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Bard's Tale 2 Remastered Online Walkthrough by David Milward


INTRODUCTION  |  COMBAT  |  CHARACTERS

GETTING STARTED  |  DARK DOMAIN  | TOMBS  |  FANSKAR'S CASTLE  |  DARGOTH'S TOWER  |  MAZE OF DREAD  |  OSCON'S FORT  | GREY CRYPT  | DESTINY STONE

About the Walkthrough  |  About the Maps  |  About the Author
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Getting Started:   Import  |  Grey Crypt  |  Maze of Dread

GETTING STARTED

Letter from Saradon

The option to import my party to Bard's Tale 2 now appears in the Adventurer's Guild. I select the import with full power option, view a cutscene of a man holding a broken scepter, and then read a letter from a mage named Saradon. The letter warns me that an Archmage named Lagoth Zanta has broken the Scepter of Destiny, and now intends to invade the land of Caith.

The Heroes now arrive in the city of Tangramayne. *Note* Garth's Shop still has all the items I sold him during Bard's Tale 1.

The Forest

The Scarlet Bard

I'm right at the city gate, so I actually leave out the gate to take care of a preliminary matter. I travel to the city of Ephesus, which is on the north side of the wilderness map.

Ephesus

I start at 14N 4E. I make my way to the Grey Sword Tavern at 1N 8E. I select Ariel to walk up to the bar, and now an option to Approach the Scarlet Bard appears. I select that option, and pay 10,000gp each to learn the new Bard Songs that are available come the second game.

As for the songs themselves, there's a few notes worth making. The one new song that I use frequently is the Spell Song. It increases spell damage that I inflict (breath weapons count too) within 40'. Ariel often uses it as a primer before Talia and Mordred use spells like Rimefang, Fanskar's Night Lance or Mangar's Mind Mallet.

Sanctuary Score provides bonuses to both AC and saving throws at the same time, but not as high as the AC bonus of Traveller's Tune or the saving throw bonus of Lucklaran. It can be useful if you always want to start each fight with both bonuses in place.

Rhyme of Duotime is a future investment. It won't be useful to me until I find items in the third game that allow me to regenerate Spell Points without having to be in sunlight. At that point, the song will double that regeneration while I explore dungeons.

I had no use for Archer's Tune since Gallard will be insta-killing ranged monsters anyway, and I can minimize missile danger to myself by raising saving throws and thus avoid getting hit altogether.

I likewise didn't use Melee March since I'll very soon be relying on insta-kill attacks for the rest of the trilogy anyway.

I didn't really use Zundavar Carack either. Detection and Trap Zap usually is enough to take care of traps for me anyway. And its healing is inferior to Badhr Khilnfest anyway.

I also didn't use Watchwood Melody often, since items that provided light sufficed in anti-magic zones anyway.

I intend to leave Ephesus and make for the Grey Crypt.


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