Icewind Dale

Icewind Dale Solution by Sylvus Moonbow

PROLOGUE   CHAPTER 1   CHAPTER 2   CHAPTER 3
  CHAPTER 4   CHAPTER 5   CHAPTER 6   ITEM LIST

Easthaven
About the Village
The People
The Online Maps
The Quests
The Lost Caravan
About the Caravan
The Online Maps
Kuldahar Pass
About the Pass
The Online Maps
EASTHAVEN - About the Village   

Easthaven during the winter
Enlarge Easthaven

     Easthaven is where you start, a small fishing community or so they say, dotted with a few buildings, a tavern, inn and a Temple to Tempus would make this a very unentertaining place to stop for a month or more. You'll find yourself situated within Winter's Cradle Tavern along with other patrons and travelers who have stopped by for a mug of ale or warm soup.

     Once you've gotten yourself familiar with your surroundings and controls, start off by talking to everyone in the village and learn of the expedition that Hrothgar is planning on leading, which you will very well become a part of. Gather as much information as you can about what is happening and you'll be lead through Easthaven with ease and simplicity all the while doing a few mini-quests, bashing in Goblins and Orcs and preparing yourself and your party for what I feel is the *REAL* start of the adventure - Your arrival in Kuldahar.

EASTHAVEN - About the People   

Easthaven consists of the following people:

  • 15 Townspeople
  • 1 Dwarf named Hildreth
  • 1 Human named Barreer [runs Winter's Cradle Tavern]
  • 1 Human named Pomba [runs Pomab's Emporium]
  • 1 Human named Quimby [runs Snowdrift Inn]
  • 1 Elf named Erevain Blacksheaf [staying at Snowdrift Inn]
  • 1 Human named Old Jed [mini-quest within Easthaven]
  • 4 Children [Chizelo, Dillsandra, Jeffy and Ahmadora]
  • 1 Sea-Elf named Elisia [mini-quest within Easthaven]
  • 1 Human named Gaspar [mini-quest within Easthaven]
  • 1 Human named Churin [runs warehouse]
  • 1 Human named Aspel [mini-quest within Easthaven]
  • 1 Human boy named Damien [mini-quest within Easthaven]
  • 1 Human named Hrothgar [mini-quest/story advancement]
  • 1 Human named Accalia [temple of Tempus]
  • 1 Human named Everard [priest of Tempus]
EASTHAVEN - The Quests   

Within Easthaven you will come across three mini-quests that are not plot related that will help build your skills of moving about through the village, finding people and the places they frequent as well as engage in two battles.

OLD JED'S QUEST [mini-quest]

Old Jed can be found mulling around in his home in his drunken state and he wants to continue doing so but has run out of wine. Of course, that's where you come in. Purchase a bottle of win from Pomab's Emporium for 3gp and return it for some experience.

It is also possible to talk Jed out of drinking with a high enough intelligence and the dialog choices should prove to be very obvious while doing this. You'll get more experience if you talk Jed out of drinking than you would fetching him a bottle to drown his sorrows.

Thanks to David, Jeremy and Phil for sending updates in!

BARREER'S QUEST [mini-quest]

Seems like Barreer is having some problems with foul little pests, beetles to be exact and will pay you well if you make your way down the old wood stairs and take care of them for her. Everything she has up at the bar has run dry and by doing this, you will not only help yourself to some pay and experience, but also be able to purchase drinks afterwards.

Thanks to Horus for bringing this one to our attention!

ELISIA AND JHONEN'S QUEST [mini-quest]

Have you found the Sea-Elf name Elisia standing by the waters edge because if you have, Jhonen is having some dreams about her who can be found standing by the turned over boats at the dock. Speaking with Jhonen will reveal that he is having dreams of this Elisia Sea-Elf singing to him and when you tell Jhonen you have found her and if you continue to parlay back and forth, you will receive a broken sword to give to one while you receive a pearl from the other.

Doing this quest will better you for the later part of your adventure and as much as I dread saying this now while you're reading it, you will be returning to Easthaven down the road. When you do return to Easthaven in the later chapters of the game, find Jhonen and speak with him once again. Remember, this will NOT HAPPEN until a very late chapter within the game so don't be sending me mail telling me you returned from The Caravan Caves and didn't get the sword because I'll send mad floods to your e-mail account ;) I'm just kidding.

Anyhow, here is the info on the sword you will receive and I will also repaste this information in the chapter that you return to Easthaven for a reminder.

It's a normal looking Long Sword +1 anywhere outside of Easthaven, but since you're in the small village when you receive this sword from Jhonen, that is if you completed the quest during the earlier stages of the game, it will be a Long Sword +1; +5 "within a dragon's flight from Lac Dinneshire". Basically, this means you have a Long Sword +1; +5 for the final battle and will remain so as long as you remain in Easthaven. It's a very nice weapon to add to your front line of fighters.

Thanks to Horus, Jonathan, Ken, Kris, Jessica, Peter and RabidScar for bringing this one to our attention!

If you can't be bothered, the sword can be sold for 75gp at the local shop but the benefits of doing so are nothing compared to what you receive when you return to Easthaven.

Also, if you feel like lying to Jhonen, you can tell him that Elisia is evil and he'll give you some dead fish you can sell for some gold. Return to speak with Elisia, tell her you gave Jhonen the sword and she'll give you a pearl for your troubles. Now if you've done this right by lying to Jhonen, you can continue to click on her and tell her over and over again that you've given the sword to Jhonen, which will continue to produce a pearl. Make sure if you do this that your main character has an empty inventory so he or she can get as many pearls as possible. Stacking the pearls will make Elisia walk away and vanish for good. Remember, this will only work if you lie to Jhonen.

Thanks to Alex and Dan for pointing this mini-quest out!

ASPEL'S QUEST [mini-quest]

Poor chum not only has a Wolf in his workshop, but he also locked the damn thing in there. You'd think it would have been dead by the time you got to it but that's not the case. You'll need a thief here to pick the lock on the door to gain entry. Once inside, a few swings will have you back outside talking to Aspel and getting your reward.

DAMIEN'S QUEST [mini-quest]

This fine young grasshopper has decided to disobey his fathers wishes to remain away from the lake to fish and by doing so, has stumbled upon a good pack of Goblins who have taken the fish to call their own. Times are tough in such harsh conditions this far north but will get better if you give him a helping hand. There are 7 Goblins and 1 Leader who is holding the fish. Do the young-in a favour and help him feed his family. Return the fish to Damien for the reward.

HROTHGAR'S QUEST #1 [major-quest]

The first one is to head off to find the caravan that was said to have been arriving to Easthaven any time now but something is amiss and it is very late. Pomab claims if he doesn't get his supplies soon, his shop will go out of business and leave him out in the cold. This is a quest you have to do to be able to leave Easthaven and will take you and your party out to do battle with a cave full of Orcs, Orc Archers and Orc Shaman's. It's pretty run of the mill. Return to Hrothgar after clearing out the cave and make your report.

HROTHGAR'S QUEST #2 [major-quest/plot advancement]

By now you've been hearing all about the expedition Hrothgar is planning on taking and when you're ready, you will begin heading off with Hrothgar which will ultimately advance the plot and take you to the next stage of the adventure. This quest is completed when you return the caravan notice to Pomab's Emporium and talk to Hrothgar to let him know you are ready to leave. Make sure you've done everything you want to do in Easthaven because you will not be returning for awhile, or perhaps never.

CHEREG THE OGRE QUEST [mini-quest]

Poor old Chereg The Ogre within Kuldahar Pass who lives in the tower there is experiencing some heavy headaches of late. Rather than killing him or getting him angry to have him attack you, you can travel to Kuldahar and speak with Arundel who will give you a potion to cure his headache. By doing this, you will receive experience once you return to Kuldahar Pass and hand the potion over to Chereg.

Kudos out to John, Bo, Andrea, Peter, Kris, Steff, Dan and Justus for this quest information!

NATE'S QUEST [mini-quest]

Although not a quest, this is something that will still gain you experience while you are visiting and going through Kuldahar Pass. It is in regards to Nate, a small young boy trapped in the basement of the mill who can be found in one of the closets. Free him for some experience.

Kudos out to John, Bo, Alan, Dan and Justus for this quest information!


The lost caravan
Enlarge The Lost Caravan

THE CARAVAN - About The Lost Caravan   

Attained via Hrothgar in Easthaven.

Your short journey will take you to a small area located not to far away from Easthaven, a quiet place full of snow and ice. Wrap thyself well so the wind doesn't sneak in and bite you when you least expect it! It is here you will spot two wagons, long forgotten and aged from the elements but it is the wide cave opening that will take your fancy. Draw thy sword brave warrior and prepare for battle. Your first taste of Orcish blood is on the way!

This bloodfest is very easy to clear with a full party of six and you shouldn't have any trouble weaving your blades through the waves of Orcs who think they have your number. Two Orc Shaman's may put you on edge for a split second until you regain yourself and realize that you're the hero on this day. Search all the crates and chests for extra items to add to your growing arsenal. Simply return back to Easthaven and talk to Hrothgar to advance the plot line into leaving Easthaven.


Kuldahar Pass
Enlarge Kuldahar Pass

KULDAHAR PASS - About the Pass   

      The Kuldahar Pass is attained after you leave Easthaven with Hrothgar and others he had taken along with him. During your travels, the party was waylaid and an avalanche ensued blocking the pass between Easthaven and Kuldahar. I'm sure you'll get your revenge on those damn Frost Giants soon enough! Being the only ones to survive this horrid event, it is up to you to find out who or what Hrothgar was going to talk to once reaching Kuldahar. Of course, you'll have to make it there first.

Kuldahar Pass is filled with more Goblins who have taken over the mill that rests in the pass and you will have to deal with some or perhaps all of them to continue your way to Kuldahar. Kuldahar Pass is a great place to work on your fighting skills against lesser creatures, get some pocket cash for the stores that you'll come across in Kuldahar and of course, experience.

The Pass holds two notable places that you may wish to visit.

The first is a tower where Chereg, a stupid Ogre makes his home. Insult him and he'll attack you, be nice and he'll leave you be. This is a good chance to see how you fair against larger creatures. Better yet though is getting extra and more experience than you would by killing Chereg himself. Seems like this big guy has a severe headache and this can be looked at and taken care of if you meet the right people. Leave him alive and when you arrive in Kuldahar, you'll want to chat with Arundel who can give you a potion to help Chereg's headache.

The second is the cave just north of the tower which houses more Goblins feasting on dead Beetles and another Ogre which I'm sure you'll enjoy bringing down. You'll find the source of those Beetles if you explore the small opening from this location in the top right corner. Within, 3 or 4 Beetles will greet you as well as fallen Goblin corpses for you to loot.

You will also want to go down the mill, to the basement where a young child Nate is hiding out in one of the closets. Freeing him will gain you a good amount of experience as well. It's surprising how much Kuldahar Pass has to offer if one would simply look around. Of course, I never did when I wrote this solution and I want to send out mad shouts to all you peeps who sent me e-mail about this area. Those names can be found above, under the Quest section of the Prologue. Thanks again!

Once your done, make your way to Kuldahar by passing the Mill and the strew of dead Goblin bodies.


PROLOGUE   CHAPTER 1   CHAPTER 2   CHAPTER 3
  CHAPTER 4   CHAPTER 5   CHAPTER 6   ITEM LIST


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