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Wizardry 7 Video Walkthrough by David Milward


INTRO & ABOUT  |  PARTY MEMBERS
Areas in Order of Appearance:  
New City  |  Orkogre Castle  |  Nyctalinth  |  Munkharama  |  The Hidden Temple  |  Land of Dreams  |  Rattkin Ruins  |  The Funhouse  |  Giant Cave  |  Witch Mountain  |  Ukpyr  |  Sphynx Cave  |  Dionysceus  |  Return to Nyctalinth  |  Return to New City  |  Dragon Cave  |  City of Sky  |  Hall of the Dead  |  Hall of Gorrors  |  Hall of the Past  |  Tomb of the Astral Dominae
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CITY OF SKY

Here's the map for the City of Sky.

City of Sky

You won't be able to see the 'walls' in the central portion of the city, as they're made with a transparent material with properties of both glass and steel. Walls marked by an arrow (e.g., '>') can only be passed through one way. You can pass through the wall in the same direction as the arrow, but you can't go back the way you came. Walls marked by an 'x' cannot be passed through from any direction.

Key of Light

By way of explanation, hostile women on spaceships called Xenozoids may sometimes attack the party, both here and in some wilderness areas on Lost Guardia. Once in a while, Xenozoids may drop a Credit Card as a random item. I got a Credit Card once in this way on the way to the Dragon Cave.

With one Credit Card in my possession, my immediate goal is to get the Key of Light. So, I go 2 squares south, 2 squares west, 4 squares north, 1 square west, and then one square north. I then go through the tunnel-like structure to #10, and use my Credit Card to enter the Hall of Preservation.

I then open the chest at #11, which was not trapped, and get a Storage Key as well as a Valentine Necklace (+1 bonus to armor class, +10% death resistance).

Now I leave the Hall of Preservation, and make my way south and west in order to reach #12. Here is a door that must be opened by the Storage Key.

The room at #13 also requires a Credit Card for access. The room itself has Power Paks that can be used for a Cobaltine Power Glove. I'm not interested, so I pass by.

I proceed to #15, which teleports me to #16. From there, I go 1 square north, 1 square east, and then 2 squares north, where I obtain the Key of Light.

Dame Ke-Li

Now the party heads for the east side of the city. I go 2 squares south, 1 square east, 1 square south, 1 square east, 3 squares south, 1 square east, 1 square south, 3 squares east, and then 1 square south to reach #18.

I then go 1 square east, 5 squares north, 1 square east, 1 square south, 2 squares east, 2 squares south, 1 square west, 1 square south, 1 square east, and then 1 square south to reach #2.

From there, I make my way south and east through the stone hallways to reach #3. Then go west and north and then east a bit to reach #4. Here is the Queen of the Helazoid, Dame Ke-Li. I buy a credit card from her so that I can access the Hall of Preservation again. I also give her the Helazoid Banner that I got from rescuing Janette, and get the Helazoid Pendant (+50% light resistance) as a reward. The Pendant can be 'invoked' so that a single character can acquire the 'Eagle Eye' skill, but I don't do that just yet.

Now I go to the room one square east of #5, and drop most of my items that I eventually intend to import to Wizardry 8, Studded Hauberks, Heater Shields, etc. They'll be here just as I'm ready to finish Wizardry 7 and make the jump to Wizardry 8. That also frees up a lot of my inventory space.

I see Dame Ke-Li again, and buy all the Ankhas I can from her in order to pump up my abilities past 18 for anyone would benefit from them, like both an Ankh of Might and an Ankh of Speed for Ryu for example.

Hall of Preservation

I remember to have Chun-Li drop her importable items as well. I return to #2, and from there go 1 square north, 1 square west, 1 square north, 1 square east, two squares north, 2 squares west, 1 square north, 1 square west, 2 squares south, 1 square west, 1 square south, 2 squares west, 1 square north, 1 square east, 2 squares north, 2 squares west and four squares north.

And from there I head back to the Hall of Preservation, and use the Credit Card I bought from Dame Ke-Li to enter through the door.

Keep in mind that there are four possible items to be had here:

Now the thing is, the Key of Light only works once, so that you can only open one of the glass doors. All things being equal, this means that you can only get one of the special items.

For anybody who imported a Diamond Ring into Wizardry 7, there's an additional perk. You can use the Diamond Ring to open an additional door. Note that the Diamond Ring can be 'invoked' a limited number of times to give its wearer additional hit points. If you invoke it too many times, the Diamond Ring will disappear altogether. Using the Diamond Ring to open one of the doors in the Hall of Preservation will not destroy it outright, so long as one of its 'invocation charges' is still remaining afterwards. This is why I recommend simply wearing the Diamond Ring after importing from Wizardry 6, and not using any of its 'invocation charges'.

As a result of my planning Zarax is now packing both the *Light Sword* and the *Light Shield* and the Cameo Locket. That makes him practically untouchable, and can dish out a ton of damage each round.

Samurai Equipment

Now that I've freed up inventory space, my immediate objective is to obtain some Samurai-specific equipment for when Ryu changes profession to Samurai for Wizardry 8.

I return to where the chest had been at #3 in the Dragon Cave, where I pick up a Kabuto helm that I had left behind.

I return to my boat and sail back to New City. I buy another Heather Shield, Mail Mittens and Leather Boots from Paluke's Armory in New City.

Chun-Li casts Locate Person to ascertain that Xen Xhang is presently in Munkharama. I go there by foot and cast Locate Person again to determine that he's in Ukpyr now. So I travel the rest of the distance to Ukpyr and catch up with Xen Xheng. He unfortunately cannot sell Do-Maru armor to someone who is not yet a Samurai. So I start a fight with him, which is now very winnable, especially as Zarax inflicts a lot of damage with his *Light Sword*. Xheng leaves behind just the armor piece that I need, a Do-Maru (L). Chun-Li uses the Humpa Card at the Humpawhammer to return to New City.

I travel north to Orkogre Castle. I go from #1 on Level 1 and down the stairs at #2, and from #2 on Level 2 and down the stairs at #3. I then go to #4 on Level 3, and pick up a Do-Maru (U) that I had left behind after defeating some Gorn Ashigaru during my previous foray in the castle. I now have a complete armor set for importing a Samurai into Wizardry 8.

I return to New City and board my ship. Now I need to explore the Hall of the Dead.


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