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Obsidian Entertainment


NWN 2: Storm of Zehir Online Walkthrough by David Milward


INTRODUCTION  |  NPCs & ITEMS   
NWN2 OC  |  MotB  |||  SoZ: SAMARACH  |  THE SWORD COAST  |  RETURN TO SAMARACH
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Items:   Arrows  |  Banded Mails  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Boots  |  Bracers  |  Breastplates  |  Bullets  |  Chainmails  |  Chain Shirts  |  Cloaks  |  Clubs  |  Daggers  |  Darts  |  Dwarven Waraxes  |  Falchions  |  Flails  |  Full Plates  |  Gloves  |  Greataxes  |  Greatswords  |  Halberds  |  Halfplates  |  Handaxes  |  Heavy Crossbows  |  Heavy Shields  |  Helmets  |  Hide Armors  |  Instruments  |  Kamas  |  Katanas  |  Kukris  |  Leather Armors  |  Light Crossbows  |  Light Hammers  |  Light Shields  |  Longbows  |  Long Swords  |  Maces  |  Misc Items  |  Morningstars  |  Necklaces  |  Padded Armors  |  Quarterstaves  |  Quest Items  |  Rapiers  |  Rings  |  Robes  |  Scale Armors  |  Scimitars  |  Scythes  |  Shortbows  |  Short Swords  |  Shurikens  |  Sickles  |  Slings  |  Spears  |  Studded Leathers  |  Throwing Axes  |  Tower Shields  |  Wands  |  Warhammers  |  Warmaces

Light Hammers

Adamantine Light Hammer
Special Properties: Bypasses damage reduction, +2 magic damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.

Alchemical Silver Light Hammer
Special Properties: Bypasses damage reduction for shapechangers and lawful evil fiends
Location:

Cold Iron Light Hammer
Special Properties: Bypasses damage reduction for fey creatures and chaotic evil fiends
Location:

Daraz Hammer
Enhancement Bonus: +1
Special Properties: +1 sonic damage, +1d8 damage vs. Goblinoids

Darksteel Light Hammer
Special Properties: +1 electrical damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.

Forge Fire
Enhancement Bonus: +2
Special Properties: +1d6 fire damage

Hammer of Blasting
Enhancement Bonus: +4
Special Properties: Spell Resistance 14, +1d10 bludgeoning damage vs. outsiders, Light (5) unlimited use

Hammer of Light
Enhancement Bonus: +4
Special Properties: +1d10 damage vs. outsiders, +14 spell resistance, unlimited use of Light

Hammer of the Beast
Enhancement Bonus: +2
Special Properties: Slow DC=14  50% / 2 rounds

Light Hammer

Light Hammer +1
Enhancement Bonus: +1
Location:

Light Hammer +2
Enhancement Bonus: +2
Location: Sold by Jacoby in Crossroad Keep at #2 after you open up trade routes with the right towns.

Light Hammer +3
Enhancement Bonus: +3

Light Hammer +4
Enhancement Bonus: +4

Light Hammer +5
Enhancement Bonus: +5

Mithral Light Hammer
Special Properties: Weight reduction 60%
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.

Nagendra
Enhancement Bonus: +2
Special Properties: +1d6 sonic damage

Storm +1
Enhancement Bonus: +1
Special Properties: +1d4 electrical damage

Storm +2
Enhancement Bonus: +2
Special Properties: +1d6 electrical resistance, +10 resistance to electrical damage

Tapper
Enhancement Bonus: +3
Special Properties: Unlimited use of Knock (3)

Thunderer
Enhancement Bonus: +2
Special Qualities: +d6 electrical damage, Deaf DC=18  50% / 2 rounds



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