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A Video Based Guide to the Tactics4IWD2 Mod by David Milward

INTRO  |  PLANNING THE PERFECT PARTY  |  PROLOGUE  |  CHAPTER 1  |  CHAPTER 2  |  CHAPTER 3  |  CHAPTER 4  |  CHAPTER 5  |  CHAPTER 6
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The Perfect Party
Planning the Perfect Party  |  Lord Markus  |  Stygar  |  Akutagawa  |  Alliria  |  Tithian  |  Lady Elanna

STYGAR STORM AXE, CHAOTIC GOOD, SHIELD DWARF BATTLEGUARD OF TEMPUS 21

Stygar

Why He's Included

A good party almost by necessity includes a Cleric as well. Which of the many available Cleric builds you use is a matter of taste of course, but I prefer the Battleguard for several reasons. One, my Paladin is the only other character who can wear heavy plate armors, so I have an incentive to develop my Cleric as a credible warrior. The Battleguard's ability to draw upon Tempus' Strength, and to use Axes with a bonus to hit, are ideal in this regard. An experience I learned during the early phases of Tactics is, a Shield Dwarf's bonuses against Goblinoids really comes in handy when you're still in Targos during the early levels of the game, especially when the Goblins lead a major offensive against Targos. The Battleguard's ability to use the Power Word spells is also a huge plus. They come out in a flash, and are guaranteed to have an effect for at least some duration of time. He can also use his 9th level spell slots to summon a lot of help when it's needed.


Roles

Primary Healer, Primary Summoner, Primary Buffer, Secondary Tank

Stats

+4 to Constitution will increase hit points, Fortitude saving throws, and Concentration checks. The reason for the +1 Strength is partly by default, and partly to increase the chances that Champion's Strength will raise Stygar's strength to the next even number whenever he casts it on himself.


Skills

Concentration – Concentration is the obvious skill for a cleric who often casts healing spells and combat buffers in the thick of things, and really the only one I see a need for.


Feats

Starting Feats: Combat Casting – Self-explanatory. Stygar often has to cast spells in the thick of things, so it pays to increase his odds of making a Concentration check as much as possible.

3rd level: Power Attack – A prerequisite for Cleave, but also has usefulness in its own right when used with an Axe that Stygar will find later on.

6th level: Cleave – Now Stygar will get an extra attack whenever he lands a killing blow.

9th level: Blind-Fight – Comes into play fairly often, like when he gets blinded, or when he's attacking a spellcaster under Improved Invisibility (which is now fairly common in Tactics).

12th level: Improved Critical – This should be a no-brainer.

15th level: Lightning Reflexes – Improving the weakest of my Cleric's saving throws.

18th level: Iron Will – In Tactics, you can't go wrong with enhancing your saving throws.

21st level: Discipline – A +1 to Will saves and a +2 to Concentration checks is always welcome for a Cleric.


Inventory

Stygar

1st Weapon Set: Balance, Tower Shield +2
2nd Weapon Set: Club of Disruption +3, Large Shield +2
3rd Weapon Set: Cloudkiss, Myo-Myo's Gong
4th Weapon Set: Backblighter
Helmet: Black Hands of Shelgoth
Amulet: Houndstooth Collar
Armor: Air Genasi Armor
Cloak: Farmer's Cloak
Gloves: Brazen Bands
1st Ring: Ring of Freedom of Movement
2nd Ring: Tyrannar Brutai's Band
Belt: Dragon's Belt
Boots: Boots of the North


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