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Guide to Playing Neverwinter Nights 2 by David Milward


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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  Valeria  |  Zarathos  |  Khelgar  |  Neeshka  |  Elanee  |  Qara  |  Grobnar  |  Casavir  |  Bishop  |  Shandra  |  Sand  |  Zhjaeve  |  The Construct  |  Ammon Jerro

AMMON JERRO, M NE HUMAN WARLOCK 17

Ammon Jero

*Note* I used a giff editor so that the armor he is wearing will actually show on him.

Ammon Jerro is only one of two characters that will be able to use the True Name Scroll on the dreaded Shadow Reavers. Beyond that he is definitely a useful and powerful character in his own right. He can be an effective melee character if he has to be, although such occasions are rare. Even so, the Vitriolic Acid / Eldritch Chain combination is his bread and butter whereby he can devastate numerous enemies by pumping it out over and over again.

Stats

Skills

Ammon Jerro emphasizes Concentration, Crafty Alchemy, Lore, Spellcraft, Taunt, and Use Magic Device.

The Use Magic Device skill can be used to equip items that would either be unavailable to a character due to class restrictions, race restrictions, or alignment restrictions. For the details, see this link.

Note that if you want to equip a certain item, you must still have the necessary item proficiency feat before you can equip it. To elaborate a little further, a Warlock, Rogue, or Bard cannot equip a martial weapon no matter how high his Use Magic Device skill is until he acquires the Weapon Proficiency (Martial) feat first. Once he does acquire that feat, he can then equip martial weapons that may have class, race or alignment restrictions if his Use Magic Device skill is good enough. However, the only class or race restricted item that I want him to equip is the Thieves' Hood, so this is not an issue for me.

Another benefit is the ability to use spell scrolls and wands to access spells that are normally reserved for Clerics, Druids, Sorcerers, and Wizards. Using scrolls and wands in this way can demand some pretty hefty Use Magic Device skill checks. A Warlock, more so than the Bard or Rogue, is well placed to use scrolls and wands for two reasons. One is that the Warlock has a natural incentive to increase his Charisma, and Charisma in turn will increase the rank in the Use Magic Device skill. The other reason is that the Warlock can get the Deceive Item feat, which provides an additional bonus to using the Use Magic Device skill.

Feats

Starting Feats:

18th level: Blind-Fight - Enemies like incorporeal undead enjoy concealment against ray touch attacks, including a Warlock's Eldritch Blasts. Therefore, getting a second chance to strike a concealed enemy is important for a Warlock as well. Improved Critical (Ranged Touch Attack) was another potential choice, only that Ammon Jerro won't be facing too many enemies subject to critical hits by the time he joins me.

Invocations

Starting Invocations:

18th level: Dark Foresight - Provides Damage Reduction 10 / cold iron for a number of rounds. It is a defensive staple for Ammon, as it basically amounts to being able to use Stoneskin without limit.

20th level: Eldritch Doom - Allows a Warlock to inflict damage over an area of effect comparable to Fireball, but with the same drawback that it will inflict damage on party characters caught in the radius. Eldritch Doom may be useful in some situations (e.g. mass of enemies in a cluster and at distance).

Ammon will include his most frequently used invocations in his quick-bar, Dark One's Own Luck, Leaps and Bounds, Devour Magic, Dark Foresight, and Retributive Invisibility. He then goes into his quick-cast menu. At the top of the quick-cast menu will be some small magenta-colored icons that enable different combinations of Eldritch Blast shapes and types. I select the magenta icon that indicates Eldritch Chain combinations, and from there select the Vitriolic Acid / Eldritch Chain combination and place it in my quick-bar. It now becomes very easy for Ammon Jerro to blast multiple foes over and over and over again with acid damage that can't be stopped by spell resistance, even when my enemies have swarmed around party members.

I set up the Eldritch Doom / Vitriolic Acid combination in his quick-bar, just in case the right situation comes up for it.

Another possibility is Beshadowed Blast / Eldritch Chain, which can blind its targets. It will also work on enemies that otherwise enjoy a lot of immunities, like undead and constructs. One drawback is that unlike Vitriolic Acid, it can be stopped by spell resistance.

Inventory



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