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Dragon Age: Origins Nightmare Guide by David Milward


INTRO & ABOUT  |  CHARACTER DEVELOPMENT GUIDELINES  |  EQUIPPING CHARACTERS  |  COMBAT GUIDELINES  |  CHARACTERS
Areas in Order of Appearance:  
Origins  |  Ostagar  |  Lothering  |  Circle Tower  |  Warden's Keep (DLC)  |  Return to Ostagar (DLC)  |  Stone Prisoner (DLC)  |  Brecilian Forest  |  Redcliffe  |  The Urn of Sacred Ashes  |  Orzammar  |  Deep Roads  |  Denerim  |  Final Onslaught  
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Characters 
Aldarion  |  Alistair  |  Leliana  |  Mabari War Hound  |  Morrigan  |  Oghren  |  Shale  |  Sten  |  Wynne  |  Zevran  | 

THE MABARI WAR HOUND

The Mabari War Hound

Strength 20 Dexterity 17 Willpower 15 Magic 12 Cunning 11 Constitution 13

Starting Talents at 7th level

Talent Selections

I can't really give any advice here, since the Hound will easily be able to get every talent available to him. I have to say I never really use the Hound on any ongoing basis. His armor, attack, and defense ratings are not anything to write home about. He does have a few things going for him. One is I guess the 'coolness' factor of having your own dog as a joinable companion. Another is that the Dog is one of the relatively best for using the 'drawing out' technique, since his running speed allows him to quickly regroup with the party. One other is that the Hound is not susceptible to grab attacks from certain boss monsters like the High Dragon and the Brood Mother. In the end, it just isn't enough for me to keep him on as a core party member. The biggest knock against the Hound for me is that he doesn't really provide anything that I couldn't already get from Leliana summoning the Blight Wolf in as a free fifth party member.

Script

The script is very similar to the one that I use for the Blight Wolf:

Enemy > 75% Health - Overwhelm
Self surrounded by at least 3 Enemies - Dread Howl
Enemy > 50% Health - Charge
Enemy within Short Range - Growl
Nearest Visible Enemy - Attack

Inventory

Collar: Pure Bitch Braid
War Paint: Swiftrunner Paint

About as much as you can hope for I guess.

Attribute Increases

+1 Strength, +1 Constitution, +1 Willpower

I hope I've let on by now that I'm not dependent on the Hound, but his effective use does depend on damage output and (in my honest opinion) frequent use of his activated talents. More staying power doesn't hurt either.
*Note* Paracelsi has a different preference for treating the Hound as a damage dealer, and therefore putting everything into Strength. The idea is that another character like Alistair can play the tank role, allowing the Hound with its speed to quickly swoop in from the flank. This viewpoint also argues that the Hound's use of activated talents will be infrequent at best, so it's best to emphasize damage through its standard attacks.


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