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Wizardry 7 Video Walkthrough by David Milward


INTRO & ABOUT  |  PARTY MEMBERS
Areas in Order of Appearance:  
New City  |  Orkogre Castle  |  Nyctalinth  |  Munkharama  |  The Hidden Temple  |  Land of Dreams  |  Rattkin Ruins  |  The Funhouse  |  Giant Cave  |  Witch Mountain  |  Ukpyr  |  Sphynx Cave  |  Dionysceus  |  Return to Nyctalinth  |  Return to New City  |  Dragon Cave  |  City of Sky  |  Hall of the Dead  |  Hall of Gorrors  |  Hall of the Past  |  Tomb of the Astral Dominae
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Party members:
Zarax | Chun-Li | Ryu | Rothgar | Errol | Terra

ERROL - M DWARF BARD

ErrolDuring Wizardry 7: The Bard, with his instruments allowing the unlimited use of certain spells, is the real deal in the Dark Savant trilogy. The Lute puts the monsters to sleep without limit, making the first few levels so much easier. The Bard's power increases as he finds other instruments later in the game, as well as increasing her wizardry. He's also the party thief, freeing the Ninja for developing in his assassin role. A Dwarf makes for a decent Bard, but the real point of choosing Dwarf will not become apparent until Wizardry 8.

During Wizardry 8: The Dwarf's natural damage resistance stacks with the Iron Skin skill that comes with a Vitality score of 8. Combine that with the right armors and other items, and he can become a stout off-tank that canonly use the magical instruments but can also hold one of the flanks for the party.

Spell Selection

On Import - Missile Shield, Stink Bomb, Air Pocket, Energy Blast, Fireball, Direction, Web, Weaken, Detect Secret, Magic Missile
6th - Ice Shield
7th - Fire Shield
8th - Blink
9th - Magic Screen
10th - Armormelt
11th - Crush
12th - Anti-Magic
13th - Prismic Missile
14th - Deep Freeze
15th - Asphyxiate
16th - Nuclear Blast
17th - Resurrect
18th - Wizard Eye
19th - Firestorm
20th - Resurrection
21st - Toxic Fumes
22nd - Recharge
23rd - Zap Undead
24th - Conjuration
25th - Watchbells
26th - Whipping Rocks
27th - Chilling Touch
28th - Terror
29th - Shrill Sound
30th - Sleep
31st - Spooks


Inventory during Wizardry 7

Main-Hand Weapon: Vorpal Blade
Off-Hand Weapon: Poison Dagger
Head: Phrygian Cap
Body: Studded Haubert
Legs: Chamail Pants +2 (L)
Hands: Chamois Gloves
Feet: Buskins
Instruments: Lute, Angel's Tongue, Horn of Prometheus, Lute of Sloth, Siren's Wail, Cornu of Demonspawn
Misc.: Displacer Cloak


Inventory for Import into Wizardry 8

Weapon: Enchanted Broadsword +1 (3)
Shield: Heater Shield (1)
Alternative Weapon: Mystery Ray (1)
Head: Phrygian Cap (1)
Cloak: Midnight Cloak (2)
Body: Studded Hauberk (1)
Legs: Leather Leggings (1)
Hands: Cuir Gauntlets (1)
Feet: Buskins (1)
Instruments: Lute (1), Angel's Tongue (1), Cornu of Demonspawn (1)


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