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Video-Based Walkthrough for NWN2: Mask of the Betrayer


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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MASK OF THE BETRAYER  |  SPIRIT EATER POWERS  |  EPIC BUILDS   CHARACTERS  
Act 1  |  Act 2  |  Act 3  

Act II:   Mulsantir  |  Shadow Theater  |  Death God's Vault, Upper Level  |  Death God's Vault, Lower Level  |  Item Enchanting  |  Lake of Tears Garrison  |  Ashenwood  |  Predator Den  |  Burning Grove  |  Immil Vale  |  Ancient Knowledge  |  Ice Troll Lodge  |  Lakeshore  |  Nightshore  |  Coveya Kurg'annis  |  The Skein  |  Return to Coveya Kurg'annis  |  Safiya Rejoins  |  Thaymount  |  Academy Classrooms  |  Instructors' Quarters  |  Boneyard  | 

MULSANTIR

Mulsantir

Vremyonni Hideout

I only had Safiya in the party long enough to get the Devotion of the Red Wizard feat. Now I replace her with Kaelyn, who had been at the Veil Theater.

There will now be a few places in Mulsantir that are open that weren't previously during Act I. One such place is the house at #11 on the map. Inside are a bunch of Vremyonni, male Rashemi Wizards who are acting as spies for an evil Durthan witch. I could talk my way out of this and get 250xp. But I prefer to fight them for more xp and more loot. The video shows a dialogue sequence that can be used to initiate a fight, but without any alignment penalties.

The battle is easy enough. Valeria and Kaelyn renders them helpless with Sun Burst and Word of Faith respectively. Gann threw in a Storm of Vengeance for good measure. The loot they leave behind includes:

Kaelyn wears the Ring of Regeneration as one of her rings for the rest of the game. It will be enchanted to provide bonus Cleric spells. I'll just sell the rest.

There will also be several spell scrolls that can found be found on the tables, and a few potions in the Workbenches.

Kaelyn's 18th Level

Kaelyn now advances to her 18th level of experience. Like Gann, she also invests points in Use Magic Device with a view towards being able to use Boots of the Sun Soul.

She also acquires the Tower Shield Proficiency feat, which allows her to equip the Mage Protector that I had found earlier in the Imaskari ruins. The Intelligence penalty is meaningless for Kaelyn. Getting her Strength bonus from her tower shield gives her the flexibility to add a Fortitude saving throw bonus to her Girdle of Holy Might.

Helping Baumar and Yelina

I now head north and enter the house located at #10, home of the Matadov family. Lady Daniyarra wants to test a young girl named Yelina to see if she can be trained as a Wychlaran, but Yelina is reluctant. Daniyarra then leaves, giving me an opportunity to try and resolve the situation.

I could deliberately select dialogue options that will annoy either Baumar or Yelina, but then that means I get kicked out of the house without any xp bonus or item rewards. One option is to use a combined Lore and Wisdom check to convince Yelina that she can join her brother, who's also been taken away for magical apprenticeship. The other option which I show here is to use minor magic to convince Yelina that learning how to use magic will be fun. Once I succeed, Daniyarra returns to find a much more willing Yelina. Either method earns 1,000xp.

Yelina opens a door to say goodbye to her spirit bear friend, Misha. A chest in the room has the Ceremonial Uthgardt Belt (immunity to disease, immunity to death, +5 Fortitude saving throws). It has one enchantment slot left, so a distinct possibility is to ratchet up its Fortitude saving throws bonus to +9 and then add a Strength bonus as its fourth enchantment. This is in fact my plan for Gann, so I have him equip it.

Sobi Avalov

Next I enter the house at #6. A woman named Sobi Avalov informs me that her grandmother has been kidnapped by Hags. I cannot resolve this quest until much later.

Angry Telthors

I leave the house and then head for the fenced off area at #13. There will be two fresh graves. One grave will have a Scale Mail +4, while the other will have a Heavy Shield +3. Each time I loot one of the graves, an Angry Telthor will appear and attack the party. The first one I finish off in straight physical combat.

I next loot the other one. I have Valeria hang back, and let the others attack. Just as it's 'Near Death', I issue a 'Follow Me' command. I next have Valeria use Devour Spirit on the Telthor and fully replenish her spirit energy.

A mound at #14 has another pair of Boots of Hardiness (+3 Constitution, +3 dodge bonus to armor class), which I'll just sell. Safiya already has a pair, while Valeria, Gann, and Kaelyn will be wearing Boots of the Sun Soul instead.

For the sake of reference, the spot marked #8 on the north side of the map makes the location of another Shadow Portal that leads into Shadow Mulsantir.

Now I enter the Shadow Theater again.



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