Latest Game & Site News Headlines:

Disable all ads!


Discover the most exciting magyar casino online experiences by browsing through our list of top-rated Hungarian online casinos.

Find the best online casinos for Finns here: kasinohai.com/nettikasinot – Finland's biggest online casino guide.


Latest Active Threads on Boards o' Magick:

Beren and 610 guests are currently browsing the forums

The most affordable offer for NZ gamers - visit Casino Deps and gamble with NZ$1 only.

British customers can play slots and other gambling games for only 5 pounds at MinimumDeposits UK (the best source of low-budget offers).

RTP % of slot games, payout rates and speed of casino sites - all this information you can find at FastestPayout.co.uk, a portal created for UK players.

Kaikki netti kasinot - lista suomalaisille asiakkaille.

Find your new online casino in the Netherlands.

When you aren't modding the Infinity Engine, we recommend relaxing in Online Casino Buitenland.

Visit the site kasyna online from KasynoHEX for best welcome bonuses, casino reviews and games for Polish players.

If you are in Japan and looking for recommended online casinos, check Online Casino Osusume for high quality gambling sites!


Kingdom Come: Deliverance II - New Release Date:...

Posted on Dec 06, 2024 01:52 by RPGWatch

[​IMG]Kingdom Come: Deliverance II will be delivered a little bit earlier on February 4, 2025.
Here's the story trailer:

[​IMG]

Kingdom Come: Deliverance II Official Story Trailer



[Discuss] - [Top]

South Africans love to play online casino games. We've found onlinecasino-southafrica.co.za a good resource to finding the top 10 of SA casino sites.


Shadow of the Road - New Trailer

Posted on Dec 06, 2024 01:52 by RPGWatch

[​IMG]A new trailer for Shadow of the Road:
[​IMG]

Enjoy the brand-new trailer!

Samurai!

Lots of things have been happening recently, and we barely have time to share everything with you. We still have a lot of work to do, but we are so glad to see how our dreams come true and Shadow of the Road becomes what we always envisioned it to be. We hope that the final result will bring you the same delight and pleasure that we get from working on the game. We will share more news soon, but today we are excited to reveal the brand-new trailer!

Take a look at what we've been working on lately and look closely - there are a lot of hints! Enjoy the trailer:


Also we are actively working on the new visual identity, tell us in the comment section - what do you think about the new key-art?

And last, but not least: we are honored to be a part of Isometric Sale in the upcoming section - wishlist Shadow of the Road right now!

Join our Discord server to make sure you don't miss out on any good stuff.

[Discuss] - [Top]

Make sure to find out more about playing at the top online casinos, video slots, and betting sites offered at inkedin, and how users can bet safely and securely!


Rogue Trader - One Year later

Posted on Dec 06, 2024 01:52 by RPGWatch

[​IMG]Mortismal Gaming looks back at one year of Rogue Trader:
[​IMG]

WH40k: Rogue Trader - One Year Later



[Discuss] - [Top]

Baldur's Gate 3 - Neil Newbon Interview

Posted on Dec 06, 2024 01:52 by RPGWatch

[​IMG]GINX TV interviewed Neil Newbon about Baldur's Gate 3:
[​IMG]

Neil Newbon Shares Baldur's Gate 3 Friendships and Franchise Story



[Discuss] - [Top]

VtM: Bloodlines 2 - Developer Diary #23

Posted on Dec 06, 2024 01:52 by RPGWatch

[​IMG]The Chinese Room posted a new developer diary for VtM: Bloodlines 2:
[​IMG]

Sounds of Seattle

Developer Diary #23

Hello everybody, today we return with another audio-focused Dev Diary. We'll be talking about sound design and implementation, with a specific view on the less obvious aspects that go into this. Our hearing is sometimes described as our 'shadow sense' - sound and listening by and large affect and work at the subconscious level. Our ears are never turned off; even when we are asleep, our ears and brains continue processing sounds. For sound design, this means that a lot of our work is designed to be subtle and go unnoticed.

So in this Dev Diary, us at The Chinese Room's audio team want to explain the processes and thinking that go into designing sounds and audio systems that one might take for granted: environmental audio, UI sound design, player traversal, combat and the mix process. These all contribute to making the world of Bloodlines 2 feel alive and believable. There is a lot of craft and passion that goes into getting even the smallest of details just right, so I'm proud to let some of the audio team members have the opportunity to show and discuss their work in progress.
-Audio Director Daan Hendriks

[...]


[...]

[Discuss] - [Top]

Fantasian Neo Dimension - Release Day

Posted on Dec 05, 2024 07:42 by RPGWatch

[​IMG]The J-RPG Fantasian Neo Dimension will be released today:
[​IMG]

FANTASIAN Neo Dimension Launch Trailer


Embark on an adventure to discover your memories and save the world from a mechanical infection. Maneuver your skill trajectories during battle, and dive into a new dimension with a unique twist on a classic RPG experience.

[Discuss] - [Top]

Dustgrave - Early Access Release

Posted on Dec 05, 2024 07:42 by RPGWatch

[​IMG]Dustgrave: A Sandbox RPG will be released into Early Access today:
[​IMG]

What's going to be in Dustgrave EA Release?

As Dustgrave's Early Access release approaches, we wanted to share with you more details about what you'll find in the current version of the game and what our plans for the future are!
Our ambitious goal with Dustgrave is to create a deep and vast RPG Sandbox experience, focusing on player's freedom and the impact of choices on the game's world. We focused on creating the core gameplay features and the codebase we needed to handle thousands of entities, so that now we can efficiently add content to the game, following your feedback and ensuring all plausible narrative paths are open to players.

Here's what you can expect to find in the imminent release:
  • More than 15 settlements, that will dynamically change to reflect their wealth, who rules over them, or which major events are affecting them.
  • 6 Classes and 14 Skill Trees to experiment with. More than a hundred equipment pieces to create your perfect build.
  • 4 political Factions, 3 criminal Factions, and 2 minor Factions. You'll be able to join all political and criminal factions, gaining access to unique quests and gear, but also drastically affecting how NPCs in the world will see you.
  • 50 Different dynamic quests, with content that adapts to the current context to offer a varied and consistent experience.
  • 160 different event Records that track what happens in the world, affecting relationships with characters and factions, with special attention to your choices and their consequences.
  • A stealth system allowing you to steal, lockpick, pickpocket, and start fights with an advantage.
According to the QA sessions we did, Dustgrave already offers 15-30 hours of playtime for a single playthrough, depending on how many towns are visited and with how many factions you want to develop solid relationships.
What are Dustgrave's future steps? We already collected a lot of feedback with the Prologue and the QA sessions we did, and after the EA release we will closely follow discussions on Steam and Discord to determine our priorities. Optimization and bugfixes will always be on the top of the list, but right after those we will collect your opinions and ideas to focus the development on what the community wants to see in Dustgrave.

During the Early Access, we'll drastically increase the game's content, with particular care devoted to the following aspects:
  • Making the World Map feel more alive and engaging, adding local and worldwide events and allowing minor quests to be done dynamically with encounters on the map.
  • Adding a ton of dynamic quests, especially when it comes to unique content for factions and late-game content, the latter of which is completely absent for now. Following the feedback we received, we also want to add more minor and major quests that can be done in the same location, to avoid constant traveling in and out of levels.
  • Expanding the current Classes and Skills selection, integrating new features in the combat and improving what's already available.
  • Giving more content to companions, allowing you to develop relationships with them and doing quests to help them with their personal stuff.
Thank you for your support and please don't hesitate to share your thoughts and opinions. We mean it when we say we plan on including player suggestion!

[Discuss] - [Top]

Caves of Qud - Release Day

Posted on Dec 05, 2024 07:42 by RPGWatch

[​IMG]The roguelike Caves of Qud will leave Early Access today:
[​IMG]

1.0 pre-Launch Information

Dromad Deluxe edition, speedrunning contest and merch

Hey friends,

Caves of Qud 1.0 comes out in just over a week, on December 5th! It's been an emotional and exciting time and the team has been hard at work with all the finishing touches on the update. We wanted to share some info about what you can expect on launch day.

Dromad Deluxe Edition

The 1.0 version of Caves of Qud launches alongside the Dromad Deluxe edition, which includes Caves of Qud, the newly enhanced soundtrack now with over 2 hours of music, and the Pets of Harvest Dawn DLC pack with in-game companions to start the game with. And most importantly, if you purchase the Dromad Deluxe edition, you get a special, shiny, dromad badge on your main menu screen!

If you already own Caves of Qud, don't worry; you can complete the Dromad Deluxe bundle by purchasing the OST and Harvest Dawn pet pack separately.

[...]

[Discuss] - [Top]

Kingdom Come: Deliverance II - In-Depth Hands-On

Posted on Dec 05, 2024 01:33 by RPGWatch

[​IMG]IGN checked out Kingdom Come: Deliverance II:
[​IMG]

Kingdom Come: Deliverance 2 - Exclusive In-Depth Hands-On



[Discuss] - [Top]

Non-RPG General News - Monster Hunter Wilds Preview

Posted on Dec 05, 2024 01:33 by RPGWatch

[​IMG]A Monster Hunter Wilds preview on RPG Site:
[​IMG]

Monster Hunter Wilds is brilliant - and it might be the most full-on RPG the series has ever been - hands-on

When we write about Monster Hunter on this website, inevitably the comment comes: "that isn't an RPG!" And, you know, though the defining lines are fuzzy and honestly who really cares, I totally get where people are coming from. But Capcom has always called these games Action RPGs - it's just that there has always been a greater emphasis on the Action. With the latest entry, however, Monster Hunter might just be more of an RPG than it has ever been before.

When I sit down to play a generous six-hour preview of the upcoming Monster Hunter Wilds, there's a curious wrinkle to the setup: there's no co-operative play available. This isn't some strategic play by Capcom to show off the single-player chops of the latest entry, I'm told. I and a handful of other media are playing the game a good two and a half months before release, and the truth is getting the preview machines running non-final versions of the game linked up for co-op proved a logistical nightmare - so each hunter had to go it alone. Capcom representatives were apologetic - but this is the sort of thing that ultimately proves to be a happy accident.

You see, playing Monster Hunter Wilds like this really really underlines some of the subtler changes made to the game that make it feel more like a 'traditional' RPG. You can feel the influence of something like The Witcher 3 in its structure - and the result is compelling.

Don't get me wrong. Under the hood, this is the same old Monster Hunter. To dip into cliché, if you played Monster Hunter World, you'll be right at home in Wilds. Everything about Wilds is a continuation of the brilliant groundwork laid out in World, which in 2018 served as a dramatic audience-expanding soft reboot of sorts; the perfect entry point for newcomers. Millions of newbies dutifully joined the hunt. Now, the parameters remain largely the same - but everything has been ever so slightly stretched to draw full potential from the concepts.

[...]

[Discuss] - [Top]

Xenonauts 2 - Development Update

Posted on Dec 05, 2024 01:33 by RPGWatch

[​IMG]A new development update for Xenonauts 2:
[​IMG]

Xenonauts 2 Monthly Development Update!

Hello everyone - it's time for the November development update for Xenonauts 2. Read on to see what we were working on last month!

Milestone 5 Prototype Update
November was a productive month for us. All the core systems for Milestone 5 are now complete and we're currently in the process of testing the initial prototype, which we'll hopefully be releasing onto the Experimental branch later this week.

As always, the first Experimental build for a new Milestone is likely to be a pretty rough experience - although all the major new gameplay mechanics are present there'll probably be a lot of bugs, balance issues, and missing pieces of content that need to be patched in. If you'd rather have a more polished experience then it'd be best to wait until the final version of Milestone 5 arrives on the standard branch early next year!

Before we move on, I just want to be clear - although players will be able to unlock the final mission and complete the campaign once Milestone 5 is out, this will not be the final update for Xenonauts 2. We still want to add more polish to the game, so we're planning another major update before the 1.0 release.

The Testing Process
Most of our work this month has been addressing the numerous gameplay and stability issues encountered in our testing. Each new batch of fixes has allowed us to play further into the game, and we're currently testing the last month or two of the campaign (so fighting Battleships and doing the final mission).

So far we've been doing "strategic" playthroughs that involve auto-winning the tactical battles for speed (the average campaign is 30+ missions), but once we confirm it's possible to complete a "strategic" playthrough we'll shift to playing a full campaign including the tactical missions. Most game-breaking stability / balance issues tend to occur on the strategy layer, so hopefully this will go smoothly - but whether we release the prototype this week as planned really comes down to how many issues we encounter.

One major benefit of this testing is that all of these campaign playthroughs have given us plenty of opportunity to playtest and iterate the new strategy mechanics. We actually found the first iteration of the new Geoscape mechanics weren't quite as engaging as we'd hoped, so we expanded them a bit more and came up with something stronger! Speaking of which...

Updated Geoscape Mechanics
I personally think the updated Geoscape mechanics are a major improvement on what we have before, giving the player more things to interact with and a wider selection of possible strategies without being too overwhelming.

Players now gain a certain number of Operations Points per day (representing the off-screen work carried out Xenonaut agents), which can be spent on Strategic Operations or recruiting Supporters. Strategic Operations provide powerful instant effects, such as allowing the player to reduce Panic in a specific region or receive some extra cash / alien materials. They are not the most efficient way to spend Operations Points, but can still be very useful in the right circumstances!

Each of the six funding regions contains four Supporters, which represent key figures in the local government who can become aligned with either the Xenonauts or the Aliens. If they fall under Alien control and become Infiltrators (usually caused by successful Infiltration UFO missions), they will generate additional Panic in the local region each month - but if convinced to join the Xenonauts they will instead slightly reduce Panic in that region each month and provide a permanent bonus to your organisation.

Additionally, each region has a unique "region bonus" that is unlocked if you recruit all the supporters in that region (e.g. the North America bonus improves the quality of your starting soldiers, while the Soviet Russia one reduces your upkeep costs, etc). However, most regions also contain a single Elite Supporter who provides double the bonus of other Supporters of the same type; prioritising recruiting these Elite Supporters from the various different regions can be an alternative to racing towards a specific region bonus.

Although I think these additions work well, my own personal opinion only counts for so much - we'll be really interested to hear what the community think of the new systems once the prototype is out!

Other Additions
We also had time to work on a few miscellaneous things this month. Firstly, the tactical combat now properly supports objects falling, so we've been able to enable destruction on building roofs. Explosions can now collapse these and cause units and items to fall onto the level below.

The illustration work is now complete on the updated Research screen background art, and this month we'll be creating the "advanced" versions of this that are unlocked as you progress through the game and gain access to more advanced technology.

We're continuing to revamp the visuals of some of the weaker parts of the tactical combat. We started work on some new models for the Sebillian aliens, and we've also updated the appearance of quite a few assets in the Farm biome. Neither of these updates are currently present in Milestone 5 but both should be patched in before we finalise it.

We've made some further AI improvements and written some custom AI for the new missions added in Milestone 5, one of which is a wave defence mission. A few updated sounds have been added to the tactical combat for the new Biter alien, and also some new unique movement sounds for the MARS / ARES / Sentry Gun vehicles.

We also set up the proper Game Over screen for the various types of victory and loss. The final victory cinematic isn't ready yet, but the new UI has unique art / text / music / campaign stats / etc so still it's a lot more atmospheric than the plain popup you got in earlier versions of the game.

That's it for this month - stay tuned for the Milestone 5 prototype, and we'll be back with another update in the new year! Happy holidays!

[Discuss] - [Top]

Flint: Treasure of Oblivion - Unarmed Combat

Posted on Dec 04, 2024 19:23 by RPGWatch

[​IMG]Learn more about the unarmed combat of Flint: Treasure of Oblivion:
[​IMG]

Dive into Flint's Gameplay - Unarmed Combat

Ahoy there!

Sometimes, there comes a time when you just can't find a weapon to teach ruffians some respect. Luckily, your good ol' fists can do the talking instead!



[Discuss] - [Top]

Saturn - Voice Acting from GamesVoice

Posted on Dec 04, 2024 19:23 by RPGWatch

[​IMG]News that Saturn now features voice acting from GameVoice:
[​IMG]

Saturn now has voice acting from GamesVoice!

Saturn features new voice acting from GamesVoice.

The game features new voice acting created by GamesVoice. The game's heroes have acquired the voices of Thor, Scarlet Witch, Johnny Silverhand and other legendary characters. The amount of work is comparable to the duration of three full-length films!

Characters who have received voice acting:

Akim Kovalev - a slightly melancholic, but stubborn and determined protagonist. Voiced by Ilya Bledny, who previously voiced Johnny Silverhand from the game "Cyberpunk 2077".

David Dvorkin - Akim's childhood friend, a cheerful big guy, but a terrible curmudgeon who will not give even a friend a discount on his goods. He was voiced by Ivan Zharkov, who voices Thor from the Marvel films.

Andrey Lykov - a lively guy who values high waves in the sea almost as much as science. His voice was provided by Gleb Gavrilov, who previously voiced Joffrey Baratheon from the Game of Thrones series.

Elena is a famous pop singer who traded the Reflection capsule for the stage in the past. She was voiced by Ulyana Chebotar, who voiced June Mindy from the film Don't Look Up.

Wang Shi is the head of the ARKA space research department. Over the years of working in Russia, she already speaks Russian without an accent. Her voice was provided by Anna Kisileva, who previously voiced the Scarlet Witch from the Marvel films.

Chong Ju is the head of the largest department of the Chinese Huangdi in Russia, Sochi, a stern and pedantic manager. He has learned Russian perfectly, but in moments of excitement, an accent sometimes slips through. He was voiced by Danil Shcheblanov, who voices Ryan Gosling.

Professor Gavrilov is the creator of the "Reflection" program, a charismatic but very harmful former mentor of Akim, who values high science and the attention and awards that come with it, but thinks little about the people around him. His voice was provided by Alexander Matrosov, who previously voiced Lobo from the game "Resident Evil 8".

And the mysterious Diana, who knows more than she tells Akim... Her secrets will have to be revealed to players, getting to know her better in the game itself. She was voiced by Christina Sherman, who voiced the Twins from the game "Atomic Heart".

The free project was made possible thanks to funding from the IRI, and you can support the developers by purchasing an exclusive soundtrack.

Immerse yourself in the atmosphere with professional voice acting and a new trailer, find out what secrets "Saturn" hides!

[Discuss] - [Top]

Fantasian Neo Dimension - Reviews

Posted on Dec 04, 2024 19:23 by RPGWatch

[​IMG]Four Fantasian Neo Dimension reviews with high ratings:

Siliconera: Review - Fantasian Neo Dimension Feels Like a Final Fantasy Spin-off

Wccftech: FANTASIAN Neo Dimension Review - Final Fantasy in All But Name

RPG Site: Fantasian: Neo Dimension Review

RPGFan: Fantasian: Neo Dimension

[Discuss] - [Top]

Path of Exile 2 - Overview

Posted on Dec 04, 2024 19:23 by RPGWatch

[​IMG]Two Path of Exile 2 videos:
[​IMG]

IGN: Path of Exile 2 Director on What an ARPG Needs to Succeed


[​IMG]

WolfheartFPS: I played Path of Exile 2 early as a filthy "casual"... INITIAL IMPRESSIONS



[Discuss] - [Top]

Betvisa app   Mostbet apk

Check our recent news archives or the entire archives listing.

Are you ready to get the best no deposit bonus? Just take a step into Japanese online casino .com and you will have the great opportunity of your dreams with zero risk!


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!


Disable all ads!