Wizardry logo


Wizardry 7 Video Walkthrough by David Milward


INTRO & ABOUT  |  PARTY MEMBERS
Areas in Order of Appearance:  
New City  |  Orkogre Castle  |  Nyctalinth  |  Munkharama  |  The Hidden Temple  |  Land of Dreams  |  Rattkin Ruins  |  The Funhouse  |  Giant Cave  |  Witch Mountain  |  Ukpyr  |  Sphynx Cave  |  Dionysceus  |  Return to Nyctalinth  |  Return to New City  |  Dragon Cave  |  City of Sky  |  Hall of the Dead  |  Hall of Gorrors  |  Hall of the Past  |  Tomb of the Astral Dominae
Disable all ads!

Party members:
Zarax | Chun-Li | Ryu | Rothgar | Errol | Terra

TERRA - F FAERIE MAGE

TerraDuring Wizardry 7: A Bishop can cast both Mage and Priest spells. The Bishop advances slower than either, but a properly developed Bishop can be your only dedicated spellcaster. That in turn gives you options for having the rest of your party as warriors or thieves and such. A Faerie Bishop is also harder to hit due to its smaller size. I also have my eye on a long-term objective with respect to Wizardry 8.

During Wizardry 8: She will change class to Ninja just before importing to Wizardry 8. She'll wield the powerful weapon called the Cane of Corpus, with an armor bonus due to her small size, and increased Spell Point regeneration for her Alchemy spells as a Fairy.

On Import - Missile Shield, Energy Blast, Fire Shield, Direction, Armorplate, Stamina, Cure Paralysis, Charm, Cure Lesser Cnd, Detect Secret, Heal Wounds, Dispel Undead, Enchanted Blade
6th - Knock-Knock, Magic Missile, Silence
7th - Restfull
8th - Fireball
9th - Cure Poison
10th - Iceball
11th - Healthfull
12th - Deep Freeze
13th - Purify Air
14th - Asphyxiate
15th - Cure Stone
16th - Nuclear Blast
17th - Ressurect
18th - Crush
19th - Slow
20th - Firestorm
21st - Lifesteal
22nd - Weaken
23rd - Stink Bomb
24th - Whipping Rocks
25th - Paralyze
26th - Noxious Fumes
27th - Hold Monsters
28th - Stink Bomb
29th - Identify
30th - Watchbells 31st - Conjuration
32nd - Web
33rd - Sane Mind

Inventory during Wizardry 7

Weapon: Holy Basher
Head: Faerie Cap
Body: Robes of Enchantment (U)
Legs: Robes of Enchantment (L)
Feet: Sandals
Misc.: Diamond Ring

Inventory for Import into Wizardry 8 (after class change to Ninja)

Weapon: Faerie Stick (1)
Alternative Weapon: Longstem Spade
Head: Ninja Cowl (1)
Body: Ninja Garb (U) (1)
Legs: Ninja Garb (L) (1)
Feet: Tabi Boots (1)
Misc.: Diamond Ring (1)


Top


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!