Merchant Quarter, Act II
If Qara is in your party, you’ll be treated to a cinematic as the details of the plot of vengeance between Jahric and the Luskan mage become clearer.
In any event, you must now spend a night alone in the Glade of Solace. Shandra plays with the rules and joins you, providing you with opportunities to gain or lose influence with her. In any event, three Luskan Assassins attack you. Shandra picks up the Strange Ring which will be of significance afterwards. With the Vigil ended, it is now time to head towards Port Llast with the purpose of finding out the truth of what happened at Ember. Including Sand in your party for this part of the game is obligatory.