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Remore: Infested Kingdom - Dev Note

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 24, 2024 at 10:32 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new Remore: Infested Kingdom dev note:
    [​IMG]

    [Dev Note] Stage Narrative : Herbarium

    Hello, Survivors!

    In last week's Dev Note, [Stage Narrative: Checkpoint], we introduced the Stage Narrative as one of the methods we're using to deliver our game's narrative.

    Previously, we mentioned that our Development Team is designing individual stages so that each stage can serve as the smallest unit of the gameplay experience. These stages are interconnected, weaving together to form a complex story.

    Let's take the "Checkpoint" example from last week. The layout of the checkpoint is based on the concept of a military and administrative zone meant to control access. To pass through the checkpoint gate, players must navigate this intricate terrain. Through this experience, players face the challenge of overcoming both the unfavorable landscape and the humanoid enemies and monsters blocking their path to the Pleasure District.

    What makes the narrative of the Checkpoint even richer is its connection to the neighboring stages with their own unique settings. The Checkpoint, situated on a main road, serves as the gateway to the Pleasure District. However, the disaster in Remore that struck both the inside and outside of the Pleasure District simultaneously has plunged the checkpoint into chaos, where humanoid enemies and monsters are locked in a tense standoff. It has become a hellish battleground, with no way forward or back.

    Rising Expectations, Growing Tension
    Today, we'd like to introduce the Herbarium, a stage deep within the Pleasure District, where the darkness of the REMORE lays thick.

    Our goal was to create an experience where stages are seamlessly connected in real-time, with the changes from one stage influencing the next. For example, if you encounter humanoid enemies in the previous stage, you might find their remaining allies, abandoned weapons, or even their corpses in the next stage.

    The Checkpoint stage doesn't strongly reflect the atmosphere of the Pleasure District itself. Instead, it hints that something "terrible" has happened inside, as those who once lived there fled into the outside world, escaping the darkness. Once players pass through the checkpoint and enter the district, they will fully witness what the Pleasure District has become. The stage design was crafted to build this sense of anticipation and tension.

    The original Pleasure District was a place of surreal, dangerous beauty, adorned with vivid red fabric. It was home to hosts preparing to greet guests, impoverished individuals barely surviving by exploiting or being exploited, and the Herbarium, a site where hallucinogenic fantasies were cultivated for those unsatisfied with reality.

    [...]
     
    Last edited by a moderator: Nov 24, 2024 at 5:22 PM
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