In this room the three statues and the central pool can all be looted. However, the statues all cast a spell, so whoever does the looting should have high magical resistance and/or be protected by a Death Ward.
The statue at (x=1070, y=1250) casts a Disintegrate spell (hence the Death Ward!). It gives you the Troll Painting.
The statue at (x=1170, y=1220) casts a Cloudkill spell. It gives you the Umber Hulk Painting.
The statue at (x=1270, y=1250) casts a Fireball spell. It gives you the Djinni Painting.
There are four globes on the left and upper walls of the room. Each has a different effect:
- The globe at (x=1410, y=1580) slows the party unless they save vs. spells.
- The globe at (x=1510, y=1510) heals the character standing in the middle of the room.
- The globe at (x=1750, y=1520) hastes the party.
- The globe at (x=1860, y=1900) releases a Lightning Bolt.
Before proceeding north, I recommend that the party rests. You won't be able to rest uninterrupted again before you are out of the dungeon.
Here you will meet Bodhi and some of her Vampire friends. However, when they attack you, the protagonist turns into the Slayer, an avatar of Bhaal. Bodhi and her friends flee in horror, and the protagonists attacks anyone in sight until the transformation wears off. It is therefore recommended to send the protagonist forth alone and protected from Level Drains first.
Moreover, if the party rests from now on and until you have escaped the dungeon, you will again turn into the Slayer and attack your party members.
Here is also the exit to the Asylum Dungeon Tests. But the door is closed for now.
When you have found both Minotaur Horns on this level (one is at 5 and the other is at 11), click the Minotaur statue in the middle of the room to open the door and gain access to the Asylum Dungeon Tests. For opening the door, each party member gains 29,500 XP.
The chest in this room contains a Star Sapphire, 4 Mithril Tokens and the Gesen Bow String. When you take the Gesen Bow String, the door slams shut and the three Clay Golems come to life! So I recommend to leave everybody outside who hasn't got access to magical blunt weapons and prepare everyone else against a fast and furious Golem battle.
Once the Golems are dead, the door opens again.
In this room is a Stone Golem, so this time have your cutting weapons ready.
The table at (x=2070, y=600) contains 3 Mithril Tokens, 213 GP, and a bunch of Throwing Daggers and Throwing Axes.
If you have searched the level thoroughly, you should have found 21 Mithril Tokens. Now the time has come to decide how to spend them. The machine in this room will sell you various kinds of Boots or Armor:
Since the Mithril Tokens have no other use, you may as well spend as many as possible. My preferred way is to buy Boots of Speed and Boots of the North. It's always nice to be able to Haste one party member permanently.
Sorcerer's
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.
Thank you!