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Obsidian Entertainment


Video-Based Walkthrough for NWN2: Storm of Zehir by David Milward


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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STORM OF ZEHIR  |  EPIC BUILDS   |  CHARACTER DEVELOPMENT FOR SOZ   |  CHARACTER ROSTER   |  ITEM CRAFTING IN SOZ  
Prologue  |  Act 1  |  Act 2  |  Act 3  

Act II:   Crossroad Keep  |  Neverwinter  |  Phandalin  |  Thundertree  |  Conyberry  |  New Leaf  |  Leilon  |  West Harbor  |  Epic Levels  |  Return to Neverwinter  |  Port Llast  |  North Sword Coast  |  Thayan Enclave  |  Khelgar's Quests  |  Volo's Quests  |  Missing Associates  | 

Crossroad Keep

Sword Coast Overland Map

Necromancer Crypt

I arrive at a crypt. There will be undead skeletons on the other side of a gate just ahead. Gallard issues a 'Stand Your Ground' command and goes on ahead. He leads the Skeletons back and holds them up. Vandala obliterates them with a Beshadowed Blast / Eldritch Chain. The Necromancer that had been controlling them soon falls as well.

There will be four trapped Sarcophagi. The contents for each one is as follows:

The door leaving the crypt leads to the Sword Coast.

Northward Bound

Now I make my way north along the road, until I reach Crossroad Keep at #3.

Suffice to say the monsters are higher level and harder as well. But the basic strategy remains the same. Put Gallard ahead to hold up the initial onslaught, let Vandala and Umoja take their shots at a distance, let the others bring up the cavalry after the monsters have closed in.

Crossroad Keep

Once I arrive, at #1 on the Crossroad Keep map, Sa'Sani purchases some buildings for her use from Khelgar Ironfist. She also bids the party to meet her inside the Merchant Headquarters. Lastly, I get 600xp for completing the Northward Bound quest.

The Next Step

The Merchant Headquarters is located at #6 on the Crossroad Keep map.

Merchant Headquarters

I arrive at #1 on the Merchant Headquarters map. Sa'Sani and Na'Sirin are at #6 on the map. Sa'Sani gives 300 trade bars, and tasks me with building up her merchant company operations on the Sword Coast. I'll go into more detail on this endeavour as I go along. What I will say for now is that it certainly helps to have a cache of trade bars in place to finance the upgrades and expansion of her company's operations. That is why I and many other players recommend accumulating and holding onto all the trade bars you can while adventuring in Samarach and prior to arriving in the Sword Coast. I had about 600 trade bars before getting 300 more from Sa'Sani.

At #5 is Variel, who acts as the majordomo for the company. She's the one to speak to when I want to pay for upgrades to the company's operations, and when I want to collect my own share of the company's income. Variel in turn gives me 800 more trade bars after I talk to her a second time.

+2 Weapons and Armors

Now I leave the Merchant Headquarters. Jacoby is at #2 on the Crossroad Keep map. He has plenty of armor and weapons for sale of either mundane quality or of +1 enchantment. He also has some recipes for sale. What I buy from him are the recipes for Armor Enhancement +2, Weapon Enhancement +2, and all of the recipes that add extra damage for particular kinds of foes or foes of a particular alignment.

At #3 in the Merchant Headquarters are the crafting stations. I do the following:

Note that I didn't add extra damage to any of Gallard's daggers, for now, since his role is more of a defensive decoy one and I can wait until I've raised more cash.

Also, almost everyone's weapons now have three enchantments, meaning that I can't add anymore to them. I do it anyway, because recipes to add +3 weapon enhancement and +4 armor enhancement are a LONG way off, so I'll be using the weapons I have for a very long time to come.

It's now time to travel for Neverwinter.



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