Here is the way back to the Ruins - Upper Level. Once you come here, you'll notice an Elven Spirit that you won't be able to catch up to.
In these rooms you'll find various containers with random items.
Here you'll get attacked by several Spiders.
Here you'll encounter the spirit of an Elven boy, who will run away at some point. Now what's in the works is an assault by a good many Skeletons. Even after the patch, it can be easy for your characters to get overwhelmed. My recommended strategy is as follows: 1) Run back the way you came so that the Skeletons have to come at you through the narrow hallway. 2) Set up one or two spells that hinder their movement, so that as many as possible stay stuck in the room (e.g. Earthquake, Glyph of Repulsion). 3) Now blanket the area with at least one storm spell (e.g. Inferno, Blizzard, Tempest) and keep your characters back. Let them come to you for the mop up. If you don't have a storm type spells, at the very least use repeated castings of Area of Effect spells. A chest in here has a random item.
A chest in here has a Tablet that gives clues about a ritual that can be performed nearby. The other room to the north will have a random item.
In this room you'll notice a pool and an altar. Refer to the Tablet you got from #5. Perform these actions: 1) Fill the jug with water from the pool. 2) Place the filled jug on the altar. 3) Pray at the Altar. 4) Take a sip from the Jug. 5) Put the water back into the pool. The door to the north will open.
In this room are containers with some random items. You'll also notice a large platform in the middle, the stairs to which are to the north. A couple of Skeleton Archers will be waiting at the base of the stairs. Once you get to the top, you'll notice the spirit of an Elven Woman wandering around. She's rather lost it, and she'll end up attacking you with the help of two Greater Shades. Try to take her out first as quickly as you can, since she can cause a lot of damage with her spells. Crushing Prison can do wonders here. Then go to work on the Shades. The bones hold a random item, while the Elven Burial Chamber holds the Juggernaut Plate Armor (Silverite), which is part of the Juggernaut item set.
Here will you have to deal with another massive Skeleton ambush. Again, if you can, try to follow the strategy of running back up the hallway you came from, set up a crowd control spell that hinders movement, then blanket the area with a storm spell or multiple area-effect spells.
Here you will find a random item.
Here make a point of tapping your -tab- key, so that you can find something potentially important. Here is a phylactery holding the spirit of a former Elven warrior and mage, who wants release. With enough conversing, the spirit is willing to share its knowledge with you in exchange for granting it release. To do this, simply place the phylactery on the nearby Altar. If you want, you can select the conversation options that involve learning its knowledge. This will unlock the Arcane Warrior specialization. Whether or not you uphold your end of the bargain by granting it release is an ethical choice that is entirely up to you.
Here you will find another random item.
Here is a glass phylactery. Taking the phylactery will mean fighting another Revenant. This one will leave behind a scrap of paper that provides a Codex Entry about the Black Vials quest.
Here you'll get attacked by more Skeletons. You will also find more items, including an Adventurer's Journal, and other random items. This is part of the "Unbound" quest. Basically, find this and two other such notes, and you'll be able to unlock the Quaint Hovel that is located in the Dirty Back Alley of Denerim.
Here, as you approach the top of the steps, you will see an Arcane Horror in the distance. Do not try to rush it. If you do, it will set up a Tempest spell that inflicts continual damage, and its Skeleton minions will come in and swarm you. Instead, fire away with missile weapons and mage staves. Concerted missile fire should bring it down. Once it's gone, then step forward so that the Skeletons start to rush. If you can, set up a crowd control spell at the base of the stairs followed by a storm spell or multiple area of effect spells. The Arcane Horror leaves behind a Manuscript Copy and Ashen Gloves, as well as other random items.
In this room are a couple of chests with random items in them.
More skeletons in this room. You may find a few random items, as well as a Diamond. There is also a pool here that serves as the entrance to the Werewolf Lair at #1.
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