In the large centre room, the Darkspawn will set the ring of furniture on fire, forcing you to run through a trap that stuns a character momentarily. Its easy to get overwhelmed by the several Archers if you charge. If you have the arsenal for it, hit the foremost ones at a distance. The way I did this was to aim a Fireball at the three most forward ones. Then I had everyone run back towards the door. The Darkspawn will follow you towards the edge of the burning ring. Then my cooldown elapsed and I hit them with another Fireball. Then Alistair and the cavalry charge in. Keep in mind they're led by a Genlock Emissary, so mop up his followers as quickly as you can.
When you open one of two doors to this room, chances are good that the Darkspawn in here will surround your party, so plan accordingly. If you do have spells, Glyph of Warding and Sleep are examples of good candidates. If you don't have spells, I would have to stress ganging up one at a time in order to narrow down the number of attackers as quickly as possible. Here you'll find a number of chests and crates. One of them will have a Silver Bracelet, which Zevran will appreciate as a gift down the road. The rest will be random items.
This room is small, so the Darkspawn don't really have the chance to spread out. If you have an area-effect spell like Fireball, by all means lead off with it.
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