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Obsidian Entertainment


NWN 2: Mask of the Betrayer Online Walkthrough by David Milward


INTRODUCTION  |  SPIRIT EATING  |  NPCs & EQUIPPING GUIDE  |  ITEMS   
NWN2 OC  |||  MotB: ACT I  |  ACT II  |  ACT III  |||  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act II:   Mulsantir  |  Death God's Vault  |  Wells of Lurue  |  Ashenwood  |  Sunken City  |  Thay Academy

Sunken City:   Lakeshore  |  Nightshore  |  Coveya Kurgannis  |  The Skein  |  Return to Coveya Kurgannis

Coveya Kurgannis, Unwelcome Visitors

Coveya Kurgannis Map

Not all of the petitioners were outside. There are others here as well, and you have to make your up past the line one by one, whether by bargaining or by combat.

  1. Shadow portal leading back to the Nightshore.

  2. Here you’ll find an Ogre Magi named Gawatha along with two Ogre Minions.  His reason for being here is that he was sold a boy named Kepob by an archmage. Gawatha is convinced that he has been hoodwinked and wants to confirm that with the coven.

    One way of convincing him to leave is by buying Kepob for 30,000 gp. If Gann is with you he can knock it down to 20,000 gp. The boy is easily killed in combat, and there’s no reward for keeping him alive. If he survives long until the end of the dungeon, he simply runs away.

    Another way is to kill them with the intention of freeing the boy. This scores influence with Kaelyn.

  3. The SleeperHere are some Uthraki led by Vlooshk. How you can deal with this depends on previous decisions going back.

    If you devoured Okku then you can provide him with food. Available choices are letting him take a bite out of you, one of your companions, the boy Kepob (though this causes a loss of influence with Kaelyn), or the Mysterious Meat you may have obtained from Gruuf outside.

    Failing that, fighting them is inevitable. If you select the dialogue option that declares that they will no longer prey on innocents then you’ll score influence with both Kaelyn and Okku.

    However it shakes out, he’ll leave behind the Dented Platter.

  4. Here is a Lich named Ankhriva, along with 2 Elite Vampires, 2 Death Knights, and 2 Mummy Lords. Despite the seeming availability of Diplomacy checks, I’m not convinced that bargaining with him is even possible. Combat will inevitably follow. Mass Heal and Undeath to Death as usual will do their jobs. The Lich will leave behind the Wand of Eternal Decay.

    If One of Many is along for the ride, it will want to stroke its ego by manifesting itself to the undead. This will result in some of the undead fleeing. This also increases your influence with One of Many.

  5. The MistressHere is where you’ll meet the Hag known as The Mistress. Whatever you have to say, one thing is inevitable. She’s going to teleport you into the Skein.

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