Planning the Perfect Party | Lord Markus | Stygar | Akutagawa | Alliria | Tithian | Lady Elanna
STYGAR STORM AXE, CHAOTIC GOOD, SHIELD DWARF BATTLEGUARD OF TEMPUS 21
Why He's Included
A good party almost by necessity includes a Cleric as well. Which of the many available Cleric builds you use is a matter of taste of course, but I prefer the Battleguard for several reasons. One, my Paladin is the only other character who can wear heavy plate armors, so I have an incentive to develop my Cleric as a credible warrior. The Battleguard's ability to draw upon Tempus' Strength, and to use Axes with a bonus to hit, are ideal in this regard. An experience I learned during the early phases of Tactics is, a Shield Dwarf's bonuses against Goblinoids really comes in handy when you're still in Targos during the early levels of the game, especially when the Goblins lead a major offensive against Targos. The Battleguard's ability to use the Power Word spells is also a huge plus. They come out in a flash, and are guaranteed to have an effect for at least some duration of time. He can also use his 9th level spell slots to summon a lot of help when it's needed.
Primary Healer, Primary Summoner, Primary Buffer, Secondary Tank
+4 to Constitution will increase hit points, Fortitude saving throws, and Concentration checks. The reason for the +1 Strength is partly by default, and partly to increase the chances that Champion's Strength will raise Stygar's strength to the next even number whenever he casts it on himself.
Concentration – Concentration is the obvious skill for a cleric who often casts healing spells and combat buffers in the thick of things, and really the only one I see a need for.
Starting Feats: Combat Casting – Self-explanatory. Stygar often has to cast spells in the thick of things, so it pays to increase his odds of making a Concentration check as much as possible.
3rd level: Power Attack – A prerequisite for Cleave, but also has usefulness in its own right when used with an Axe that Stygar will find later on.
6th level: Cleave – Now Stygar will get an extra attack whenever he lands a killing blow.
9th level: Blind-Fight – Comes into play fairly often, like when he gets blinded, or when he's attacking a spellcaster under Improved Invisibility (which is now fairly common in Tactics).
12th level: Improved Critical – This should be a no-brainer.
15th level: Lightning Reflexes – Improving the weakest of my Cleric's saving throws.
18th level: Iron Will – In Tactics, you can't go wrong with enhancing your saving throws.
21st level: Discipline – A +1 to Will saves and a +2 to Concentration checks is always welcome for a Cleric.
1st Weapon Set: Balance, Tower Shield +2
2nd Weapon Set: Club of Disruption +3, Large Shield +2
3rd Weapon Set: Cloudkiss, Myo-Myo's Gong
4th Weapon Set: Backblighter
Helmet: Black Hands of Shelgoth
Amulet: Houndstooth Collar
Armor: Air Genasi Armor
Cloak: Farmer's Cloak
Gloves: Brazen Bands
1st Ring: Ring of Freedom of Movement
2nd Ring: Tyrannar Brutai's Band
Belt: Dragon's Belt
Boots: Boots of the North