Baldur's Gate II Solution by Sylvus Moonbow

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VALYGAR'S QUEST TO THE PLANAR SPHERE

Valygar can be found in Umar Hills within his cabin, hiding from the Cowled Wizards who seek his body to be able to enter The Planar Sphere as he is the only one who can get you inside the strange building. The Planar Sphere is located in The Slums District and by accepting to help Valygar can you gain entrance. If you are helping the Cowled Wizards hunt Valygar down, his own body will also be able to gain you entrance. How you get into The Planar Sphere is, of course, up to you.


Planar Sphere  |  Map | All Quests | All Items | All Monsters
Level One
Planar Sphere Entrance  Golem Guardian  Mephit Guardian
The Power Core
Welcome Room  Sahuagin Room  Halfling Havoc
Lavok's Chamber
Golem Experiment Room  Furnace Room  Clock Room
The Demonic Plane
Obsidian Sphere Room  Elder Orb Room


Planar Sphere

     "Nay! Saw it with me own eyes I did this morn as the sun was rising over The Copper Coronet, scared me something white I say and the pigeons nesting near by. Just popped out of the air, as if it had a right to be there, crushing poor 'ol Flaux's house it did. I stood there with me eyes wide as the sun beamed off the smooth surface of the sphere and smoke curled around its base from where it had blasted away the buildings before. 'tis a strange thing, attracted the attention of the Cowled Wizards too, but it seems even they can't figure out what it is nor how to get inside. Best keep your distance and forget ye even saw it!"


Planar Sphere  -  Level One  -  Planar Sphere Entrance

Planar Sphere Entrance
Planar Sphere Entrance

     The circular room stands silent and still, three closed doors stand before you and the last, wide open behind your party, the very door you just came through. The doors themselves are circular as well, just like the room and look very solid and thick, perhaps one reason as to why nothing can be heard coming from behind them. The very door ahead of you though cannot be opened by normal means and even a skilled thief will have difficulty picking its lock, which needs the PLANAR KEY to open it.

     Perhaps exploring the other two doors, which can be opened normally, would help in finding this key that you need.

Planar Sphere - Level One - Planar Sphere Entrance | Room Statistics

  • No creatures moving about
  • No items found
  • 4 exits


Planar Sphere  -  Level One  -  Golem Guardian

Golem Guardian
Golem Guardian

     Guardian of this room is a Clay Golem, who will dart forward and attack the party for entering this room, so you will have to do your best to bring it down because there are three very important items to be found within. That would be the PLANAR KEY needed to open the door in the Planar Sphere Entrance room and some COAL needed for the Furnace Room found deeper within the Planar Sphere. The last item is part of a Golem, whose GOLEM ARM will be used to create and activate a Golem in the Golem Experiment room.

     Search the rest of the room as well and take whatever else you find that will be able to help your party while you are venturing into the Planar Sphere's depths.

Planar Sphere - Level One  -  Golem Guardian  |  Room Statistics

  • Clay Golem [8,000xp]
  • 40 Bullets +2
  • 40 Bolts +2
  • 40 Arrows +2
  • Conjure Lesser Air Elemental Spell [Wizard]
  • Minor Spell Turning Spell [Wizard]
  • Breach Spell [Wizard]
  • Polymorph Other Spell [Wizard]
  • Haste Spell [Wizard]
  • GOLEM ARM
  • PLANAR KEY
  • COAL
  • 1 exit


Planar Sphere  -  Level One  -  Mephit Guardian

Mephit Guardian
Mephit Guardian

     A Steam Mephit will fly towards you, its tail lashing side to side as it comes in for the attack and an easy creature for you to bring down as it is no real threat to your party and more of an annoyance anyhow. You'd think you would have seen the last of them in Irenicus' Dungeon but they still seem popular as a fill in for some areas. The room is empty and if you haven't been to the Golem Guardian room yet, I suggest you head on over because that is where the items you need are.

Planar Sphere - Level One  -  Mephit Guardian  |  Room Statistics

  • Steam Mephit [420xp]
  • No items found
  • 1 exit


Planar Sphere  -  Level One  -  Welcome Room

Welcome Room
Welcome Room

     Before this door will even open, you will have to get the PLANAR KEY which can be found in the Golem Guardian Room and once you have that, then you will gain entry into the room beyond.

     Reyna, Onvo and Anca can be found in this room, standing about and quietly talking to themselves, although their weapons are ready as you make your way through, their faces hard, telling of a tale that they have gone through to get where they are. Speaking with either one of them will help give you some needed information on the areas beyond, so listen to them well. They are fellow Knights of Solamnia who entered the sphere when it came to their world and have not seen their world since, the room they are now in has been their home for sometime, the areas beyond too tough for the three of them to take on themselves.

Planar Sphere - Level One  -  Welcome Room  |  Room Statistics

  • Reyna
  • Onvo
  • Anca
  • Notable Information Learned
  • Warding Whip Spell [Wizard]
  • 3 exits


Planar Sphere  -  Level One  -  Sahuagin Room

Sahuagin Room
Sahuagin Room

     Wet is the floor when you open this door as a few inches of water makes its way up to your ankles and even the walls are wet and soft to the touch. It is home to a good number of Sahuagins who have been living inside of the Planar Sphere and invading their home is not something they take lightly. Bring it on is what I say and best you do the same! Charge forward with your swords drawn and your magic crackling and let their blood mix with the water you stand in, then return to the Welcome Room and show those Knights of Solamnia who the real brave warriors are. Clean your blades, search the room and move on.

Planar Sphere - Level One  -  Sahuagin Room  |  Room Statistics

  • Sahuagin [174xp]
  • Sahuagin Barronial Guard [270xp]
  • Sahuagin Baron [974xp]
  • Sahuagin Priestess [650xp]
  • 16 Bolts of Biting
  • 6 Paralytic Bolts
  • Cloak of Protection +1
  • 1 exit


Planar Sphere  -  Level One  -  Halfling Havoc

Halfling Havoc
Halfling Havoc

     Opening the door to this strange looking, bony area will introduce you to some very tough Halfling Warriors who have been gnawing on some meat and upon seeing you, they rush the party. Now these guys pack a punch and even worse so are those of Togan, Kayard, Entu and Modagish who are feasting on their own pile of food and they bite very hard if you're not careful. Do not underestimate this group of spellcasters and warriors because if you do, you'll find yourself laying face down in the dirt wondering what happened.

Halfling Havoc
Halfling Havoc

     Now this was my first "real" battle against any spell caster and to top it off, it was one that I had to worry about as Modagish and Entu weave their magics to protect themselves and also hurt your party. Mental Domination was one nasty spell that was cast against my party as well as Maze, which is annoying when it's cast on your main party member that you count on in times like these. Silence is also another tactic they will cast at you and I ended up trying this battle over and over again until I got it right and waxed them. It taught me a few things about counter strike spells, that's for sure.

     Do your best at bringing them down with both sword and magic, clean the mess up and make sure you grab the COAL which you will need to fire up the furnaces in the Furnace Room.

Planar Sphere - Level One  -  Halfling Havoc  |  Area Statistics

  • Halfling Warrior [1,000xp/each]
  • Togan [5,000xp]
  • Kayard [6,000xp]
  • Entu [5,000xp]
  • Modagish [14,000xp]
  • Composite Long Bow "Ripper" +2
  • Gauntlets of Ogre Power
  • COAL
  • 2 exits


Planar Sphere  -  Level One  -  Golem Experiment Room

Golem Experiment Room
Golem Experiment Room

     Phase Spiders and Ettercaps will rush towards the door to attack the party as the door opens, behind them large tanks bubble, a Golem that is almost complete rests in one of them. Bring down these foul creatures so you can search the room and its contents and find more COAL for the Furnace Room as well as a book on GOLEM BUILDING which you will also need for you must complete the Golem that is in the tank. The Golem here needs two parts to be completed, the GOLEM ARM and the GOLEM HEAD, their locations are listed below.

GOLEM ARM can be found in the Golem Guardian Room.

GOLEM HEAD can be found in the Clock Room.

     Finding both parts and assembling them will complete the Golem who will then be able to open the door on the right side of the room, which cannot be opened by any other means.

Planar Sphere - Level One - Golem Experiment Room | Room Statistics

  • Phase Spider [2,000xp/each]
  • Ettercap [650xp/each]

  • 40 Darts of Wounding
  • COAL
  • 2 exits


Planar Sphere  -  Level One  -  Furnace Room

Furnace Room
Furnace Room

     Screams are followed by running Halflings as they come to charge you as you make your way into this room, which consists of three very large furnaces, although currently inactive, as well as being very well guarded. The Halfling Warriors are being ordered by Taibela and Necre, who will do everything in their own power and abilities to keep you from activating these furnaces.

     Once you have bested these crazy Halflings, you'll want to get the furnaces up and running and to do so, you will need three lumps of COAL, each one is placed into its own furnace to activate it. When you activate one, a Fire Elemental will appear, to do its best to keep you from turning on the others in the room, and after you turn on each furnace, a Fire Elemental will be there to do battle.

     COAL can be found in four places within the Planar Sphere, those locations are listed below.

Located in the Golem Guardian room.

Located on a halfling in the Halfling Havoc room.

Located in the Golem Experiment room.

Located in the Clock Room.

Planar Sphere - Level One  -  Furnace Room  |  Room Statistics

  • Halfling Warrior [1,000xp]
  • Taibela [8,000xp]
  • Necre [11,000xp]
  • Fire Elemental [6,000xp/each]
  • Stiletto of Demarchess Dagger +2
  • 2 exits


Planar Sphere  -  Level One  -  Clock Room

Clock Room
Clock Room

     The sound of gears slowing grinding can be heard as you open the door and are greeted by the insides of a very large clock, or what seems to be. Gears, both large and small have begun their rotation and a ticking sound has begun to get louder as well as quicker. Stone Elementals activate as well upon your entrance and move towards you at an alarming rate. Swing your sword and best these evil creations so you can search the room without being bothered. Doing so will uncover the GOLEM HEAD one will need for the Golem Experiment room and an extra stash of COAL in case you happened to miss one of the other stashes found within the Planar Sphere.

     Once this room has been taken care of by the party, move on out.

Planar Sphere - Level One  -  Clock Room  |  Room Statistics

  • Stone Elemental [8,000xp/each]
  • 30 Arrows of Piercing
  • GOLEM HEAD
  • COAL
  • 1 exit


Planar Sphere  -  Level One  -  Obsidian Sphere Room

Obsidian Sphere Room
Obsidian Sphere Room

     A black, obsidian sphere rests in the very center of this room, waves of energy racing around it in a fluid motion that will immediately attract your attention. Your eyes will also be averted to the runes placed around the sphere which hum softly with each step you take towards the obsidian sphere. Two other doors exit this room, not including the one you've come through while following the Golem, who will race through this room and into the Elder Orb Room. The very door in the southern part of the room cannot be opened by normal means and you will have to step on each rune in order to unlock this door so you can gain access to The Power Core. The order you step on these runes are listed below.

1st rune - The rune to the top of the obsidian sphere.

2nd rune - The rune to the bottom of the obsidian sphere.

3rd rune - The rune to the right of the obsidian sphere.

4th rune - The rune to the left of the obsidian sphere.

Planar Sphere - Level One  -  Obsidian Sphere Room  |  Room Statistics

  • Empty
  • No creatures moving about
  • No items found
  • 3 exits


Planar Sphere  -  Level One  -  Elder Orb Room

Elder Orb Room
Elder Orb Room

     It is this room that the Golem created from the Golem Experiment Room will make a wild dash for, speaking of intruders to the sphere and moves to dispatch the Elder Orb that has come to make this small place its home. Give the Golem a helping hand in removing this threat to you and the Planar Sphere.

     Search the ground well once the Elder Orb has been removed for you never know what may lay hidden here.

Planar Sphere - Level One  -  Elder Orb Room  |  Room Statistics

  • Elder Orb [14,000xp]
  • Spell Thrust Spell [Wizard]
  • Breach Spell [Wizard]
  • 2 exits


Planar Sphere  |  Map | All Quests | All Items | All Monsters
Level One
The Power Core
Tolgerias' Welcome  Cold Room  Warm Room  Power Core
Lavok's Chamber
The Demonic Plane


Planar Sphere  -  The Power Core  -  Tolgerias' Welcome

Tolgerias' Welcome
Tolgerias' Welcome

     Prepare yourself for a very good magical battle, for it is the Cowled Wizard Tolgerias and his assistant who will greet you when you step forth into this room. Seems like the Cowled Wizards entered the Planar Sphere while following you inside and have plans on stopping you from ruining their own plans. The range of spells that Tolgerias will weave and throw in your direction are enough to give anyone headaches, so have a lot of protections as well as spells to pierce away Tolgerias' own protections. His assistant mage, is at best, an annoyance, a caster to keep you on your heels and at bay with his summoning spells. I had a lot of fun with this battle, rushing forward to get my fighters into the room while my mages removed his magical protections. Besides these two, the room is empty.

Planar Sphere - The Power Core - Tolgerias' Welcome | Room Stats

  • Tolgerias [18,000xp]
  • Mage Assistant [8,000xp]
  • Ring of the Ram
  • 3 exits



Planar Sphere  -  The Power Core  -  Cold Room

Cold Room
Cold Room

     You will have to make your way through this room or the Warm Room if you wish to reach the Power Core that is powering the Planar Sphere. This chilling room is littered with Ice Trolls, Ice Mephits and Ice Salamanders and is by far the easier of the two rooms to go through I found personally. Battle through their own defenses, search the room and move on.

Sylvus Moonbow walked with you and guided you within the Planar Sphere!

Planar Sphere - The Power Core  -  Cold Room  |  Area Statistics

  • Ice Troll [1,400xp/each]
  • Ice Mephit [420/each]
  • Ice Salamander [3,000]
  • 40 Ice Arrows
  • 40 Fire Arrows
  • Helm of Defense
  • Otiluke's Resilient Sphere Spell [Wizard]
  • 2 exits


Planar Sphere  -  The Power Core  -  Warm Room

Warm Room
Warm Room

     You will have to make your way through this room or the Cold Room if you wish to reach the Power Core that is powering the Planar Sphere. This blistering, boiling room is littered with Fire Elementals, Greater Fire Elementals, Smoke Mephits, Fire Mephits, Fire Salamander's and an Efreeti to add to that number and is by far, much tougher than the Cold Room. Battle these foul beasts until they are dead and then search the room. You will find a few items of note that will help you in your journey through the Planar Sphere.

Planar Sphere  -  Warm Room  |  Room Statistics

  • Greater Fire Elemental [10,000xp]
  • Smoke Mephit [420xp/each]
  • Fire Mephit [420xp/each]
  • Fire Salamander [2,000xp]
  • Efreeti [8,000xp]
  • Large Shield +1, +4 vs Missiles
  • Staff of Fire +2
  • 80 Arrows of Fire
  • Globe of Invulnerability Spell [Wizard]
  • Spirit Armor Spell [Wizard]
  • 2 exits


Planar Sphere  -  The Power Core  -  Power Core

Power Core
Power Core

     A very large, very strange and evil looking statue, or perhaps even outer shell of some very large creature, makes the center of this room and is also the Power Core that you will have to power up to get the Planar Sphere back to the Material Plane. Guarding this area though are Stone and Clay Golems, who roam the platforms in pairs, so be ready to have them come at you in full force!

     Once you have dealt with these creations, you may want to search the area for there are a few items and one in particular you may very well be interested in.

     If you have the DEMON HEART already from the Demonic Plane, simply put the heart into the Power Core to give it the power it will need and return to speak with Lavok and hear what he has to say. If you do not have the DEMON HEART as of yet, it is one journey you will have to go one, and one you won't so quickly forget!

     The stairs leaving this area lead up into the Cold Room and the Warm Room.

Planar Sphere - The Power Core  -  Power Core  |  Area Statistics...

  • Clay Golem [8,000xp/each]
  • Stone Golem [8,000xp/each]
  • Ring of Danger sense
  • 2 exits


Planar Sphere  |  Map | All Quests | All Items | All Monsters
Level One
The Power Core
Lavok's Chamber
Lavok's Study  The Spore Colony  Lizard Man Room
The Demonic Plane


Planar Sphere  -  Lavok's Chamber  -  Lavok's Study

Lavok's Study
Lavok's Study

     Lavok can be found here, Valygar's own blood and maker of the Planar Sphere. When you enter, Lavok will show no mercy on you and attack you right away, so be ready and use all your battle skills to bring him down to the point of speaking. During this battle, he will be able to fight back the very evil that has consumed him for so long and ask that you help him return the Planar Sphere to the Material Plane so he may see the sun once more before he dies. Accepting this, you will have to leave the Planar Sphere and make a short journey into the very pits of the Demonic Plane. There, you will search for a Demon whose heart can be the only thing that powers the Planar Sphere so it may return to the Material Plane. It's your only chance to get back, so it must be done.

     Taking too long on this quest to slay this Demon will only have Lavok perish, the evil finally tainting him and upon your return, he will have nothing more to say to you, his target gone red and will remain laying on the very steps he will perish on. If you didn't diddy daddle by resting for 2 weeks at a time, or who knows what else you've been doing while on this quest, Lavok will ask that you take his body out of the Planar Sphere so he may see the sun one last time. Do this and your adventure for fortune and fame within the Planar Sphere will be over.

Planar Sphere - Lavok's Chamber - Lavok's Study | Room Statistics

  • Lavok
  • Quest gained from Lavok to find a DEMON'S HEART
  • Polymorph Self Spell [Wizard]
  • Emotion Spell [Wizard]
  • 3 exits


Planar Sphere  -  Lavok's Chamber  -  The Spore Colony

The Spore Colony
The Spore Colony

     The Spore Colony is but a small area, dotted with bushes, grass and trees along side of two Spore Colonies that call forth a slew of Myconids to defend against you and your party. Taking out each Spore Colony will stop the flow of Myconids being brought to this area and once you have cleaned up and made them corpses, search the area and be on your way.

Crazy ass mushrooms that attack thee if you are not careful! Draw thy mighty blade brave warrior and slay 'em! Slay 'em all I say!

Planar Sphere - Lavok's Chamber  -  The Spore Colony  |  Room Statistics

  • Spore Colony [420xp/each]
  • Myconid [420/each]
  • 10x Extra Healing Potions
  • Quarter Staff +1
  • Sling +2
  • 40 Bullets +1
  • 1 exit


Planar Sphere  -  Lavok's Chamber  -  Lizard Man Room

Lizard Man Room
Lizard Man Room

     To walk through the door means to come to this Lizard Man Room and be assaulted by the Lizard Men who make this their place of living. Growling and lashing their tails behind them, these easy and stupid creatures will be no match for you and your party, so slice 'em, dice 'em and serve 'em on a plate, search the room quickly and be gone. There are other places you should be exploring!

Lizards! LIZARDS! AAAAHHHH!

Planar Sphere  -  Lizard Man Room  |  Room Statistics

  • Lizard Men [520xp/each]
  • Leather Armor +2 "Protection of the Second"
  • Ninja-To +1
  • Battle Axe +2
  • 60 Darts +1
  • 40 Bolts of Lightning
  • 1 exit


Planar Sphere  |  Map | All Quests | All Items | All Monsters
Level One
The Power Core
Lavok's Chamber
The Demonic Plane
A Place of Hell!


Planar Sphere  -  The Demonic Plane  -  A Place of Hell

     My heart skipped a few beats as I left the Planar Sphere and stepped on the surface of leather-like skin, which was the very floor and it moved and sank to each step that I took. The whispers I heard in my head were filled with evil sayings and screams of dying men, women and children alike echoed all around me. Knowing I had come here for one thing, I set my mind on that, concentrating to keep the voices and screams away even though they followed me wherever I went. Twisted and distorted faces yawned at me from the very cliffs and rocks that jutted out like jagged teeth, their tears of blood swallowed by another mouth some feet below.

Hunting for Demons
Hunting for Demons

     Welcome to a place you will not so easily forget and a place that still has lasting memories flash before my very eyes, the screams even come to me at night while I sleep, but only during the times when the moon is at its full. Do not walk in here as an arrogant warrior thinking that ground where you walk is owned by you because you are in for a mighty slap in the face by the very Demons who walk this place. You will learn what it is like to dance with a Tanar'ri and Lea'liyl, Demons of this place and if you don't find them, they will certainly find you and when they do, best you be ready with everything you've got because once they fix their gaze on you or a member of your party, they will stop at nothing until they are dead.

A Helping Hand
A Helping Hand

     Casting Bless, Chant, Protection from Evil, Defensive Harmony, Resist Fear, Protection from Fire, Barkskin, Free Action, Chaotic Commands, Magic Resistance are all excellent spells to be cast on members of the party or even one of your main fighters who will be able to go toe to toe with either the Tanar'ri or Lea'liyl. Added potions of Extra Healing, Oil of Speed, Potion of Defense and Fire Giant Strength will make your fighter a force to be reckoned with. Add some back up in your hunt and your one fighter could be the hero of this plane. The Staff of Fire +2 that summons Fire Elementals is good to use here because the creatures found on this plane use fire based attacks and you can send your Fire Elementals to battle the minor beasts, Imps, Salamanders, Fire Mephits and Maurezhi because the Fire Elementals are resistant to those fire attacks.

A Last Search Effort
A Last Search Effort

      I had the rest of my party members protected by radius spells and were backup if my main fighter happened to need it. With proper planning on both defensive and offensive spells poured onto your strongest member, you should have no problem taking the demons down. One main reason you may want to go one on one is because the Tanar'ri or Lea'liyl may concentrate its attack on other party members, and as soon as one of them is held in position by its stare, the demon will do nothing else but make its way to that character and attack them until it is dead, then move on to the next. Having Free Action and Chaotic Commands flowing around your main fighter, they will be immune to this tactic and all you have to worry about is keeping an eye out on their health, quaff a few Potions of Extra Healing and watch the foul beasts perish.

     I had a lot of fun here, once I got myself all geared up and ready to go, I summoned three Fire Elementals, drank a Potion of Defense which lowers your AC base to 0 and after adding the rest of the magical items I was already wearing, plus the spells casted on me before leaving, gave me an AC of -10. Following the Potion of Defense, I quickly drank a Potion of Fire Giant Strength to boost my 19 strength to 22, then rubbed an Oil of Speed flask on my skin to haste myself. Called to the Fire Elementals and the rest is history.

     There are three Demons here, two Tanar'ri and one Lea'liyl which I suggest you kill if you're having fun hunting them, which I was. Grab one or all three DEMON HEARTS and return to the inside of the Planar Sphere.

Planar Sphere - The Demonic Plane - A Place of Hell | Area Statistics

  • Tanar'ri [10,000xp/each]
  • Lea'Liyl [16,000xp]
  • Imp [1,400xp/each]
  • Salamander [2,000xp/each]
  • Fire Mephits [420xp/each]
  • Maurezhi [6,000xp/each]
  • DEMON'S HEART
  • 1 exit


The Planar Sphere  -  All Quests

     This is a full list of all Quests found within The Planar Sphere.

FINDING THE PLANAR KEY

Finding the PLANAR KEY is done by searching the contents found in the Golem Guardian room.

Acquiring this key will allow you passage into the Welcome Room.

STARTING THE FURNACES

The three furnaces found in the Furnace Room need to be activated so you can give power to the obsidian sphere in the Obsidian Sphere room. To activate each furnace, you need to find three pieces of COAL and toss each one into each furnace.

The location of some COAL is listed below.

Located in the Golem Guardian room.

Located on a halfling in the Halfling Havoc room.

Located in the Golem Experiment room.

Located in the Clock Room.

FINISHING THE INCOMPLETE GOLEM

It would seem parts of an incomplete Golem found in the Golem Experiment Room can be located through out the Planar Sphere. Putting this Golem back together would be a good idea if you wanted to get deeper into the Planar Sphere. The locations of each missing part are listed below.

GOLEM ARM can be found in Golem Guardian room on Level One.

GOLEM HEAD can be found in the Clock Room on Level One.

Putting the Golem together will give you entry into the Obsidian Sphere Room and give you 23,500xp.

FINDING THE DEMON HEART

The Planar Sphere has to be returned to the Material Plane if you have any hopes of continuing your adventure in Athkatla. You will have to travel to the Demonic Plane to find, kill a Demon and take the DEMON HEART back to the Power Core.

Accepting to find the DEMON HEART for Lavok will give you 28,750xp and getting the power back on to the Planar Sphere will earn you 45,000xp.

Bringing Lavok outside to see the sun before he passes away will gain each member in the party an additional 45,000xp.


Planar Sphere  -  All Items

     This is a full list of all Magical Items found within the Planar Sphere. Their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • 40 Bullets +2
  • 40 Bullets +1
  • 40 Bolts +2
  • 40 Bolts of Lightning
  • 40 Arrows +2
  • 16 Bolts of Biting
  • 6 Paralytic Bolts
  • 40 Darts of Wounding
  • 30 Arrows of Piercing
  • 40 Ice Arrows
  • 60 Darts +1
  • 120 Fire Arrows
  • 10 Potions of Extra Healing
  • Ring of the Ram
  • Leather Armor +2 "Protection of the Second"
  • Ninja-To +1
  • Battle Axe +2
  • Helm of Defense
  • Large Shield +1, +4 vs Missiles
  • Staff of Fire +2
  • Ring of Danger Sense
  • Quarter Staff +1
  • Stiletto of Demarchess Dagger +2
  • Cloak of Protection +1
  • Composite Long Bow "Ripper" +2
  • Gauntlets of Ogre Power
  • Sling +2
  • Emotion Spell [Wizard]
  • Polymorph Self Spell [Wizard]
  • Spirit Armor Spell [Wizard]
  • Globe of Invulnerability Spell [Wizard]
  • Otiluke's Resilient Sphere Spell [Wizard]
  • Conjure Lesser Air Elemental Spell [Wizard]
  • Minor Spell Turning Spell [Wizard]
  • Spell Thrust Spell [Wizard]
  • Breach Spell [Wizard]
  • Polymorph Other Spell [Wizard]
  • Haste Spell [Wizard]
  • Warding Whip Spell [Wizard]


Planar Sphere  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of the Planar Sphere, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Lots of Golems
  • Lots of Halflings
  • Some Lizard Men
  • Some Salamanders
  • Some Mephits
  • A few Fire Elementals
  • 1x Elder Orb
  • 1x Lea'liyl Demon
  • 2x Tanar'ri Demon
  • 1x Efreeti
  • 1x Tolgerias
  • 1x Mage Assistant


Dungeon Master Notes

Getting to the Planar Sphere was an adventure in itself, as you first had to go through Umar Hills to acquire the quest, either with Valygar alive or dead. I enjoyed the fact you could do it either way and still gain entrance, which leaves more variety in one's gaming session. The journey itself was short, quick and had a great closing chapter, as you had to go out and defeat a powerful Demon, who is a good challenge to anyone still building up their levels. The history and feel of Valygar's family line was felt as Valygar added more depth to the story in general.


Party Advancement

01 Grub Barbarian Half Orc
02 Minsc Ranger Human
03 Korgan [Berserker] Dwarf
04 Aerie Cleric/Mage Avariel
05 Nalia Mage/Thief Human
06 Valygar [Stalker] Human

Once I completed the Planar Sphere, Valygar asked if he could remain in my party and during the adventure, I was very impressed with him and his overall attitude towards adventure and the party. Valygar is now a full member of my party.

Nalia was arrested right after I completed this, and it is a timed event that happens randomly in the area you are in and happens after you've completed De'Arnise Hold. Back down to five members of my party, I was off to pick up Jaheira and see what her quest about The Harpers was all about. Nalia can wait for the time being, but as my adventure continues, my party tweaking is starting to get very, very tight and someone is going to have to go soon enough. I still haven't come to the choice as to who that will be.


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