Light Hammers
Adamantine Light Hammer
Special Properties: Bypasses damage reduction, +2 magic damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Alchemical Silver Light Hammer
Special Properties: Bypasses damage reduction for shapechangers and lawful evil fiends
Location:
Cold Iron Light Hammer
Special Properties: Bypasses damage reduction for fey creatures and chaotic evil fiends
Location:
Daraz Hammer
Enhancement Bonus: +1
Special Properties: +1 sonic damage, +1d8 damage vs. Goblinoids
Darksteel Light Hammer
Special Properties: +1 electrical damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Forge Fire
Enhancement Bonus: +2
Special Properties: +1d6 fire damage
Hammer of Blasting
Enhancement Bonus: +4
Special Properties: Spell Resistance 14, +1d10 bludgeoning damage vs. outsiders, Light (5) unlimited use
Hammer of Light
Enhancement Bonus: +4
Special Properties: +1d10 damage vs. outsiders, +14 spell resistance, unlimited use of Light
Hammer of the Beast
Enhancement Bonus: +2
Special Properties: Slow DC=14 50% / 2 rounds
Light Hammer +1
Enhancement Bonus: +1
Location:
Light Hammer +2
Enhancement Bonus: +2
Location: Sold by Jacoby in Crossroad Keep at #2 after you open up trade routes with the right towns.
Light Hammer +3
Enhancement Bonus: +3
Light Hammer +4
Enhancement Bonus: +4
Light Hammer +5
Enhancement Bonus: +5
Mithral Light Hammer
Special Properties: Weight reduction 60%
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Nagendra
Enhancement Bonus: +2
Special Properties: +1d6 sonic damage
Storm +1
Enhancement Bonus: +1
Special Properties: +1d4 electrical damage
Storm +2
Enhancement Bonus: +2
Special Properties: +1d6 electrical resistance, +10 resistance to electrical damage
Tapper
Enhancement Bonus: +3
Special Properties: Unlimited use of Knock (3)
Thunderer
Enhancement Bonus: +2
Special Qualities: +d6 electrical damage, Deaf DC=18 50% / 2 rounds