Open Palm Bazaar

This is where the Samarchal patrol brings your party and the rest of the crew. You're immediately under suspicion as potential spies or enemies of Samarach. However, a merchant named Sa'Sani intervenes and is apparently interested in your services as adventurers. You're then given free run of the bazaar. Also nearby is the city gate that allows you to enter the Overland Map.
Vadin’ya also has a number of quests for you. The first one is to find the tusks of a powerful Dire Boar named Bal-alak. You’ll find him on the overland map. Kill him, and then bring his tusks back for 750gp.
Sa’Sani will then want you to trace the source of the toxin. She suggests speaking to Vadin’ya for information. Vadin’ya is quite willing to divulge that the poison will have come from the Chokemist Cave located at #25 on the Overland Map. Once inside the cave, you’ll have to defeat Juaire and his corrupted spiders. Bring back news of Juaire’s treachery to Sa’Sani, along with the suggestion that he is Yuan-ti, and matters come to a head for this part of the game. Sa’Sani is heading for Crossroad Keep via the portal at the Lantassan Lumber Camp and suggests that you follow suit. Head to the camp, and speak to the Gnome leader, Dall Nickleplate, to head through the portal. Except that you won’t arrive in Crossroad Keep just yet. You’ll find yourself in a crypt that’s loaded with traps, and skeletons controlled by a Necromancer. Once all the dangers are clear, search the sarcophagi. Among the loot you’ll find an Armor of Comfort. Leave through the door at the far end of the crypt, and you’ll arrive in the Sword Coast and the next part of the game.