Here is a hidden door into the hall that leads Aran Linvail's private chamber.
Here are a few Orcs and Orc Archers. The Archers may drop a few Arrows +1.
Here is an exit out into the Docks. You can't get back in if you exit this way.
Here is the Shadow Thief prison. When you approach the door, Tizzak speaks to you from the other side. He is the agent that Bodhi mentioned who was caught by the Shadow Thieves.
To free him, you need the prison key which Booter has at 12. When freed, Tizzak tells you how to find Aran Linvail. Aran's inner sanctum is protected by two magical doors. You must find a button for the first and a key for the second (the door at 27). The button can be found to the north at the end of a heavily trapped hallway (you will find it at 18). The key is probably with Aran's most trusted advisor, a wizard called Haz (he is at 22).
Here you will have to fight several Shadow Thieves, some of them on isolated platforms, and here will also be a Priest of the Mask. Moreover, a trap goes off to cast a Cloudkill spell in the middle of the platforms where your NPCs insist on going through to get at the enemies.
Here you will have to fight Dedral, a high level fighter with more than 100 HP, along with four Shadow Thieves. There are also a few Maze traps in the floor.
Dedral drops Full Plate Mail and a Ring of Lockpicks; the other Thieves drop only mundane stuff and minor treasure.
The various containers hold only minor treasure.
There are a couple of traps in the floor along this corridor.
Watch out for the Fireball trap here.
To get to the red button you have to send one of your party members over the roll. Whoever goes over will take some damage, so pick someone with hit points to spare. Click the button to open one of the doors into Aran Linvail's chamber.
Down this corridor, watch out for a Lightning Bolt trap and a few Orcs. The Orc Archers drop some Arrows +1.
In this room, you can only get to the bridge through the hidden door at 8. The door to the northwest is locked until you have pressed the button at 18.
Here is another floor trap.
Here is Haz along with a few Shadow Thieves. Haz drops a Quarterstaff and the Key to Aran's Lair which you need to open the door at 27.
The containers hold only minor treasure.
Here is a Priest of the Mask.
This door can't be opened.
Watch out for a trap around here.
At the foot of the bridge, you will be attacked by an Air Elemental.
Here is the entrance to Aran Linvail's sanctum. Before entering, prepare for battle.
Here is Aran Linvail and his company of Priests of the Mask and Shadow Thieves. Aran himself is a high-level Thief/Mage. If Jaheira or Cernd (or yourself, if you are playing a Druid) can get off Insect Plague, it could make the battle a lot easier.
(Buying via our links helps support the site -- thank you!)
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.