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Bard's Tale 3 Remastered Online Walkthrough by David Milward |
Ares | Yen-Lo-Wang | Mars | Susa-no-O | Svarazic | St. George | Sdiabm | Tyr | Tarmitia |
Tarmitia
Tarmitia
I start off at 11N 0E on the map of Tarmitia. Zarathos casts Earth Ward
and then Pathfinder.
*Note* Items from the Malefia drop list can also be obtained here. The
drop list includes a few mundane items available to low-level parties,
some mid-tier items, but also a select few items that are part of only
this drop list. I don't get any of those items as I'm making my way south
through Tarmitia though.
I win fights against random monsters at 11N 3E, 10N 4E, 8N 2E and 11N 1E.
I go west through the door at 8N 0E to loop around to the eastern edge of
Tarmitia. *Note* Monsters from all of the war torn cities you've been
through previously can and now will attack you during fights in the core
of Tarmitia.
I next win fights against random monsters at 8N 7E and 4N 7E. I go east
through the door 6N 11E to loop back around to the western edge of
Tarmitia.
I win fights against random monsters at 2N 3E, 1N 2E, 0N 4E, 0N 7E and 2N
7E. I put Batchspell and Shadow Shield back up after passing through the
anti-magic squares.
Werra
I step south through the door to encounter Werra himself at 2N 9E. Werra
actually relies on spells cast at a distance, but Gallard one-shots him at
a distance.
I also happen to get one of the special items from the Malefia drop list
that I want, a Staff of Gods.
But first, it turns out that Werra isn't quite dead. Apparently mortals
can't kill gods (didn't we just kill Sceadu?), but he voluntarily gives me
his shield, which is in a nearby room. Hawkslayer is apparently elsewhere
and in possession of the Strifespear.
Werra's Shield
I now get attacked by six Black Slayers. Black Slayers cause Critical
Hits with their attacks, and stand a decent chance of landing those
attacks even on characters with the max -50 AC. I have Talia push them
back with a Force of Tarjan spell. I have the spellcasters go all out with
the top-notch damaging spells like Nuke and Jolt Bolt. Monsters from
Malefia have an insane amount of Hit Points. I manage to wear them down
before they can get close again.
However, many other Black Slayers have gathered around Werra, and Tarjan
seals his fate as well. I flee to the south.
I have Talia cast Identify on the Staff of Gods. It provides a 2 point
improvement to AC, and a limited number of charges of Jolt Bolt (which I
never use). Its key feature is that it reduces the Spell Point cost of
spells to a quarter of what they would normally be. Talia equips this one.
I intend to get another for Mordred.
I get Werra's Shield at 0N 10E. It provides an 8 point bonus to AC, and
also provides its wearer with immunity to breath attacks. Gallard equips it
for the rest of the game, and it's really the only top-notch shield that a
Hunter can equip. Other classes for example can equip a Tungsten Shield,
but a Hunter can't.
Leaving Tarmitia
I go past the anti-magic square at 3N 8E, and put my Batchspell and
Shadow Shield back up afterwards.
I next win fights against random monsters at 5N 4E, 7N 4E and 6N 5E. I sit
on the square at 7N 5E until my spellcasters have their Spell Points fully
restored.
Now I go to 11N 11E in the northeast corner, which teleports the party
back to the wilderness.
Levelling Up in Lucencia
I go to the Crystal Spring and have Talia cast Apport Lucencia to return
to Lucencia. I next return to the Wizard's Tower.
Zarathos advances 40 levels, while everybody else advances 30 or 31
levels. The last dimension is Malefia.