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Bard's Tale 3 Remastered Online Walkthrough by David Milward

INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
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Lucencia:  
Lucencia  |  Violet Mountain, Level 1  |  Violet Mountain, Level 2  |  Cyanis' Tower  |  Alliria's Tomb, Level 1  |  Alliria's Tomb, Level 2

Cyanis' Tower

Celaria Bree

Divine Intervention



I return to Celaria Bree, and go to the Wizard's Tower at the southern part of the town. Everybody goes up two levels besides Ariel, who goes up only one. Lord Stygar, Ariel, Cassandra and Mordred emphasize +1 Luck to improve the power of their magical attacks. Zarathos emphasizes +1 Dexterity to improve his AC. Talia has already maxed out all of her attributes, while Gallard at his point won't care which one gets raised.

Talia and Mordred both pay 50,000gp to learn the Divine Intervention spell. It always, whether cast in combat or during exploration, restores all Hit Points to all party members and cures any condition except Withered.

When cast in combat it also unleashes Mangar's Mallet, improves To Hit by 8 points, and improves both saving throws and AC by 20 points.

Lucencia

Now I journey to Cyanis' Tower, which is in the southwest corner of Lucencia.

Cyanis' Tower, Level 1

First Level



I start off at 0N 0E on the map of the first level. I use the Crystal Key at 1N 0E to open the door leading north.

I take on a different kind of fighting style from this point onwards. Lord Stygar will often use his Shadelance on the most numerous group, especially if they are at a distance. Ariel frequently uses Kiel's Overture, but sometimes she'll lead off with Spell Song if I have a sense that the battle will be longer than usual. The two together often wear down entire groups of monsters in at most two or three rounds. Cassandra often leads off with the Invisibility Power from her Thieves' Hood in the first round. She will use the Haltfoe power from her Red's Stiletto if there are numerous foes within 20', to keep as many of them stun-locked as she can. Talia and Mordred frequently use offensive spells if I think Lord Stygar and Ariel could use the help, as their Figurines will allow them to quickly replenish the Spell Points. Zarathos still attacks anyone that gets close. Gallard still picks off single-foes at a distance, preferably ones other than the group that Lord Stygar targets with his Shadelance.

I win fights against random monsters at 3N 0E, 6N 0E and 6N 4E. I get teleported to 0N 3E after the last fight.

I win fights against random monsters at 0N 5E, 0N 6E, 1N 6E and 3N 6E. The teleporter at 4N 6E can take you to 2N 0E if you need to go back to the stairs.

I make my way through a hallway that coils inwards, despite numerous inconveniences along the way, before taking the stairs to the next level at 3N 3E.

Cyanis' Tower, Level 2

2nd Level



I go S E N N E and S from the stairs. That puts me clear of both the silent squares and anti-magic squares near the stairs. I put my Shadow Shield and Batchspell back up.

A statue of Cyanis is at 5N 5E. It portrays a handsome and intelligent man, but the statue's eyes have been clawed out. I win fights against random monsters 5N 4E, 6N 4E, 6N 3E, 6N 2E and 5N 2E.

A beautiful carved icon of Alliria is at 5N 1E. It has the word, "Beloved" inscribed below it. The stairs to the next level is at 5N 3E.

Cyanis' Tower, Level 3

Cyanis



I win fights against random monsters at 6N 3E, 6N 0E and 4N 0E. I put a light spell back up after crossing the dark square at 2N 1E.

There is an image of Hawkslayer at 0N 1E. I can also hear Cyanis' voice in the distance crying: "Friend, why can you not save my beloved?" I win another fight against random monsters at 1N 1E. I put my Rhyme of Duotime back up after crossing the silent square at 0N 4E.

What follows is an extended hallway that has Spell Point draining squares followed by Spell Point replenishing squares, and then Hit Point draining squares followed by Hit Point restoring squares.

The warrior-prince named Cyanis is at 2N 3E. He's a complete wreck and sobbing uncontrollably underneath a painting of Alliria. Any spell that will restore a party member's sanity, such as Restoration or Heal All, can be used here to restore Cyanis' own sanity.

He then explains: "I want to thank you for ridding me of this madness that I have had to endure. Alliria was murdered many moons ago by something far more powerful than anything she has ever fought. Tarjan tortured her before she died and I was forced to watch this happen. Her screams drove me insane for I couldn't do anything to save her."

He also gives the party a Magic Triangle. *Note* I go back down by foot, doing all the fights on the second and first levels all over again, but without showing it in any video.

A Bard can use the Magic Triangle to open the way to Alliria's Tomb, which is my next destination.


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