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A Video Based Guide to the Tactics4IWD2 Mod by David Milward

INTRO  |  PLANNING THE PERFECT PARTY  |  PROLOGUE  |  CHAPTER 1  |  CHAPTER 2  |  CHAPTER 3  |  CHAPTER 4  |  CHAPTER 5  |  CHAPTER 6
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Chapter 4
Black Raven Monastery  |  Eight Chambers  |  Underdark  |  Drider Caves  |  Z'Hinda Citadel

EIGHT CHAMBERS

Chamber of Stone

Actually, before I go down to the Chambers, there's an oversight I correct at the start of the video. Tithian unlocks the chest in the southwest corner of the Monastery and loots the Restless Soles (+3 to Move Silently, 3 bonus to Reflex saving throws). This is another item provided by the Light of Selune mod. Akutagawa used to wear the boots that provided Blink once a day. I switched over to these boots since the Reflex saving throw bonus will come into play a lot more than any occasional use of Blink. Now I descend to the Eight Chambers.

The keeper of the Eight Chambers is Morohem. Before you can enter any of the chambers you must have ABSOLUTELY NOTHING in your inventory. These chambers were obviously easier for me just for having a Monk in the party. He can defend himself, dish out damage, and evade offensive magic all without having any items.

Or ....

If you don't have a Monk, an arcane spellcaster can get the job done. The strategy is pretty routine. Start of with Mirror Image. Run around to stay away from the enemy monks as much as you can. Whenever you get the chance use Animate Dead as often as you can. Once you tie the monks up with your undead, and you should, you can use something like Mordenkainen’s Sword upon them at a safe distance.

The goal of the Chamber of Stone is to pull the levers in the correct order, and defeat the Stone Monks who appear after you’ve pulled each lever. Look on the patterns of squares on the west wall. Divide it into 3 x 3 grids, and you should then be able to figure out the correct order of levers.

You get an XP reward each time you complete a Chamber.


Chamber of Shadows

The goal here is to enter the portals in the correct order. I won’t give out the exact order here. I will say this much, if you select the wrong portal, they all flash lightning, a Shadow Monk appears, and then you have to start over again. If you select the right portal, the portals twinkle with a beige colored light and no Shadow Monk appears.


Chamber of Sorcery

You have to defeat two Crystalline Monks who will crank out Lightning Bolts. Apparently one of the symbols on the floor is supposed to be able to protect you. I’ve never bothered to find out though, because they can’t touch Akutagawa with his Spell Resistance and Evasion ability.


Chamber of Clockwork

You have to defeat three Clockwork Monks in a room filled with spikes and spinning blades. When you bring one close enough to death, it starts to count from 10 to 1 before exploding. At the same time a button will appear somewhere in the room which you can press to stop the explosion.


Chamber of Sand

Two Sand Monks attack. Each lever activates a beam of fire that runs across the floor. It's a simple matter of luring the Monks across the beams enough times to kill them. Of course, unless you have Spell Resistance or Evasion, you have to account for the fact that the beams can burn you as well.


Chamber of Silk

Rather straightforward, simply kill of the Poisonweb Spiders in the room.


Chamber of Battle

An Iron Monk appears. There is a switch on the east side of the room. You can’t use it though while the pod in the middle of the room is shooting light upwards. The only way to prevent that is to leave the Iron Monk overtop of it. So, beat him unconscious so that he drops over the pod. Hit the switch.

The door to the west opens. Another Iron Monk appears, while the other one will revive. Bring them into the west room. Bring each of them to ‘Near Death’. Then drop each one over each of the two pods in the west room. Once they’re both down, hit THE OTHER switch in the east room.


Chamber of Immolation

The goal here is to defeat two Brass Monks, who also inflict fire damage with each hit. Flame Strikes constantly manifest at random throughout the room. If you don’t have a Monk, again, a spellcaster may be the way to go.

If you are relying on an arcane spellcaster, immediately start with Animate Dead. Tie the monks down as soon as possible with a Zombie Lord. The ideal becomes to always have two or three undead (preferably Zombie Lords) holding them up, and peck away with Mordenkainen’s Sword (which hopefully you have). Keep your eyes peeled both on your Mirror Images and the red circles that indicate a pending Flame Strike. Once you’re down to two Mirror Images cast another one.

Once you’ve mastered all Eight Chambers go to Salisam for your XP reward and his permission to use the Underdark passage. Stairs will open southeast from where Morohem is.

Now it's time to descend to the Underdark.


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