you. A successful Bluff check makes it easier. Khelgar and Neeshka will smell a rat as well. It is possible to take him along with you, but a confrontation is inevitable. It's recommended that you kill him now instead of letting him get away on you, otherwise hell show up later in the Mountain Pass and be much harder to kill because hell bombard the party with Fireballs at a distance while you have to cut your way through waves of Orcs to reach him. Hell leave behind a Kukri +2, a Book of Seeing, Bracers +3 and a Wand of Fire.
A World Map Transition. Taking it leads to .
Mountain Pass
a confrontation with Orcs in a mountain pass who have apparently sacked a wagon. Kill the first wave, and a second wave appears. Some Paladins arrive to help you with the second wave. Once everythings over and done with, you meet the fabled Katal-mach, who is actually the Paladin, Casavir. Hell give you some rundown and offer to join your party. His starting equipment includes a Hammer of Justice. Take the nearby World Map Transition to get to the Eyegouger Clan.
Sorcerer's
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.
Thank you!