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Sword Coast Strategems 1 Walkthrough by David Milward


INTRODUCTION & ABOUT  |  CHARACTERS  | 
Prologue  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Tales of the Sword Coast  |  Chapter 6  |  Chapter 7  | 
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The Good Party  
Avastrian  |  Yeslick  |  Khalid  |  Jaheira  |  Kivan  |  Imoen  | 
The Evil Party  
Asteroth  |  Kagain  |  Shar-Teel  |  Montaron  |  Viconia  |  Edwin  | 
Also ...  
The Other NPCs  | 

SHAR-TEEL, F CE HUMAN FIGHTER

Shar-Teel

Attributes

Strength 18/58
Dexterity 17
Constitution 9
Intelligence 14
Wisdom 7
Charisma 11

Proficiencies

Two-Handed Sword **
Crossbows **



Why She's Included and How to Use Effectively

Her role is straightforward. She's the second source of heavy-hitting damage in the evil party besides Asteroth. Packing a two-handed sword and the Gauntlets of Ogre Strength, she can really crank out the damage, especially on critical hits. She can also switch over to her Crossbow of Speed and Bolts of Lightning when certain foes need to be taken down at a distance. She can also switch over to the Two-Handed Sword +2 that has the Free Action ability when she has to fight undead and spiders and such.

Inventory

Primary Weapon: Two-Handed Sword +3
Secondary Weapon: Crossbow of Speed +1
Tertiary Weapon: Two-Handed Sword +2 'Spider's Bane'
Helmet: Helm of Infravision
Amulet: Necklace of Missiles
Cloak: Cloak of Balduran
Armor: Full Platemail +1
Gloves: Gauntlets of Ogre Strength
1st Ring: Ring of Protection +1
2nd Ring: Ring of Fire Resistance



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