Sickles
Adamantine Sickle
Special Properties: Bypasses damage reduction, +2 magic damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Alchemical Silver Sickle
Special Properties: Bypasses damage reduction for shapechangers and lawful evil fiends
Location:
Athame
Enhancement Bonus: +2
Special Properties: extra 1st and 2nd and 3rd level spells for Druid
Blacksoul Sickle
Enhancement Bonus: +4
Special Properties: +2 Vampiric Regeneration
Cold Iron Sickle
Special Properties: Bypasses damage reduction for fey creatures and chaotic evil fiends
Location:
Crescent Moon
Enhancement Bonus: +2
Special Properties: +2d6 damage vs. shapechangers
Darksteel Sickle
Special Properties: +1 electrical damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Golden Sickle +1
Enhancement Bonus: +1
Special Properties: +2 to Survival
Golden Sickle +2
Enhancement Bonus: +2
Special Properties: +1d6 fire damage
Mithral Sickle
Special Properties: 60% weight reduction
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Renewal
Enhancement Bonus: +3
Special Properties: +2d6 fire damage, +10 fire resistance
Sickle +1
Enhancement Bonus: +1
Location:
Sickle +2
Enhancement Bonus: +2
Location:
Sickle +3
Enhancement Bonus: +3
Sickle +4
Enhancement Bonus: +4
Sickle +5
Enhancement Bonus: +5
Sickle of Holy Mourning
Enhancement Bonus: +2, +5 vs. undead
Special Properties: Extra Turning as a bonus feat
Teneraard’s Sickle
Enhancement Bonus: +1, +2 vs. evil creatures
Special Properties: -1 dodge modifier to Armor Class, -1 natural modifier to Armor Class, +1 to Strength
Umoja’s Harvester
Enhancement Bonus: +1
Special Properties: +10 hit points
Useable by: Good Human Druids
Location: Part of the starting inventory of Umoja.