Magical is it not how the caverns have carved themselves over the centuries which have protected and given the Dwarven
race a home.
The first sight you will come across is the wonderful, light blue glow
being given off by the very mushroom patches that rest some feet away,
an excellent addition to the breath taking graphical work they have put
into this product. With that aside, walking forward into the cavern, the
party will be greeted by Blue Myconids who live in the very patches of
mushrooms that you can see.
Dispatching them was not very difficult for my party and even their
attempts at having my members go into beserk mode with their, what looks
to be, spit attack failed. Even the very sound made when hitting these
creatures gave me the impression that my sword was cleaving them into
bits and pieces of shrooms and soon, a large pile had accumulated around
my fighters.
Along with the Blue Myconids which you will encounter throughout the
cavern and deeper within, Ettins also make their home within the damp,
vast caverns and they do pack a serious punch if their numbers reach four
or more, so take care while battling them. My dwarf within the party went
bonkers when he found them lumbering around within the very passages that
his own blood had lived and created so long ago and eventually, even the
Ettins were starting to pile up around him so that he got stuck in the
middle! Everyone shook their heads and had to help him out, but besides
that, it is all we encountered monster wise during our journey here.
High above the the floor though, rests a tower of sorts, the warm glow of
lights shine dull through the windows giving a welcomed feeling to go
inside and greet whoever lives inside. Well, my greeting was rude, foul
and insulting when I first met Bandoth, the wizard who resides within
the towers walls. During our conversation, I was able to calm him down
enough or perhaps ignore him altogether to purchase some of the spells
he had available and other trinkets he had on his dusty shelves. Also, if you
follow the dialog correctly, Bandoth will come to tell you of a secret
entrance but will only tell you if you help him find his lost apprentice and
along with him, should find a vial of Razorwine. This is found in the Ettin
Lair as marked on the Ettin Lair Enlarged Map.
Thanks Chris for the info on this particular quest!
Besides Bandoth, there are three caves which one can enter as well as the entrance to Dorn's Deep LVL 1 and we'll look at those
next.
DORN'S DEEP - Inside Dorn's Deep - Orc Lairs
Orcs. Back to the pits from whence thy came
foul beasts and it is where you will be sending them as you clear out
the two Orcish Lairs found within the vast caverns you are exploring.
Each is as easy as the other and even a less experienced party should
have absolutely no trouble fending the Orcs off and laying them to the
dirt.
Enjoy cleaning thy blade after the battle because as you go deeper, you will have less time to do so, so enjoy it while it
lasts brave warrior.
This text is hidden to space out the table of pictures for the Orcish Caves within Dorn's Deep.
Normally, viewing this is impossible unless you are viewing the source or you have highlighted this text within your browser window.
On that note, this solution was created for Sorcerer at www.sorcerers.net by Sylvus Moonbow and was not created for any other
site to link to or "borrow" for their own site as it is prohibited by the author since its creation. If you wish to have a similar
solution on your web site, please feel free to capture your own images and create your own views and text about Icewind Dale.
DORN'S DEEP - Inside Dorn's Deep - Ettin Lair
The sound of rattling bones will echo
through thy ears as you walk towards the entrance to this vast and tall
cavern which houses numerous Ettins and hanging, human skull bones which
they have gathered since they moved in and made it their home. Be ready
with thy blades and magic for there Ettins will defend the very home they
live in and do their best to beat you to a pulp and join your skulls up
with the others dangling towards the cavern floor.
As stated above, this is where you can find Bandoth's apprentice if
you acquired the quest from him, except his apprentice is dead but don't
fret. The vial you are looking for, that ingredient called Razorwine,
can be found on a corpse within the Ettin Lair.
DORN'S DEEP LVL 1 - Stand ready!
'tis about time you reached this place for I have been waiting for your adventure to really
begin here within Dorn's Deep and I was wondering what was taking you so long to get here! Regardless, you have arrived and it
is with that comfort that I can now sit back and warn you of the dangers that await you inside.
Warmth will be felt blowing out of the cave entrance, the heat coming
from the lava rivers that flow beneath the stone you are standing upon
and it is with this that has made this place livable by those who could
not live in such harsh and cold conditions. You will be welcomed by a
front line of Orc Elite Archers, who are there not only to pack a serious
punch, but to take your attention away from the Drow Sorcerers who linger
in the shadows waiting for their chance to strike you down with spells!
Backing them up will be the Drow Spellswords, whose own magical resistance
will have your own casters targeting the Neo Orog Marauders, Neo Orog
Generals and Neo Orogs who stand in the wings waiting for their chance
to run you down!
This, in my opinion, is a great battle that uses high ground tactics
to create havoc within the party as arrows will fly from either side of
you while you cross the lava river, only to be greeted by a wall of Drow
Spellswords, Neo Orog Marauders and Neo Orog Generals that will keep your
own fighters stuck in combat. This gives the Drow Sorcerers plenty of
time and space to weave their spells and have explosion upon explosion
slam into each and every one of you.
I highly suggest resting if you are having trouble getting through their
wall of defense and have a few distance, area effect spells such as Web,
which is great for holding the Drow Sorcerers at bay, giving you some
time to hack your way through their front lines. Remember, Drow have great
magic resistance and are also immune to Sleep and Charm related spells
just as your own Elves are if you have any in your party. Fireballs are
devastating to the archers who rest near the Drow Sorcerers and there
could be a good chance that the Drow's magic resistance fails them a few
times, but remember to have the blast hit the majority of the Neo Orog
Archers and the outer blast to catch the Drow. This way, if you make a
direct hit on a Drow with a fireball, the outer blast may not reach the
Neo Orog Archers and you'll still have them making your party into one
giant pin cushion.
Haste is another great spell to use on your front lines who are battling
the other front line. The sooner you get through them, the sooner you
reach the Drow Sorcerers and strike them down.
If you have anyone who uses arrows, pick them all up for they are great to have further down the road.
Once you've cleared this first wave of greetings that was waiting for
you, continue to explore this area, which is dotted with Neo Orog Marauders,
Neo Orog Generals along side of Drow Sorcerers, Drow Spellswords and Drow
Vanguards. There are two exits leaving this level, one leading down to
Krilag, an Orog Chieftain and another leading into the Tomb of Terikan
the Lich.
DORN'S DEEP LVL 1 - Puzzle Chamber
It
is with this I bring you the solution and answer to the deadly, yet enjoyable
puzzle that you must solve if you want to get any further in your exploration
of Dorn's Deep and that is to solve
the Lightning Bolt puzzle that awaits thee! Found on this level behind a
secret door as marked on Dorn's Deep
LVL 1 Enlarged Map, you must do a few things first if you plan on going
onwards.
First you will need to find the secret door, which is easy enough by
having a thief searching the room it can be found in and if you are having
trouble doing so, please check Dorn's
Deep LVL 1 Enlarged Map for more details. Upon finding it, you will
then have access to the chamber beyond and the puzzle that awaits thee.
Now without spoiling it for you, I will simply say that the answer to this puzzle lays in the room you just came from and
one with a sharp eye will make note of the runic designs on the table but how you go about using them to solve the puzzle
in the next chamber I will leave to you.
Of course, perhaps you have tried this numerous times over and over again to the point of utter frustration that you're
starting to look like your father since you've been pulling out all your hair in anger. Well, fret not brave warrior because
you have come to the right place for your answer.
What I found best to do in this situation is have your Cleric cast Protection
from Lightning and place this on your strongest character, most likely
a Fighter of sorts for protection in case you walk on the wrong stone.
Every time you do step on a wrong stone, a Lightning Bolt slams into you,
but with this spell active, the lightning bolt does nothing but go through
you to bounce around in the chamber.
There are three stones you will have to step on, each part of the circular
floor design. The first stone is on the outer rim of this circle, followed
by a stone in the middle rim and lastly one on the inner rim. Stepping
on these in order as stated on the Dorn's
Deep Floor Trap Enlarged Map will disarm the trap.
Once you have disarmed the trap, you might be standing around scratching thy head wondering when something is going to happen. Well,
something has happened and can be found by returning to the room you came from. Search well the statues and fix the arm on
one of them to complete this puzzle. Once you have placed the arm back in place, return to the chamber where you disarmed the
trap and you will notice that the floor has sunk, revealing a twisting stone stairway leading into the darkness below. When
climbing down these stairs, you will come to a small room full of gears that activate the stairs you have just used to gain entry.
On the floor you will spot a body, strewn in blood and with its bones cracked and skin cooked. Step lightly while on the flagstones
that make the floor for it is here one can easily be roasted by the fireball trap that awaits thee. Disarm this trap and continue
on thy way to Terikan's Tomb.
If you have not cleared out Dorn's Deep LVL 2, do so before heading down these new flight of stairs because you don't want
to miss picking up the 1ST BADGE which
you will need later on.
So with that said, let us continue our adventure brave warrior for adventure, fortune and fame!
DORN'S
DEEP LVL 2 - Krilag the Orog Chieftain
Deep within these earthly passages
await to be explored and you will be greeted by an Umber Hulk who was
once the leader of the Orogs at one point or other but who has now met
a sad fate. Sabblic-tan is slowly losing his grasp on the life he once
had as the Umber Hulk and it's mind has begun to decay what little life
he has remaining before becoming a full fledged beast. Listen to his story
and listen well and learn of Krilag, the Orog Chieftain that has now replaced
Sabblic-tan and who is holding the 1ST
BADGE of six that your party will have to find.
You will need this and all six if you plan on facing the foul evil that is behind everything that has been happening within
The Spine of the World, so search these caverns well and find this Krilag and his goons, lay them to rest and return to
Sabblic-tan for more information and experience.
Besides Krilag and his Neo Orog men, there are also Ettins that occupy these lower tunnels and caverns which you shouldn't
have too much trouble with as there are only a small handful that will bare your passage.
Your main goal here is to retrieve Krilag's Badge and be on your way to the
Tomb of Terikan the Lich and of course, we will go through a step by step
of how to get there next.
DORN'S DEEP LVL 3 - Entrance to Terikan's Tomb
Although the Entrance to Terikan's Tomb Enlarged Map shows lava flowing from the large
statue in the middle of the hall, this will only happen once you have defeated Terikan so please do not be confused with
the screen capture I have taken as I took it after I had defeated the Lich.
Otherwise, the entrance is the same and it is here you will come across
Norlinor, a ghost whose rest has been disturbed by Terikan as well as
the other inhabitants of this Dwarven Resting Place who walk and do Terikan's
bidding. It is up to you to lay them to rest and to do so, you will have
to defeat Terikan on his own turf. A task that may not be very easy for
some but I shall do my best to guide you through it as I did when I first
went through these darkened passages.
Speak with Norlinor and learn what you can of Terikan as well as what happened to Dorn's Deep many ages past and when you
are ready, step forward through one of the passages and let us begin your venture into the heart of Terikan's Lair and slay
this foul undead sorcerer!
DORN'S DEEP LVL 3 - Terikan's Tomb LVL 1
Crypts line the walls of this resting
place as do the walking dead who will move in to stop you from getting
any further. My dwarven Cleric screamed at the top of his lungs to his
deity and vowed to avenge those who had been woken from their eternal
slumber, raising his holy symbol high he spat the words to return the
dead to whence they came! Skeletons exploded, their bones rattled across
the flagstone floor while Zombies kept their distance. Tears strolled
down my dwarven friends face as he asked those in the front lines to use
crushing weapons, as not to disfigure his comrades any more than needed.
Nodding their head in respect, swords were changes to clubs, war hammers
and maces as the Zombies were taken care of. The fury in my companions
eyes roared and I knew that he would be the one would would deal Terikan
his final death blow!
Directly up the stairs of this Tomb you will encounter Terikan for the first time, who will blast you down with his magics and
summoned, animated dead corpses he will continue to send your way. Deal with him quickly for the longer you take, the more undead
he will animate and bring into the battle, protecting him and prolonging his exposure to weaken your party.
As soon as he has been dropped, be nimble and be quick to search the crypts
nearby as some items may very well help you in defeating Terikan and his
foul minions. A rough hand touched mine as I reached for the first crypt,
my dwarven companion looked me hard in the eye knowing that to loot would
only disrespect him and his people who were laid to rest here. It is up
to you if you wish to loot the places that the dwarves now rest, especially
if you have a dwarf in your party. For respect to my companion, I left
the items behind and helped him restore the lids to their proper positions
and returned the bones of the skeletons as well as the zombies back to
their resting place before heading onward.
The only item that my dwarven companion would let me take was TERIKAN'S KEY, which you
will need also to open the door before you and gain entry into his Inner Tomb where the final battle will take place.
If you loot, don't take long for Terikan will return and you will have to battle him again and this will continue until you finally
defeat him. For that, we will get to next.
As for strategy, I really didn't have one except that I attacked him
with everything I had, surrounding his undead form and hacked away. Arrows
are useless on undead for they deal no bashing damage so you're just wasting
your arrows. Get in there, mix it up, take some hard earned damage and
don't be a pussy wart by using ranged weapons for every battle. Ranged
weapons are a sign of a coward, so I hope your whole party isn't equipped
with them. My dwarven companion turned the undead that Terikan brought
forth so the only threat was Terikan himself, who was quickly dispatched
by the swing of a good fighters weapon and strength while my mage sat
back and watched, for Terikan has a high resistance to magic.
DORN'S DEEP LVL 3 - Terikan's Tomb LVL 2
You have just found the Inner Tomb to
Terikan's Lair, where other resting places also await thy exploration and
battle veteran warriors. Terikan can be found at the very end of the chamber,
but I suggest you explore each little crypt chamber on either side of the
hallway and of course, always be quick to look for traps that are out to
harm thee! Within the little crypts you will find treasure that will help
you in the battle ahead, as well as helpful items needed to slay Terikan
once and for all. If you recall, Norlinor spoke of TERIKAN'S
PHYLACTERY which must be taken to Jamoth's Tomb when Terikan
has been dropped by the party and by doing this, will stop him from regaining
his power from the Phylactery and returning to fight you over and over again.
Now, to retrieve TERIKAN'S
PHYLACTERY you have to make your way up the hallway to the
forth crypt on your left side and I suggest you check Terikan's Inner
Tomb Enlarged Map for the exact details and location to this item so you
aren't wandering around getting yourself waxed by his evil minions. I
found you are able to very easily sneak your way forward and explore the
crypts up to the forth one without Terikan spotting you and sending in
his swarm of undead to assault you.
The third tomb on the left side has a Greater Mummy nested inside which
you should be ready for and also have some Cure Disease potions and spells
on the ready in case one or more party members is touched by this foul
creature. Send him back to whence he came and prepare thyself for the
final battle against Terikan after you've snagged TERIKAN'S
PHYLACTERY.
Other items of interest within the smaller crypts is EVAYNE'S JOURNAL who is the
daughter of Larrel within The Severed Hand, the Lich who sent you here in the first place. As always, he is interested in knowing the final moments
of his daughter and by handing over EVAYNE'S JOURNAL or at least the telling of it,
will gain your party some extra experience with Larrel.
Upon the death of Terikan and after you take TERIKAN'S
PHYLACTERY to Jamoth's Tomb, return to speak with Norlinor
and tell him that Terikan and his minions have been put to rest, in which
he will thank you for a job well done which will gain your party some
well rounded experience and also tell you where the FORGE
KEY can be attained.
You will also notice that the area itself has been brought back to how
it once was as the forge now burns a bright, fiery red and within this
forge you can find the FORGE
KEY that will get you past the locked door within Terikan's
Inner Tomb and also take you to our next Chapter, Chapter 5.
On your way back to the door that will lead you to Wyrm's Tooth, your
advancement will be stopped by two very large Bronze Sentries who will
do their best to bare you from going onward and it is best your front
lines be wielding at least weapons of +2 or better to do any damage. Mages
within thy party will have a hard time doing any damage to these Bronze
Sentries for as the Lich Terikan, their magic resistance is high. Honestly,
I didn't find them a problem and I bested them with my front line very
quickly so I could continue to journey and adventure in solving the mysteries
I had been sent out to find the answers for.
And like myself, you are ready to do the same so let us turn the page to Chapter 5.
DORN'S DEEP - The Quests
The main quest within Chapter 4 spans the remaining two chapters as well and that is the quest to find all six badges
which is the key to giving you entrance to the final and last battle that will complete your adventure and give you the
answers as to who and what is behind all of this. The badges that can be found in Chapter 4 will be listed and because it
is an ongoing quest between three chapters, make sure you don't miss any because you'll be pulling your hair out if you
do!
BADGE'S QUEST [story advancement / major quest]
1ST Badge
This is found within Dorn's Deep LVL 2 on Krilag,
an Orog Chieftain
SAABLIC-TAN'S QUEST [story advancement / badge quest]
Saablic-Tan can be found on Dorn's Deep LVL 2 and is
an Umber Hulk who will be the first to introduce you to the major quest
of finding all six badges and will give you the location of the 1st badge
you will find on Krilag, an Orog Chieftain Kill Krilag and return to Saablic-Tan
for your reward and more information.
BANDOTH'S QUEST [mini-quest]
Bandoth is found in his tower mulling away and wondering where his lost
apprentice has gone for he had left looking for a rare ingredient Bandoth
had needed called Razorwine. Now I never got this quest when I was doing
this solution and I wanted to thank everyone who sent me their notes on
how to get this quest, so you may get the experience I had missed. To gain
this quest for yourself, use the following dialog options when speaking
with Bandoth:
1) Apologize for intruding.
2) Ask about Larrel's daughter.
3) Ask about the Dorn's Deep and other related questions.
During some point of this conversation, Bandoth should interrupt you
and say if you want anymore information out of him, you'll have to perform
a task for him, which is to find Bandoth's apprentice.
The apprentice can be found in the Ettin Lair, dead of course by the
large amount of Ettins who make it their home and the rare ingredient
is Razorwine, which can be found on one of the corpses within the Ettin
Lair.
Thanks Rebecca for adding your insight on this quest!
Thanks Chris for the added information we were missing!
Thanks
to Adam for sending in the proper dialog options to use so you can acquire
the Bandoth Quest!
NORLINOR'S QUEST [story advancement]
Norlinor can be found at The Entrance to Terikan's Tomb
and is a ghost whose spirit cannot leave the material plane because Terikan
has made all those resting within the Tomb to return as undead and serve
him. Fortunately for Norlinor, he resides outside of the Tomb and has some
semblance of his true form and because of this, he has asked you to help
him lay his brothers and sisters to rest by slaying Terikan. Upon doing
so, return to Norlinor for the location to the FORGE
KEY as well as gain some experience for the deed.
FORGE KEY [chapter finale]
The FORGE KEY is used on the door where
you finally defeated Terikan and will unlock it so you can begin Chapter 5.
Missing the FORGE KEY? It can be found
here.