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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Beast of Winter: Harbinger's Watch | Harbinger's Retreat | Outcrop on High | Rimebound Temple | Eastern Cavern | Temple of Decline | The Shattered Passage | The Bridge Ablaze, Moment Before | The Bridge Ablaze, Moment Of | The Bridge Ablaze, Moment After | The Endless Queries | The Drowned Kingdom | The Sunken Crown | Neriscyrlas' Lair | The White Void

Outcrop on High

Outcrop on High


  1. Here is the way back down to Harbinger's Watch.

  2. Several Frost Shades and Greater Ice Blights will attack you here.

  3. The dead body here has a Sigil of Death Wardstone, which can be useful for the fight at around #7.

  4. You can interact with the soul here, and catch a glimpse of the avatar of Rymrgand known as the Beast of Winter.

  5. This locked and trapped chest has a pair of boots in it called the Footsteps of the Beast.

  6. You can find a Sigil of Pain Wardstone here, which can be useful for the fight at around #7.

  7. Here is where you'll have to fight a cult of Rymrgand, led by Champion-Ascendant Grymgaer. His cult includes several Pilgrims of varying classes, as well as Bear Companions. Defeating this cult is the focus of the Task called The Higher-Ups.

    Grymgaer himself will leave behind a Sigil of Death Wardstone, Boots of the White, and a Helm called the Horns of the Aurochs.

  8. This locked and trapped chest has an Amulet of Greater Health along with a few random items.

  9. There will be Sigils of Death at these points.

  10. There will be a Sigil of Pain here.

  11. There will be a rope and grappling hook here, and it leads down to the Rimebound Temple through a scripted interaction.

    A Perception check of 14 on the way down reveals an object lodged in the ice. You can have a character make a Might check of 16 to pull it out of the ice. Making the check will result in a War Hammer called Glacierbane going into your inventory then and there.

    If you initially attempt to get the item but decide you can't make the Might check, a couple of alternatives become available. Those alternatives are to use either a fire-based spell (e.g., Fireball) or an Immolator to melt the ice around it. Glacierbane will drop down to the bottom. That means you'll have to make your way to the Rimebound Temple and then pick it up.


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