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Icewind Dale

Video-based Walkthrough to Icewind Dale by Dave Milward

INTRO & ABOUT  |  THE PARTY 
Prologue  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Trials of the Luremaster  |  Heart of Winter
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Chapter 6 
Lower Dorn's Deep  |  Marketh´s Palace  |  Malavon  |  Gnome Village  |  Mines  |  Dark Temple  |  Return to Easthaven

LOWER DORN'S DEEP


Salamanders and Tarnished Sentries

Now I arrive in Lower Dorn's Deep to start Chapter 6. The area is full of Salamanders that project a fire aura that can burn multiple party members within a small radius, as well as Tarnished Sentries who can inflict hefty damage with their axes. I do a sweep of the area, inching along slowly. If any Salamanders come into view, I shoot them down with missile weapons to avoid them coming close with their flame auras. If more than one come into view, I have my party members split missile fire to catch multiple targets.

Keep in mind that sometimes you'll run into Salamanders and Tarnished Sentries at the same time. I shoot the Salamanders down first. The Tarnished Sentries will remain stationary and use throwing axes, which will do less damage than their hand-held axes. Once the Salamanders are shot down, I then surround and kill the Tarnished Sentries.


Thieves' Ambush

Now I make towards the large doors towards the north east corner. A Halfling Thief named Seth asks me for a few answers, and I deliberately choose the wrong ones. You could give him the proper passwords for his Kraken Society, but you don't get any experience this way. This way, you can fight several Thieves who start off invisible and trying to backstab you. They can sometimes go invisible again to attempt another backstab. I have Lanatir and Derrick put up Mirror Images as a precaution. They are otherwise not difficult at all once they're exposed.

Once I'm done here, there will be more Thieves that are invisible but are stuck at several points along the north wall and doorways. So, I have Genevieve walk around until they try to attack and blow their cover. She can then simply hack them down one by one.


Watch Tower

Now I look for a little Gnome girl named Fenegla, who is being used as a slave. She sometimes wanders around quite a bit, sometimes near where I ran into Seth, sometimes near where the center of the map, sometimes near the southeast corner, so you may need to search around for a bit. Fortunately, I found her near my next target, the Watch Tower. It won't take much to convince her to give you her key. Now I head for the Tower. It is usually safer to approach the tower from where I ran into Seth, heading south along the narrow path, and then west, instead of from the center of the map heading east.

Once I reach the tower, I unlock the door with the key. I have both Lanatir and Derrick cast Mirror Image as a precaution. Inside will be several Tower Archers led by Kelly. I use the Chaos-Slow combination, and then kill them. All of them will leave behind plenty of Arrows of Piercing (+4 THAC0, +1d6 piercing damage). Kelly will leave behind a Full Plate Armor +1.

Now I make for Marketh's Palace.



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