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Bard's Tale 3 Remastered Online Walkthrough by David Milward


INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
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Arboria:  
Ciera Brannia  |  Crystal Palace  |  Valarian's Tower  |  Festering Pit, Level 1  |  Festering Pit, Level 2  |  Sacred Grove

SACRED GROVE

Sacred Grove

West Side

The stairs back to Ciera Brannia are at 9N 1E. I begin by winning fights against random monsters at 8N 1E, 6N 0E, 4N 1E, 6N 1E, 3N 2E and 2N 1E.

East Side

I loop around to the east edge of the map, and then rest on the Spell Point replenishing square at 1N 9E until Talia and Mordred are fully recharged.

Now I proceed to win fights against random monsters at 2N 8E, 4N 8E, 5N 7E, 5N 9E, 7N 8E, 9N 7E and 8N 8E.

North Side

I complete the sweep with fights against random monsters at 6N 6E, 8N 6E, 9N 4E, 8N 3E, 6N 3E and 5N 4E.

Valarian's Bow and the Arrows of Life

I go south to 3N 4E, which is the door to Valarian's Tomb. The words next to the door read: "In life my heart knew but one ache, one task undone. Heal that pain so I may rest, and what is mine is yours." I first use Tlsotha's Heart, which occupies an empty cavity in the door. I next use my remaining Canteen filled with the Water of Life. It gets the Heart pumping, and the door to the east opens.

I now go E S W W S E E E E S E and E. I obtain two items. One is Valarian's Bow, which provides a 4 point improvement to A.C. as an offhand item, and it can still fire arrows. The other are the Arrows of Life that can inflict 200 to 800 points damage at 50' range.

I leave the way I came, and then make my way back to the stairs leading out of the grove at 9N 0E.

Reditus Arboria

I go to the Wizard's Tower. Mordred advances another level as an Archmage. I insist on minimum +12 Hit Points, +19 Spell Points and +1 Constitution.

Talia advances two more levels as a Chronomancer. I insist on minimum +22 Hit Points, +19 Spell Points and +1 Luck each time.

Ariel advances another level. I insist on minimum +28 Hit Points for each level up for her and the other warriors (besides Cassandra) from this point onwards. I also insist she get +1 Dexterity to begin maximizing her AC.

With Zarathos I likewise insist on minimum +28 Hit Points, but go for +1 Intelligence. I want a maximum of 30 Intelligence in place when he begins advancing levels in the Geomancer class in the future in order to maximize his Spell Point pool.

Arboria

I leave Ciera Brannia and make for the spot in the northeast corner of Arboria where I first entered Aboria. Talia casts Reditus Arboria to return to the Wilderness. My next destination is the dimension of Gelidia.


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