Here is the exit to the Overland Map. A little ahead and to the left will be an Arcane Nexus. The significance of this will not be apparent until much later.
Here is a summoning circle in the center of the floor, along with a Sylph who drops some ominous background information that will explain things soon enough. Nearby is a skeletal corpse that holds a Scarab of Protection +1, a Quarterstaff +1, and Bracers of Armor +1.
These and the other two rooms along the east contain some Ice Mephits and Water Elementals. Open one of the doors and you’ll have to fight all of them. In a chest in here, you’ll find a Ring of Minor Cold Resistance, Sorlyn’s Ditty, and one of the 3 Vault Keys that you’ll need to open the door at #6.
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"Hmph. Being around this group too long is sort of like having the Calimshite itch, isn't it? Except for the uncomfortable burning sensation. And the rash. But still." -Jan Jansen, Baldur's Gate II