This is the area where you begin the game. You wake up to find yourself in a cell in a dungeon, being tortured by a mage. Who he is, or what he wants, is a mystery. Soon a Golem arrives and announces that the complex is under attack. The mage teleports away, presumably to help defend the complex against the invaders.
Shortly after, a young woman enters through a side door and opens your cell. In case you don't remember her, she introduces herself as your foster-sister Imoen. She offers some basic advice, like that it would be a good idea to find some armor and weapons, and also that you should find some companions to help you fight your way out of the dungeon.
And thus the adventure begins.
This is where you start the game. Imoen joins you automatically. You will also find Minsc and Jaheira in separate cells a short distance to the north.
Even if you are not planning to keep Minsc and Jaheira in your party, I recommend that you free them for the experience and keep them in the party until you have escaped Irenicus' dungeon.
To free Minsc, just approach his cell and he will talk to you. No matter which dialog options you pick, he ends up thinking you are going to leave him, goes berserk, and breaks out of his cage – and then "realizes" that you were just trying to get him mad so he could break out. :-)
To free Jaheira, find the key to her cell in the room at 2.
Here you will find an assortment of mundane weapons and armor, plus the key to Jaheira's cell. You will also find a trapped and locked cabinet with a Dagger +1 and three Potions of Healing. This is also where you find the Golden Pantaloons if you imported a character from the original Baldur's Gate with the pantaloons in their possession. Let Imoen search for traps and then disarm and open the cabinet.
The Jailkeep Golem is not much use for answering questions.
Here you will find a Smoke Mephit.
Here you will find one of the two portals to Dungeon Level 2. You'll need the Portal Key from the Mistress' room at 22 to use the portal.
Here you will find a machine that summons a steady stream of Lightning Mephits. Have one of your party members examine the switch in the right side of the room at (x=2820, y=3060) to turn off the machine for 2,000 XP. Look for the place where the cursor turns into two arrows forming a ring. This indicates that you can perform an action.
The Crystal Room: Here you will meet a Genie called Aataqah who wants to ask you a question. Refusing to answer any questions has no negative effect; the Genie simply vanishes.
If you answer "I will press the button" (the Good answer), Aataqah heals the party and summons an Ogre Mage worth 650 XP. The Ogre Mage drops 20 GP and a Bastard Sword.
If you answer "I will not press the button" (the Evil answer), Aataqah summons a few mutated Gibberlings.
Once you have killed all enemies, Aataqah appears again to give you some advice: Seek out Rielev.
Here you will be ambushed by three Goblins. Each drops a Battle Axe and some random minor treasure.
Here you will be ambushed by six Goblins. Two of them fire arrows, the rest attack melee style. Each drops either a Composite Long Bow and up to 80 Arrows, or a Battle Axe and minor treasure.
I usually pick up the arrows and give them to Imoen; she will soon find a bow so she won't have to fight in close quarters.
Here you will be attacked by a Steam Mephit. The crate at (x=660, y=2700) contains 5 Arrows, a Short Bow and a few GP. I usually give the bow to Imoen.
Imoen will break in to tell you she knows this room. You have both been tortured in here by your captor.
Here you are attacked by an Ice Mephit (420 XP). The barrel at (x=820, y=3050) contains 5 Bullets. The trapped and locked crate at (x=1025, y=3020) contains a Quarterstaff +1.
If you have the Energy Cells from Rielev's Room at 14, you can speak to the creatures in the tanks at (x=370, y=2530), at (x=750, y=2730), at (x=450, y=2920), and at (x=1210, y=3110). They all yield some vague information about the dungeon.
In this room you will be attacked by a Mineral Mephit (420 XP).
Speak to the Sewage Golem and pretend to be its master. It will tell you it needs its Activation Stone before it can perform its functions and that Rielev has the stone. The Activation Stone can be found in the room at 14. Bring the stone back to the Golem for 3,000 XP, and the Golem will open all doors into the Sewage Room at 17.
The table in the middle of the room holds a Long Sword +1, a War Hammer, a Medium Shield, and a Scimitar.
The table at (x=880, y=2000) contains a few Arrows.
In this small room you will find two Lesser Clay Golems, both inactive. You can leave them alone or kill them for 2,000 XP each. Unlike most Golems you will meet later, they can be harmed by all weapons.
If you don't kill them now, you will have to do it later instead.
Here you will run into another Goblin war party.
This is Rielev's Room. Rielev is the creature kept artificially alive in the tank at (x=1170, y=1500). If you agree to kill him (by taking the Energy Cells), he will be eternally grateful (albeit for a very short time;-), and the party gains 4,000 XP.
The table at (x=1270, y=1580) contains the Activation Stone you need for the Sewage Golem back at 11.
HINT: If you find some scrolls which you deem useless, you can either save them and sell them later, or let Imoen scribe them into her spellbook. Don't worry; they won't stay in Imoen's spellbook for long, but the party gains the experience for scribing the scrolls.
The Sewage Room. You will have to battle an Otyugh (650 XP) that drops the Wand of Frost Key which you will need on Dungeon Level 2. The Otyugh's attacks can cause Slowness and a minor poisoning.
Here you will meet three Dryads; Ulene, Canya, and Elyme. They will ask you to help free them. First you need to get their Acorns from Ilyich, whom you will find at 24. Return the acorns to the Dryads for 9,500 XP. They will then ask you to bring the acorns to the Fairy Queen in the Windspear Hills. You will solve this quest in Chapter 2.
If you refuse to help the Dryads, they will take Minsc hostage. However, they are easily killed. Each Dryad drops a Potion of Healing, an Antidote, and a Dagger.
Incidentally, the Dryads will also tell you that your captor is a mage named Irenicus.
The Mistress' Room. Make sure to search for traps! There are three traps in the floor right inside the door and one more at (x=3130, y=2320) in front of the bed. Furthermore, the chest at (x=3110, y=2300), the cupboard at (x=3070, y=2210) and the table at (x=3170, y=2470) are all trapped.
The chest at (x=3110, y=2300) contains the Portal Key needed to activate the portals at 4 and 20 to Dungeon Level 2. Once picked up it can't be removed from your inventory until you leave the dungeon.
NOTE: If you didn't kill the Lesser Clay Golems back at 12, they will arrive shortly to defend the Mistress' Room! You may not meet them until you're back in the Master's Bedroom but they will be coming for you, and they will be hostile! ;-)
Here you will be attacked by a Dust Mephit.
Here you will meet Ilyich and his Duergar Dwarves. No matter which dialog options you choose, this will end in battle. Ilyich is worth 520 XP, the Duergar Fighters each yield 420 XP, and the mage is worth 620 XP.
Ilyich drops Leather Armor, a Medium Shield, 40 Bullets, Mail of the Dead +2, a Battle Axe, a Sling, some minor treasure, and the Acorns you need to bring to the Dryads at 21.
The Duergar Fighters each drop Leather Armor, a Medium Shield, 20 Bullets, a Battle Axe, a Sling, and some minor treasure.
The table at (x=1830, y=540) holds various weapons and armor plus a Potion of Healing.
There is a trap in the floor at (x=2310, y=490), so be sure to search for traps!
The Cambion in this room can't hurt you, and you can't hurt him. Unless of course you deactivate the machine in the middle of the room. Watch out; he packs quite a punch! He drops Chain Mail Armor, a Bastard Sword +1, and some minor treasure.
(Buying via our links helps support the site -- thank you!)
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.