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Honkai: Star Rail - V. 3.1: Launch on February 26

Posted on Feb 18, 2025 00:12 by RPGWatch

[​IMG]Version 3.1 of Honkai: Star Rail launches on February 26:
[​IMG]

Version 3.1 Trailer: "Light Slips the Gate, Shadow Greets the Throne"



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RPGFan - RPGs coming this Week

Posted on Feb 18, 2025 00:12 by RPGWatch

[​IMG]RPGFan presents some upcoming RPGs:
[​IMG]

RPGs Coming This Week, 2/16/25

Hey, it's Gio again, and I'm so, so excited to be back for this week in particular! We will, of course, be tackling the latest from powerhouse studios like Obsidian and RGG Studio, but that's far from all of it. From a science-fiction ADV throwback to an immersive sim inspired by the likes of Deus Ex, to say the indie output this week is eclectic would be putting it mildly.

[...]

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Avowed - Review @ RPGFan

Posted on Feb 18, 2025 00:12 by RPGWatch

[​IMG]RPGFan reviewed Avowed:
[​IMG]

Avowed Review

Imagine if Skyrim was good. Now imagine if Skyrim was set in the world of Eora, which Pillars of Eternity introduced us to with its rich, dark history, high fantasy politics, and focus on unique gods. While comparing titles can feel reductive because creative works are much more than their ilk, one can't help but feel the echoes of other first-person action RPGs in Avowed. That said, Avowed is distinctly Obsidian in its storytelling, and this is most certainly the world of Eora. Hylea be praised.

[...]

I've already commented on the outstanding voice acting, but the music is no slouch, either. Pillars of Eternity has one of my favorite soundtracks of any game out there, and while Avowed is a bit different stylistically, notes of Eora resound. No matter where I was, the music matched the environment and accentuated my exploration and conversations. I won't say that this is one of my favorite soundtracks out there, but I'm impressed by the atmosphere supported aurally, not just visually.

By no means a perfect game, Avowed is an easy recommendation for any RPG lover, especially those invested in Eora. Simplicity is the soup served by Obsidian, and, in doing so, Avowed shines pristinely and with outstanding design. A bit more spice wouldn't hurt, but over-seasoning risks ruining any stew. That said, the plot and physical world are anything but simple, and that's where Obsidian has invested its talent. After all, why else are you playing an Obsidian title?

Score:90/100

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Immortal Hunters - Release Day

Posted on Feb 18, 2025 00:12 by RPGWatch

[​IMG]The action RPG Immortal Hunters will be released today:
[​IMG]

Immortal Hunters

God is dead, killed by a mighty Church that conquered the world with his power. Now, it faces the Apocalypse. Experience it in an RPG beat 'em up as one of its Immortal Hunters. Defy fate, expose the lies of the Cardinals, and find a reborn God before the Khemrids destroy humanity.

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Avowed - Review @ The Scarlet Seeker

Posted on Feb 18, 2025 00:12 by RPGWatch

[​IMG]The Scarlet Seeker reviewed Avowed:
[​IMG]

Avowed | The Overview (Worth Your Time and Money)



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RPG Crawler - RPG News Roundup

Posted on Feb 17, 2025 00:03 by RPGWatch

[​IMG]Like every week the RPG Crawler sums up the computer and tabletop RPG news:
[​IMG]

RPG News Roundup (2-15-2025)



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Caribbean Legend - 1.3.5 Release

Posted on Feb 17, 2025 00:03 by RPGWatch

[​IMG]Caribbean Legend got a new patch:
[​IMG]

1.3.5 Release, Modding Support, New Controls, German and more!

Ahoy!

A year ago, Caribbean Legend was born. Anniversaries usually involve summing up results, but this time we won't do that, because it's the beginning and we're only just getting started.

And in general, the only result that matters now is that we have formed the best team and the best community, and through their efforts, the game will be incredibly transformed over the next year. We're starting today.

On the menu:
  • Release of patch 1.3.5
  • Opening scripts and modding support
  • Launch of beta 1.3.7
  • First version of new controls and camera
  • Localizations
  • Roadmap for the next 12 months
1.3.5
The patch is finally out of beta and is now available to everyone! Thanks to those who weren't afraid of the ominous beta prefix and even managed to complete the game with it. All bugs have been caught. A new game is not needed.

Much has already been said about the patch itself, and you can find the full changelog here. The most important things: improved graphics, new ships and boarding decks, reworked "Flying the Jolly Roger" quest line, and the speed on the global map is no longer so sluggish.

Overall nothing new for those who have already participated in beta testing. But there's a nuance.

We've unlocked the script files.

[...]

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Dark Messiah - Co-op Mode

Posted on Feb 17, 2025 00:03 by RPGWatch

[​IMG]PC Gamer reports that Dark Messiah of Might & Magic is still getting interesting mods:
[​IMG]

Dark Messiah of Might and Magic gets co-op mode and extra content thanks to the mod community's collaboration with Ubisoft: 'To see it all come together has been very emotional for us'

"We are walking into a new era for Dark Messiah."

I never cease to be amazed at the modding community's ability to make PC games bigger, better, and in many cases weirder. But the love shown by modder KingDavidW to Arkane's pre-Dishonored hack 'n' slash Dark Messiah of Might and Magic goes above and beyond. As recently outlined in a lengthy update on ModDB, KingDavidW has been actively working with Ubisoft-Dark Messiah's publisher-and Nvidia to bring a swathe of mods and modding tools to the 2006 action game. Now, that collaboration has begun to yield fruit.

KingDavidW leads with details regarding the collaboration between themselves and Ubisoft/Nvidia, which feeds into numerous mods currently being created by the game's modding community. "The official support we've had from the Ubisoft and Nvidia partnership has allowed us to reach heights we never thought we could in our work here," he writes, noting that "Our contacts at Ubisoft have been fighting for us to bring everything we can think of to this amazing community".

One of the ways Ubisoft has assisted the modders is with restoring cut content to Dark Messiah, which is the new aim of the suitably titled "Dark Messiah: Restoration Mod". KingDavidW explains this mod was originally limited to fixing "gameplay related bugs" such as buggy ropes, level soft-locks and "the dreaded French keyboard popup", a phrase that sounds like a particularly difficult magic trick.

[...]

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MENACE - Dev Diary #9

Posted on Feb 16, 2025 18:02 by RPGWatch

[​IMG]Learn more about perks and promotions in MENACE:
[​IMG]

Dev Diary #9 - Perks and Promotions

The goal of this Dev Diary is to explain how the performance of Squadleaders and Pilots improves over the course of the game. Instead of the classic experience point system, MENACE works with deliberate promotions to unlock perks.

Promotion Points and Mission Rating
Promotion Points are earned through completing missions, fulfilling bonus objectives, exceeding mission requirements, or completing events. Unlike OCI components, Promotion Points are rewarded for each individual mission, so even if you fail an operation, you will gain Promotion Points.

Mission Rating Factors:
Persistent Factors: Logistics (supply points used), casualties (lost elements), and mission difficulty.
Optional Factors: Speed of completion, civilian casualties, collateral damage, and destroyed enemy elements.
Higher ratings yield more points. Promotion Points accumulate like other resources and can be spent after each mission.

Promotion and Demotion
Unlike a classic experience system, promoting a character is a deliberate decision by the player and does not happen automatically.
  • Ranks: Promotions range from 1 (Lance Corporal) to 8 (Master Gunnery Sergeant).
  • Cost Scaling: Each consecutive promotion for the same character is more expensive than the previous one, making it costlier to focus on a single character rather than distributing Promotion Points among multiple leaders.
  • Strategic Choices: Players must decide when and whom to promote, rather than funneling kills and experience into favored units.
  • Comeback Mechanic: High-ranking promotions are costly, but new characters can be hired and ranked up, allowing them to catch up to veterans over time.
Demotion
Demoting a character is possible, with a small portion of Promotion Points refunded, though the affected leader will not be pleased.

A promotion-based system aligns with the game's military setting, giving the player, as commander of the Impetus, full control over who deserves a promotion.

[...]

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Buramato - Announced

Posted on Feb 16, 2025 18:02 by RPGWatch

[​IMG]The action RPG Buramato has been announced:
[​IMG]

BURAMATO - OFFICIAL TRAILER 2025


Explore a vast fast-paced Action RPG inspired by traditional Bornean mythology. Slay monsters with stylish combos and discover the Old Lords' cursed lands to unravel the secrets behind your lost memory.

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FATE: Reawakened - Release Day: March 12

Posted on Feb 16, 2025 18:02 by RPGWatch

[​IMG]FATE: Reawakened will be released on March 12:
[​IMG]

FATE: Reawakened Release Date Announcement Trailer



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The First Berserker: Khazan - Demo Accolades Trailer

Posted on Feb 16, 2025 18:02 by RPGWatch

[​IMG]An accolades trailer for The First Berserker: Khazan:
[​IMG]

The First Berserker: Khazan - Official 'A Sleeper Hit' Demo Accolades Trailer



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Avowed - Reviews

Posted on Feb 16, 2025 18:02 by RPGWatch

[​IMG]Some video reviews for Avowed:

IGN: Does Avowed Boost Excitement for Outer Worlds 2? - Unlocked Clips

GamingBolt: Avowed Review - The Final Verdict

Skill Up: Avowed - Review

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Wildermyth - Podcast

Posted on Feb 15, 2025 23:42 by RPGWatch

[​IMG]Learn more about the development of Wildermyth at the Academy of Interactive Arts & Sciences:
[​IMG]

Balancing Procedural and Intimate Storytelling in Wildermyth | Game Maker's Notebook Podcast



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Caves of Qud - Podcast

Posted on Feb 15, 2025 23:42 by RPGWatch

[​IMG]Learn more about the development of Caves of Qud at the Academy of Interactive Arts & Sciences:
[​IMG]

A 17 Year Game Development Journey with Caves of Qud | Game Maker's Notebook Podcast



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