Instructors’ Quarters

Most of the doors here need Iranus’ Keyring to open them, with one notable exception.
You may have noticed by now that several mirrors are scattered throughout this level. There’s a reason for this. They’re part of a magical device. The obelisk and dais in this room form another part of the device. There’s also a nearby Activation Orb that you can grab and use as the trigger for the device. Use the Activation Orb and a ray of light will shoot from the Obelisk, but only so far as it can be reflected form one mirror to the next. Your objective then is this: Align the mirrors so that the light ray travels from this room in an unimpeded path to the dais at #14.
Here is the destination that you want your ray of light to reach. If your PC is standing on the dais at #12 when you use the Activation Orb an image of your PC will appear here. Click on it and it will give you the Incomplete Soul which you will need to open the sealed door in the Headmistress’ Tower.