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Neverwinter Nights 2 Online Walkthrough by David Milward


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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  Valeria  |  Zarathos  |  Khelgar  |  Neeshka  |  Elanee  |  Qara  |  Grobnar  |  Casavir  |  Bishop  |  Shandra  |  Sand  |  Zhjaeve  |  The Construct  |  Ammon Jerro

CASAVIR, M LG HUMAN PALADIN 10

Casavir

Casavir is my main tank and damage dealer, and on a sentimental level plays the role of Valeria's protector. The selling point of Fighters is their feat selection, and indeed many Fighter builds revolve around increasing damage output with a specific weapon of choice. My problem with Fighters is that they still suffer from chronically weak Reflex and Will saving throws. A Paladin always enjoys bonuses to all of his saving throws in proportion to his Charisma.

The Paladin also has plenty of powers that improve damage output against evil foes, which are plentiful in the OC. Divine Might in particular allows Casavir to add divine damage equal to his Charisma bonus, and for a number of rounds equal to his Charisma bonus. The divine damage will also stack with the +2d6 magic damage vs. evil when I add a Holy Weapon enchantment to Casavir's hammer.

Divine Shield allows Casavir to add a dodge bonus to armor class equal to his Charisma bonus and for a number of rounds equal to his Charisma bonus. This ability really comes in handy when things get intense around Casavir. Casavir is my easy choice for main tank in the party.

Stats

Skills

Casavir starts off emphasizing Concentration, Heal and Parry, which is pretty much a useless skill distribution. Casavir only casts pre-buffs, but never casts spells in the thick of combat. He never uses Heal either. Also, Parry is a useless skill for a Fighter using both Full Plate and a Shield, since both items will impose hefty penalties on the use of the skill. For details on how to make an effective Warrior build that centers around the Parry skill, refer to Shandra's profile page.

I begin by getting seven or more points in the Use Magic Device skill for Casavir. Add Casavir's own innate Charisma bonus, and the Charisma bonus from the Nymph Cloak +8 that he will eventually wear, and his Use Magic Device skill rank will be enough to allow him to don items like the Ironfist item set and the Greater Storm Armor of the Earth's Children.

One thing to keep in mind is that at a Use Magic Device skill rank of 10 to 14, he can equip a restricted item but then that item will unequip after reloading the savegame or after entering a new area, forcing you to re-equip it every time. A minimum Use Magic Device skill rank of 15 will make that little problem go away, and the character can keep the class-restricted item equipped without any 'falling off' so to speak. So Casavir should invest at least 7 skill points in Use Magic Device. Strangely enough, I did not find it necessary to go as high as 15 for Valeria, who only needed a skill rank of 12 to transfer Boots of the Sun Soul +5 to Mask of the Betrayer. Maybe it has something to do with her having Rogue levels?

Another thing to note is that Casavir would have to spend 2 skill points on one skill point in Use Magic Device, at least until he gets the Able Learner feat at 12th level. I therefore made a point of saving to the maximum of 5 skill points during the 11th and 12th level-ups until the Able Learner feat is required, and then those skill points can be effortlessly spent getting the Use Magic Device skill points needed.

After that, I add 10 points in Spellcraft and 10 points in Tumble with the help of the Able Learner feat. The 10 points in Spellcraft will give him a +2 bonus to saving throws. The 10 points in Tumble will give him a +1 dodge bonus to armor class.

Feats

Starting Feats:

12th level: Able Learner - As I previously mentioned, Casavir's skill points distribution is useless. So I take this feat with the intention of having him acquire 7 skill points in Use Magic Device, 10 skill points in Spellcraft and 10 skill points in Tumble. The resulting benefits are the ability to use items that have racial or class restrictions, a +1 dodge bonus to armor class and a +2 bonus to all saving throws. One way to think of it is getting a few feats (Dodge, Iron Will, Lightning Reflexes, Great Fortitude) for the price of one.

15th level: Proficiency (Tower Shield) - One of the advantages of Fighters over Paladins is that Fighters start off with proficient with Tower Shields, whereas Paladins won't. Nonetheless, I still find the larger boost to armor class worth taking this feat for Casavir. There is one particular Tower Shield that Casavir will have his sights set on.

18th level: Practiced Spellcaster - If Casavir casts a Holy Sword spell on his Hammer of Ironfist, the spell will last 14 rounds instead of 10 with this feat. That can be pretty significant in some battles.

Spells

Casavir's role should really be duking it out on the front line, and letting other characters worry about casting spells in the heat of battle. Casavir's use of spells should be limited to the use of pre-buffs or spells that will enhance his fighting ability:

Inventory



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