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Bard's Tale 3 Remastered Online Walkthrough by David Milward

INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
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Tenebrosia:  
Tenebrosia  |  Dark Copse  |  Shadow Canyon  |  Sceadu's Demense

Tenebrosia

Skara Brae

Apport Tenebrosia



I return to the Old Man and he takes Ferofist's Helm and the Hammer of Wrath. He also rewards everyone with 600,000xp. My next mission is to find the God of Illusion and Deception, Sceadu, and bring back Sceadu's Cloak and the Helm of Justice.

Wilderness

Shadow Rock



Everybody advances two more levels, except for Zarathos who advances three.

One fifth level spell he gets is Sanctuary, which reveals squares that replenish Spell Points. Another example of redundancy. Another spell is Glacier Strike, which can inflict 400 to 1600 damage to a single enemy at 90' range. It might be useful against a mage that stays at 90' and beyond the reach of Gallard's Sword of Zar.

I make my way to Shadow Rock, which is a little southeast of the Refugee Camp. Talia casts Apport Tenebrosia once I'm standing on the circle of runes, and the party gets teleported to Nowhere.

Nowhere

Minstrel Shield



I travel to the town of Black Scar, which is just a little southeast of where I first arrived in Nowhere.

Black Scar

Now I go to the Bard's Hall, which is in the middle of the town itself, although you have to travel to the south end of town before you can start approaching the middle. The Bard has a couple of songs. One is a song that foretells Tarjan's inevitable death. The other is a clue that one can only leave at the same time as one arrived, in the land of no time.

I also pay 50,000gp to have Ariel learn Minstrel's Shield. It provides an AC boost for all party members while played outside of combat, but cuts monster-inflicted damage by half when played in combat.

Gotterdamerung



I bounce between buildings in Black Scar in order to grind random fights. I advance Ariel another level at the nearby Wizard's Hall once she gets enough xp.

While I'm here, I have all of Zarathos, Talia and Mordred purchase the Gotterdamerung spell. It inflicts up to 2,000 points damage on all enemies at any range.

11th Level Geomancer



I grind a little more until Zarathos advances to his 11th level as a Geomancer. He purchases the 6th level spells.

One of the spells is Magma Bolt, which can inflict 400 to 1600 points damage on a single group of enemies within 50' range.

The other is Pathfinder, very useful in that it can provide a partial map that at least shows the walls of the dungeon level the party is currently in.

The Dark Copse is my next destination.


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