Warhammers
Adamantine Warhammer
Special Properties: Bypasses damage reduction, +2 magic damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Alchemical Silver Warhammer
Special Properties: Bypasses damage reduction for shapechangers and lawful evil fiends
Location:
Cold Iron Warhammer
Special Properties: Bypasses damage reduction for fey creatures and chaotic evil fiends
Location:
Darksteel Warhammer
Special Properties: +1 electrical damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Hammer of Ironfist
Enhancement Bonus: +5
Special Properties: Alchemical Silver, +6 to Strength, +10 electrical resistance, 5% Knockdown for 9 seconds DC=20, Call Lightning effect that inflicts 8d6 damage and stuns for 9 seconds and Deafens for 3 rounds unless a Fortitude save with DC=25 is made (this power causes the hammer to lose the knockdown power until another 15 + 1d15 blows are successfully landed with the hammer).
Useable by: Dwarves only
Hammer of Justice
Enhancement Bonus: +1, +2 vs. Chaotic
Hammer of the Marish
Enhancement Bonus: +2
Special Properties: +1d6 sonic damage, Shield of Faith (5) 3/day
Hammer of the Lost Empire
Enhancement Bonus: +3
Special Properties: +1d6 fire damage, +2 to Strength, +1 Regeneration
Hammer of the Wisp
Enhancement Bonus: +2
Special Properties: Light, Fear DC=16 50% / 2 rounds
Lesser Rift Hammer
Enhancement Bonus: +1
Special Properties: + 1d6 sonic damage
Might Makes Right
Enhancement Bonus: +2
Special Properties: +2 Strength, made of Adamantine
Mithral Warhammer
Special Properties: Weight reduction 60%
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Mockery of Mail
Enhancement Bonus: +2
Special Properties: 2d8 mass critical
Rift Hammer
Enhancement Bonus: +6
Special Properties: +1d8 sonic damage
Rune Hammer +1
Enhancement Bonus: +1
Special Properties: Spell Resistance 12
Rune Hammer +2
Enhancement Bonus: +3
Special Properties: Spell Resistance 14
Warhammer +1
Enhancement Bonus: +1
Location:
Warhammer +2
Enhancement Bonus: +2
Warhammer +3
Enhancement Bonus: +3
Location:
Warhammer +4
Enhancement Bonus: +4
Warhammer +5
Enhancement Bonus: +5