When you loot the container, you are attacked by a variety of Golems, including one or two Magic Golems which can only be hurt by non-magical weapons. I found that if I didn't have mundane weapons around, the party could beat them to death with their bare hands. However, you can also find mundane weapons at 4 in the Marching Mountains outside the stronghold.
Once you have the Hammer Wardstone from area 5, click the symbol at the top of the room to take a bit of fire damage. You can now enter the room at 8.
Before you can enter this room, you must have the Hammer Wardstone from 5 and use it at 7. The room is defended by Fire Salamanders, Fell Cats, a Flaming Skull, and a Burning Man.
There is a trap at the entrance to this room. The room itself is defended by a Fire Giant.
Again, click the symbol at the top of the room with the Skull Wardstone from area 6 in your inventory. The character who does this takes a bit of fire damage, and each party member gets 5,000 XP. You can now enter the room at 10.
Before you can enter this room, you must have the Skull Wardstone from 6 and have used it on the symbol at 9.
The room contains the same assortment of enemies as the room at 8: Fire Salamanders, Fell Cats, a Flaming Skull, and a Burning Man.
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.