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Obsidian Entertainment


Video-Based Walkthrough for NWN2: Mysteries of Westgate


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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MYSTERIES OF WESTGATE  |  CHARACTERS  
Act 1  |  Act 2  |  Act 3  

CHARACTERS:   Salazar  |  Rinara  |  Mantides *Good*  |  Charissa  |  Selene  |  Mantides *Evil*  | 

Mantides, M NG Human Fighter 8

Mantides

Mantides packs a two-handed sword with extra damage against evil monsters. He becomes a Paladin in the good version of the walkthrough, where his role is clearly that of a Damage Dealer. I will show an alternative path for Mantides when I complete an evil walkthrough of the adventure pack.

Stats

His Strength will change to 15 and his Charisma will change to 16 after he becomes a Paladin towards the end of the game.

I added +1 Charisma with the intention of it merging with the Nymph Cloak +3. Not sure if that +1 Charisma carried over to when Mantides changes to a Paladin though.

Skills

Mantides starts off emphasizing:

But the game changes his skill distribution to emphasize Concentration, Diplomacy and Parry after he becomes a Paladin.

Feats

Starting Feats: Combat Expertise

Cleave

Great Cleave

Knockdown

Mobility

Weapon Focus (Greatsword)

Weapon Specialization (Greatsword)

9th level: Skill Focus (Armor) - Mantides' feats are going to change once he becomes a Paladin, so I select feats on the basis of present expediency. The potential idea that I had in mind was to sometimes craft armors for profit, although I never got around to it.

10th level: Improved Critical (Greatsword) - Improves Mantides' chances of landing critical hits, which will certainly be useful during a lot of fights in MoW.

11th level: No feat selected.

12th level: Greater Weapon Focus (Greatsword) - It's all about enhancing Mantides' prowess with his Greatsword.
Greater Weapon Specialization (Greatsword) - And his damage as well.

13th level: No feat selected.

14th level: Blind-Fight - Allows Mantides a second chance of hitting a concealed opponent or striking again if he himself is blinded.

15th level: Power Critical (Greatsword) - This would be a great choice if I take the evil choice and Mantides becomes a Champion of Shar instead. It wouldn't really matter when I'm taking the good path, since by then Mantides is very close to becoming a Paladin and having an altogether different set of feats. In fact ...

Mantides' feats once he becomes a Paladin become as follows:

Inventory



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