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Baldur's Gate II Solution by Sylvus Moonbow

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Getting Here:  Simply take a walk here from any other district within Athkatla.

     "Ah, 'tis my home, the district I have lived in since I was a child. Born on the streets I was, which is why I know so much about Athkatla and it's a good thing you let me be your guide" Torn Vien says.

     "You will find many shady characters in the Slums District my friend, those you may think you can trust will be the ones who will turn their blade on you the first chance they get, so tread lightly and be on your guard regardless of who you are speaking with.

     Folks say the Slums District smells of poverty, slavery and theft which I cannot deny but between all the killings, sales of slaves and theft of goods the Slums District is a great source of underground information and with the right guide, like myself, you will find the Slums District has more good to offer you than bad.

     We'll start by exploring this street and I'll take you to all the notable places found here" says Torn Vien as he dashes ahead.

The Slums District  |  Map | All Quests | All Items | All Monsters
Shops
Nightly Goods  Bernard's Gifts  Arledrians Black Market Goods
Taverns
Houses
Temples
The People


The Slums District  -  Shops

     "There ain't much to choose from, but if you wait around long enough for the sun to begin to settle in the west, some of my good pals will come out for the night. Their goods may not be as wide in variety as say those in the The Slums District, but those goods you do come across will be very useful indeed!"

Item Prices:

  • These are based on a party with a Reputation of (10) and may vary for each individual.


The Slums District  -  Shops  -  Nightly Goods

Nightly Goods
Nightly Goods

     The Nightly Goods may not be the best deal in Athkatla in terms of items being sold, but for an Assassin it is a worth while wait for the sun to dip over the western horizon for this storekeep has an excellent supply of poisoned throwing daggers, as well as other smaller items for sale.

     These shady items, obviously stolen and brought through the black market are worth a look for other members of the party too.

ITEMS OF INTEREST COST
Poisoned Throwing Daggers [40] 2gp
Sling +2 1,102gp
Heavy Crossbow +1 4,410gp
Arrows of Fire [40] 882gp
Studded Leather Armor +2 6,615gp
Potion of Healing [11] 110gp

The Slums District  -  Nightly Goods  |  Shop Statistics...

  • Shopkeeper
  • No available quests
  • All items listed above


The Slums District  -  Shops  -  Bernard's Gifts

Bernard's Gifts
Bernard's Gifts

     Bernard can be found within The Copper Coronet at the back end of the tavern, minding his own business and doing his best to run his own shop of goods that you can purchase items from. There is a wide variety of merchandise that you'll find yourself going over and what he has for sale is worth the look.

     Bernard's most worth while investments for the party would be the Long Sword known as "The Blade of Roses" +3 and the Battle Axe "Azuredge" +3, excellent weapons to equip those in your party with early on in the game. Saving gold for them though would be your own set back.

ITEMS OF INTEREST COST
Small Shield +1 1,850gp
Dagger +1 225gp
Long Sword +1 1,062gp
Short Sword +1 680gp
Long Sword "Blade of Roses" +3 5,950gp
Mayler's Arm +2 2,975gp
The Sleeper +2 2,975gp
Light Crossbow of Speed 5,100gp
Sling of the Seeking +2 1,530gp
Battle Axe "Azuredge" +3 2,975gp
Sword of Flame +1 4,307gp
Potion of Heroism 680gp
Potion of Healing 63gp
Potion of Regeneration 865gp
Potion of Infravision 85gp
Potion of Strength 297gp
Protection from Normal Missiles Scroll 1,297gp
Grease Spell [Wizard] 85gp
Armor Spell [Wizard] 85gp
Burning Hands Spell [Wizard] 85gp
Charm Person Spell [Wizard] 85gp
Color Spray Spell [Wizard] 85gp
Blindness Spell [Wizard] 85gp
Chill Touch Spell [Wizard] 85gp
Chromatic Orb Spell [Wizard] 85gp
Larloch's Minor Drain Spell [Wizard] 85gp
Blur Spell [Wizard] 170gp
Detect Evil Spell [Wizard] 170gp
Strength Spell [Wizard] 170gp
Web Spell [Wizard] 170gp
Agannazar's Scorcher Spell [Wizard] 170gp
Ghoul Touch Spell [Wizard] 170gp
Vocalize Spell [Wizard] 225gp
Slow Spell [Wizard] 225gp
Skull Trap Spell [Wizard] 225gp
Vampiric Touch Spell [Wizard] 225gp
Dire Charm Spell [Wizard] 225gp
Ghost Armor Spell [Wizard] 225gp
Incendiary Cloud Spell [Wizard] 4,250gp
Summon Fiend 4,250gp
Simulacrum Spell [Wizard] 4,250gp
Summon Efreet Spell [Wizard] 2,550gp
Spell Sequencer Spell [Wizard] 2,550gp
Prismatic Spray Spell [Wizard] 2,550gp
Spell Turning Spell [Wizard] 2,550gp
Cacofiend Spell [Wizard] 2,550gp
Chain Lightning Spell [Wizard] 1,700gp
Restoration Spell [Wizard] 637gp

The Slums District  -  Bernard's Gifts  |  Shop Statistics...

  • Bernard
  • No available quests
  • All items listed above


The Slums District  -  Shops  -  Arledrians Black Market Goods

Arledrians Black Market Goods
Arledrians Black Market Goods

     Hidden on the second floor of Gaelan Bayle's Home is where Areledrian and his black market goods can be found and purchased if you have the coin to spare. There are a few items here worth taking note of, so take a look and decide which one best suits your current party.

Worry not if you do not have the coin to purchase anything yet for you can always return.

Word.
.
.
I'm trying to space this out with dots and I didn't realize the graphic was so bloody big! Gawd damn it already!

ITEMS OF INTEREST COST
Arrows +2 [40] 532gp
Arrows of Piercing [40] 2,660gp
Acid Arrows [40] 1,064gp
Bolt of Biting [40] 3,990gp
Bolt of Lightning [40] 1,596gp
Bullet +2 [40] 798gp
Amulet of Protection +1 3,990gp
Wand of Frost 851gp
Oil of Speed 665gp
Potion of Agility 399gp
Antidote 133gp
Potion of Absorption 798gp
Potion of Extra Healing 598gp
Potion of Perception 465gp
Potion of Master Thievery 532gp
Potion of Fire Strength 1,330gp
Protection from Electricity Scroll 997gp
Improved Invisibility Spell [Wizard] 665gp
Non Detection Spell [Wizard] 399gp
Chain Mail +1 2,128gp
Splint Mail +1 2,660gp
Medium Shield +1 1,995gp
Quarterstaff +1 695gp
Short Sword +1 1,064gp
Scimitar +1 1,330gp
Katana +1 1,330gp
Two Handed Sword +1 1,197gp
Spear +1 1,330gp
Flail +1 2,660gp
Mace +1 1,995gp
Morning Star +1 2,394gp
Heavy Crossbow +1 3,990gp
Light Crossbow +1 3,325gp
Composite Long Bow +1 3,325gp
Long Bow +1 2,128gp
Short Bow +1 465gp
Sling +1 133gp
Battle Axe +1 1,995gp
Dagger +1 399gp
Halberd +1 2,660gp
Dart +1 [10] 399gp
Poisoned Throwing Dagger 1gp
Restoration Scroll 997gp
Gem Bag 266gp
Glasses of Identification 2,660gp
Traveler's Robe 798gp

The Slums District  -  Bernard's Gifts  |  Shop Statistics...

  • Arledrian
  • No available quests
  • All items listed above


The Slums District  |  Map | All Quests | All Items | All Monsters
Shops
Taverns
The Copper Coronet  The Copper Coronet Sewers
Houses
Temples
The People


The Slums District  -  Taverns  -  The Copper Coronet

Outside of The Copper Coronet
Outside of The Copper Coronet

     A bustling, smoke filled tavern will greet the entire party as they step through either the front door or the door that leads to the back end of The Copper Coronet and the smell of roasting meat over the pit fires will hit your noses welcoming you inside. Laughter and loud discussions also make the atmosphere here and you'll want to find yourself a table to sit at so you can explore and meet those who can also be found in here.

     Companions and close friendships can be made while you are here, that being Anomen, Korgan and Nalia who each would be happy to join your current party and take you on a journey for adventure, fortune and fame. Now each companion will take you in a different direction, each of their own quests enjoyable and worth looking in to, so if you only have room for one of them, don't worry because you can always return later on and speak to them when you're good and ready.

Front end of The Copper Coronet
Front end of The Copper Coronet

     A few things that might take your interest while you're enjoying your ale and mead would be the fighting pit found within the common room and not that of what the slavers battle in for their very lives, which I will get to shortly. Now what Jaheira warned you of, if you have her in your party, is very true as darker characters make this their hangout so be prepared for any trouble. If you're not careful with your own tongue, you may very well find yourself in the common room fighting pit with Amalas, who will challenge you to a duel and Surly will be more than happy to set this up, making bets and collecting his coin from the patrons who bet for and against you. This battle of course, is not something you should concern yourself and is a great confident booster for those who go in to face Amalas, just go easy on their friends when you walk past with a bragging smile.

     If you happen to have Mazzy in your party, you will be insulted by Gorf in front of The Copper Coronet but she ignores him. That is, until he attacks someone in the street which makes Mazzy go crazy on him and challenges Gorf a duel in these very pits. Very well, off they shall go! In the pit, Mazzy looks very cute in her red flannel underwear and a short sword while Gorf is looking her down with a smile of evil. Smite this foul evil and be on your way.

Thanks to Erran for this info!

Back end of The Copper Coronet
Back end of The Copper Coronet

     Of course, once you've dipped your blade through Amalas and have your own blood boiling, perhaps taking a relaxing time with a lovely female or male would suit your fancy, which can be given to you upstairs in the privacy rooms if one so wishes. Garoll, who can be found sitting around one of the tables at the back end of The Copper Coronet, will be more than happy to discuss the entertainment one can find for a mere 5gp, directing you to Lehtinan who runs the establishment.

     Lehtinan, once you've gone over to speak with him about the shady shady things that go down within The Copper Coronet, will give you personal permission to explore the privacy rooms up above, or enjoy the slaver fighting pits, where nobles and other customers go to watch foul beasts battle slaves against their own will. Exploring your own personal desires, be it sexual pleasure or a blood bath of dying slavers is your choice, either one or the other or perhaps both.

Privacy rooms of The Copper Coronet
Privacy rooms of The Copper Coronet

     So you're looking for a little night cap are you? Well, you've definitely come to the right place, climbing the wooden stairs to these warm and welcoming privacy rooms, where a trick or two can be turned into your personal favour and enjoyment. Speak with Madame Min, she can be found standing near the privacy rooms which beds are shaped in the form of hearts. Now how romantic can that be? Madame Min will offer Jenthan if you are playing a female character and Cominda if you are playing a male character, the cost being 50gp for the evening with either of those offered to you.

Slaver Pits of The Copper Coronet
Slaver Pits of The Copper Coronet

     The Slaver Fighter Pits on the other hand aren't as personal, or at least not for you, as slaves are brought out into one of three pits to face the caged beasts that are let out into the same pit. Here you will watch and either be disgusted or enjoy the blood bath that will follow as unequipped slavers will run around calling for help while they are ripped to pieces. Watching this may interest you to find out exactly where the slavers are being kept for if you are warm of heart, setting them free will not only get you some experience, but also start a chain of events that will stop these barbaric battles and open your eyes to the underground network of slave trading within Athkatla.

     Now I'm not sure about you, but no one deserves to be made a slave, be it a good aligned character or an evil aligned person for all one wants is their own freedom, which basically puts all slaves on the same level and exploring the deeper parts of The Copper Coronet with your party would benefit everyone.

The Forbidden Hallway
The Forbidden Hallway

     Getting to The Slaver Pens can be done by simply taking a stroll down The Forbidden Hallway, which none of the guards who will be encountered in the The Slaver Pens won't be too happy to see you so you will have to battle your way through them once you arrive there. Now while you're walking down the hallway, it is best you keep your eye on the left hand wall, for it is here two secret doors reside, one to a more lavished, pillow filled room where two nobles can be found. The second is a little more interesting than the first, for it leads to the sewers found underneath The Copper Coronet and exploring these after you've finished up with The Copper Coronet would be something to make a mental note of.

The Slaver Pens
The Slaver Pens

     You will be immediately questioned and then eventually attacked by the slaver guards who work back here to keep people like you, those who enjoy to sniff around where they are not welcomed, out of here. Draw your blade and keep your eye on any guards who are letting arrows fly in your direction because they could prove to be deadly at such an early point of your adventure. It would be best, once you have fouled the slaver guards, to speak with Hendak, a slave found in one of the cells who will ask of you to free the slaves, but to do that you will need to locate and of course slay, the beastmaster who is holding the BEASTMASTER KEY which will unlock each cell. You'll want to make your way around and through the Slaver Pits to where the beastmaster keeps all his pets and meet him.

The Beastmaster Cells
The Beastmaster Cells

     You will most definitely want to give yourself enough room to fall back once you have met the beastmaster because all those locked cells you currently see will soon be opened when the beastmaster attacks the party, knowing his duty, he isn't about to just hand over the BEASTMASTER KEY like a good man would. No, he's going to attack you with everything he has and that includes all the beasts he has collected during this time within The Copper Coronet which includes a Grizzly Bear, a Mutated Gibberling, a Panther, a Black Bear, a Leopard and a Minotaur along with The Beastmaster and his pet cat Tabitha. This could prove to be a difficult fight if you find yourself in the middle of these cages, surrounded with no route of escape, could soon find yourself a slave too or even worse, dead at the laughing beastmaster's bloody boots.

     Battle hard for the slaves that are being held against their will, get the BEASTMASTER KEY and free the slaves, most importantly Hendak, who you will learn is the real owner of The Copper Coronet and he is just furious that his establishment has been turned into an entertainment joint for slaves to be butchered and slain for gold. Follow Hendak, who will make his way through The Copper Coronet and help the revolting slaves battle the guards who will dot the place, giving them a route to escape and enjoy the show Hendak puts on for you, as his blades rip through Lehtinan as he takes control of The Copper Coronet once again.

     Speak with Hendak once the battle is over, so he may thank you for freeing him and the rest of the slaves, but he will also speak of a place where other younger slaves are being kept, children held against their will away from their families. Hendak believes this place can be gotten to by visiting the dry docked boat just across the way, on the east side of The Slums District, but also mumbles that the sewers could lead to this location as well. Those sewers are the very sewers you found the entrance to on your way to freeing the captured slaves, so once you've rested, healed and memorized any needed spells, I think it's about time you ready your blade and help free these children Hendak spoke of.

     Before heading out and on to other matters you may have at hand, show Hendak your support and purchase some ale from his selection as the prices are very reasonable and ale after such a task always goes down nice and easy.

DRINKS COST ROOMS COST
Amnish Ale 1gp Peasant 1gp
Bitter Black Ale 8gp Merchant 6gp
Golden Sands 4gp
Shadow Dark Ale 1gp
Suz Ale 7gp

The Slums District  -  The Copper Coronet  |  Tavern Statistics...

  • NPC Nalia who will join your party
  • NPC Anomen who will join your party
  • NPC Korgan who will join your party
  • Lehtinan [Notable Information Learned]
  • Madam Nin
  • Priss
  • Rumar
  • Virah
  • 2 Peasants
  • Zaviera
  • Yarin
  • Llynis
  • Copper Coronet Guards
  • Bouncers
  • 2 Tavern Patrons
  • 4 Noblemen
  • 2 Ruffians
  • Amalas
  • Surly
  • Boy
  • Tiana
  • Garoll
  • Tavern Drunk
  • 2 Commoners
  • Unger Hilldark
  • Salvanas
  • Bernard
  • Frankie
  • Announcer
  • Sleeping Dwarf
  • Amalas [1,800xp]
  • Copper Coronet Guards [14xp]
  • Lehtinan [48,750xp] * Upon Quest completion
  • Grizzly Bear [1,150xp]
  • Mutated Gibberling [14xp]
  • Tabitha [650xp]
  • Panther [420xp]
  • Black Bear [200xp]
  • Leopard [270xp]
  • Minotaur [3,000xp]
  • BeastMaster [2,000xp]
  • Gorf [5,000xp]
  • 2x Potion of Extra Healing
  • Potion of Invisibility
  • Potion of Agility
  • Potion of Insight
  • Gloves of Pick Pocketing
  • Bastard Sword +1, +3 vs Shapeshifters
  • Short Bow "Tuigan" +1
  • Melf's Acid Arrow Spell [Wizard]
  • Charm Person Spell [Wizard]
  • Grease Spell [Wizard]
  • Death Fog Spell [Wizard]
  • Summon Nishruu Spell [Wizard]
  • Identify Spell [Wizard]
  • Stone to Flesh Scroll
  • Protection from Electricity Scroll
  • BEASTMASTER KEY
  • LITTLE BEAR
  • Quest from Hendak to get the BEASTMASTER KEY
  • Quest from Hendak to free the slaves from the Slavers Stockade House
  • Quest from Lord Jierdan to journey to Windspear Hills
  • Quest from Nalia to help with De'Arnise Hold
  • Quest from Korgan to help recover the BOOK OF KAZA from the Graveyard District
  • Quest from Anomen to help with the Noble Order of the Radiant Heart
  • 3 exits/2 floors


The Slums District  -  The Copper Coronet  -  Sewers

     Found underneath The Copper Coronet, these small twisting passages of sewers will not only lead you through human waste and rat infested tunnels, but also to the younger slaves that Hendak spoke of. Your journey while down here will consist of facing Hobgoblins, Kobolds and other single creatures that make the sewers their home.

Exploring the sewers
Exploring the sewers

     Besides getting your boots covered in filth, a more interesting exploration will tickle your fancy for beneath the city streets there lays an old, forgotten and hidden item, a two-handed sword to be exact which is very well worth your time and effort in finding. Its comical nature when it's being held makes for good laughs but also is an excellent weapon when held in the hands of someone who is very proficient with a two-handed sword.

     While you are exploring the sewers and making your way to free the younger slaves, take the time to figure out the puzzle that will unlock the secret of the two-handed sword and get it in your grasp and I will get to each part of the puzzle in a moment and help you attain this weapon but first, the sewers themselves.

Checking around the corners
Checking around the corners

     Traps also riddle the sewers here and you will want to walk carefully and keep an eye out for anything out of the ordinary that could be a trigger for the sewers are protected well from people like you snooping around. Now I didn't have a thief when I was down here and although I survived the perils I came across, having a thief would have made things so much easier on myself. Eventually, I had to return to The Copper Coronet and pick up Yoshimo just so he could disarm a few traps that I couldn't get past without taking a lot of damage.

     The areas found in the sewers are small and quick to pass through, one of the reasons I have not gone into full detail in the rooms descriptions and item notes, rather all will be found at the end of this section placed all together. Most people mention that the sewers is the place to come for the "talking sword" rather than it is the route you can take to help free the younger slaves because we all know a sword that can talk is much more important than freeing children! Well, you'd think gamers would think like this, but alas, many don't give a damn so on that note, let me point you in the direction to attaining this awesome weapon.

Otyugh's Sewage Room
Otyugh's Sewage Room

     Lurking your way into this smelly, slime infested circular room will introduce you to a very large and hungry Otyugh whose tentacles will lash out towards the party in hopes of wrapping around one or more members to take a bite on. Of course, you're going to slice through his long tentacles and put your blade through its stomach to end its hunger once and for all! Also keep a sharp eye out for the Mustard Jelly, in fact there are two of them who will slowly slide towards you. Once the Otyugh and both Mustard Jelly's have been slain, do search this place for you will come across an OLD SHIVERING HAND, one of the four items required to solve the puzzle later on in your explorations.

The Lover's Ring
The Lover's Ring

     Next in your journey and after battling through some Hobgoblins to get here, will you come across this room where a skeleton of a human hangs on one of the walls. Water drips onto the skull and around its now empty eye sockets giving the illusion that the skeleton is actually crying. Search the skeleton slowly as not to disturb it and grab THE LOVER'S RING, another one of the four items required to solve the puzzle for the two-handed sword which will only ultimately help you in saving the younger slaves, the main reason as to why you are down here, or at least I hope you are.

Kobold Defense
Kobold Defense

     This passage finally comes to a dead end but one that is occupied by a good number of Kobolds, a Kobold Commando and a Kobold Shaman, all will attack the party in full force, their fire arrows soaring through the tunnels to their targets. Weave your hands to cast your spells, draw your blade and let loose on your bows and take them all down, which you definitely want to do for you'll want to get your hands on THE SHAMAN'S STAFF, one of the four items that you can find which will only help you when you come face to face with the puzzle.

Quallo and his blood brother
Quallo and his blood brother

     The last in searching for the items needed for the puzzle can be found in this room, but watch how you get here for going down one passage will get you assaulted by many Hobgoblins while the other a very foul and deadly trap that can harm the entire party if one is not careful where they step.

     Quallo will greet you here, a slim man who has made this room and the sewers his home, his blood brother and friend turned into a Carrion Crawler long ago and Quallo has not been the same since. The last and final item for solving the puzzle can be found here and it also took me a while to figure out exactly where it was located and what I had to do to get my hands on it. It is a great brain teaser, for it was something that I never thought of until I retraced my steps a second time. Think well, for I shall not spoil it for anyone due to the fact it was such a great devilish location for the last item needed. Good luck in your search for THE BLOOD that is needed.

A strange puzzle...
A strange puzzle...

     This oddly looking room, which looks like four waterslides next to each other, perhaps making you wonder when someone will come flying out in their bathing suits. Alright, maybe not that odd, but odd enough that there is something more to each pipe. Engraved on each one is a short riddle and with each riddle there is an item to go along with each answer and placing these items in the correct order will reward you with "Lilarcor" the Two-handed Sword +3, one awesome weapon!

     Not only is the damage 3d6 normally, but also supports a +3 THAC0 and will connect to any foul beast that needs a +3 or better weapon to deal damage. Thought that was it? Well, this sword is intelligent, meaning you will soon find that it speaks and you can have a conversation with it and in the hands of Minsc, who is proficient with Two-handed Swords, this is a match made in heaven! Minsc sits around and talks to a hamster and loves to fight. "Lilarcor" loves to slice and dice. Unless your own character is proficient with two-handed swords, I suggest no other but Minsc use this ever deadly weapon.

     The list below tells you where each item for each pipe can be found and what they are:

OLD SHIVERING HAND is used on the 3rd pipe and is 1st in the order.

THE LOVER'S RING is used on the 1st pipe and is 2nd in the order.

THE BLOOD is used on the 2nd pipe and is 3rd in the order.

THE SHAMAN'S STAFF is used on the 4th pipe and is 4th in the order.

     Not placing these items in the proper order will have some dire consequences, so don't slip up!

Myconid Mystery?!
Myconid Mystery?!

     I always wondered where a place like this can be found in Athkatla without being disturbed as it was. Am I the only one who feels this area is out of place, with its Myconids, bushes, trees and green grass? This location is gotten to by heading up the flight of stairs just a short ways away from where the hanging skeleton and THE LOVER'S RING was found. Bothering to climb these stairs is only worth the experience gained from slaying the Myconids that will be found here, otherwise your best bet would be to continue exploring the sewers.

     The other set of stairs found here will lead you to the Slaver Stockade House.

The Slums District  -  The Sewers  |  Area Statistics...

  • Quallo [Notable Information Learned]
  • Hobgoblin Captain [420xp]
  • Hobgoblin Elite [34xp]
  • Hobgoblin Shaman [94xp]
  • Hobgoblin Warrior [34xp/each]
  • Hobgoblin Archers [34xp/each]
  • Mustard Jelly [2,000xp/each]
  • Kobolds [6xp/each]
  • Kobold Commando [34xp]
  • Kobold Shaman [150xp]
  • Carrion Crawler [974xp]
  • Otyugh [5,000xp]
  • Myconid [420xp/each]
  • 20 Arrows +1
  • Potion of Agility
  • 4x Potion of Healing
  • 4 Fire Arrows *
  • Two-Handed Sword "Lilarcor" +3
  • OLD SHIVERING HAND
  • THE LOVER'S RING
  • THE BLOOD
  • THE SHAMAN'S STAFF
  • Quest to solve the puzzle for the Two-Handed Sword "Lilarcor" +3
  • * Arrows of Fire vary depending on how many the Kobolds shot at the party *
  • 3 exits


The Slums District  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Houses
Gaelan Bayle's Home  The Jansen Home  Borinall's House
Temples
Slaver Stockade House  Derelict Home
The People

The Slums District  -  Houses  -  Gaelan Bayle's Home

Outside of Gaelan Bayle's House
Outside of Gaelan Bayle's House
First floor of Gaelan Bayle's Home
First floor of Gaelan Bayle's Home

     'tis here you will eventually make your way to when you come to The Slums District as an individual by the name of Gaelan Bayle will introduce himself to the party, knowing some information of where Imoen is being held. His offer of course comes from The Shadow Thieves and for 20,000gp the location of your companion can be learned. Now this may seem like a very steep price, even I had my eyes pop out at the thought of trying to save so much gold, but soon enough you'll realize that Baldur's Gate 2: Shadows of Amn is much like your sick Dungeon Master's Monty Haul game and getting this amount won't take long at all. I'm not trying to take away your own enjoyment of the game, simply making a point from a Dungeon Master's point of view.

     Anyhow, the choice of course is yours and Gaelan Bayle will even point you in the direction of where to find some work so you can start saving this large amount while his nephew Brus will also give you a helping hand with information as well as show you the way to The Copper Coronet.

Second floor of Gaelan Bayle's Home
Second floor of Gaelan Bayle's Home

     Above, you will meet Arledrian who also works for The Shadow Thieves and as a sign of their loyalty in helping you find Imoen, their offer to look through their goods should be taken up on. Arledrian sells some good equipment which can help you start off and get your adventure moving and for a full list of his items, refer to the Shops portion of The Slums District. Be careful too, for sticky fingers may get you a little burnt so remember, items you don't hold aren't yours so be ready to pay the price if you think otherwise.

Grub no like eye spy games! Grub bash you head in!

The Slums District  -  Gaelan Bayle's House  |  House Statistics...

  • Gaelan Bayle [Notable Information Learned]
  • Arledrian
  • Quest from Gaelan Bayle to help find Imoen
  • Wand of Magic Missiles
  • 10 Darts +1


The Slums District  -  Houses  -  The Jansen Home

Outside The Jansen Home
Outside The Jansen Home
First floor of the Jansen Home
First floor of the Jansen Home

     Could those be turnips you smell the closer you get to this building where Kaylie Jansen can be found standing around? In fact, they are as the entire Jansen family has a business in selling turnips and they'll stop at nothing to describe them and show you how useful they are in any situation.

     Inside, the smell will become stronger as patches of turnips can be found growing everywhere, the entire rooms covered in green plants and grass, a Druid's delight no doubt. Unfortunately, if you're looking for Jan Jansen he can't be found here as he is busy pushing his turnip sales in The Government District but feel free to look around and get to know the family.

Basement of The Jansen Home
Basement of The Jansen Home
Top floor of the Jansen Home
Top floor of the Jansen Home

The Slums District  -  The Jansen's Home  |  House Statistics...

  • Tat
  • Tot
  • Ma Jansen
  • Uncle Gerhardt
  • No available quests
  • Potion of Freedom
  • Color Spray Spell [Wizard]
  • Elixir of Health
  • Antidote
  • Potion of Extra Healing


The Slums District  -  Houses  -  Borinall's House

Outside Borinall's House
Outside Borinall's House
Inside Borinall's House
Inside Borinall's House

     The door to this house is locked and will have to be picked by a good lock picking thief or with a knock spell cast by a wizard and once inside, you'll come to find that the occupants of this home are nowhere to be found at the moment. Searching the house is your choice.

     The only time the occupant, Borinall will be home is if you are looking for the DAWN RING and he will be here with some of his mugger scum. During your conversation, do not tell him you are a Priest of Talos if you are not one for the God will strike you down with a lightning bolt before the battle begins. Simply take back the DAWN RING by force and return to The Temple of Lathander for your reward.

The Slums District  -  Borinall's House  |  House Statistics...

  • Borinall [100xp]
  • Muggers [1,000xp/each]

  • War Hammer +1
  • DAWN RING


The Slums District  -  Houses  -  Slavers Stockade House

Outside the Slaver's Stockade House
Outside the Slaver Stockade House

     The dry docked ship found on the east side of The Slums District is the place where many slaves are moved in and out of The Slums District to their owners or new locations for trade. Gaining entry of course will have to be done by trudging through the muck in the sewers, found beneath The Copper Coronet which will lead you to one of the back rooms of this dry docked ship.

      The Slaver Guard who makes his stand at the door will bar your entry if you attempt to enter through the front door, which is also locked. I do suggest you make your way through the sewers under The Copper Coronet due to the experience you will gain going through the slim covered passages.

Captain Haegan's Quarters
Captain Haegan's Quarters

     It is Captain Haegan's Quarters that lead to the sewers found beneath The Copper Coronet and also where you will make your way up to if you are coming from the sewers and he won't be very happy to see you after you set free Hendak and had his partner Lehtinan killed. For your meddling, prepare to go to battle with Captain Haegan and his men as well as those loyal to him from the Temple of Cyric!

     Stagger your troops around the area to keep from being pelted by the Slaver Guards who will launch their arrows towards your general direction and also make sure you get to the priest of Cyric as soon as you can in hopes to spoil his spells. A few held and charmed members of the party won't do you much good and things can quickly turn into their favour, so act quickly!

     Once these pests have been taken care of, search the room and also keep an eye out for any wooden boards that seem to be an inch or so higher than the rest of the ground, you don't want to walk yourself into a trap only to be killed after the battle.

     With your own confidence raised and Captain Haegan disposed of, move on to explore the rest of the building and help free the younger slaves that can be found within by using HAEGAN'S KEY that can be found on his corpse once he has been taken care of.

The Troll Pit
The Troll Pit

     With HAEGAN'S KEY in your grasp, you will be able to now unlock the Slaver Cells as well as the Troll Pit, which is holding two very nasty and hungry Trolls, who were just about to feast on the young girl hiding in the corner and because of you, this girl may have another chance at life, that is if the Trolls don't eat you first! Launch everything you have at them until they drop and remember, as their bodies spasm on the wooden floor, finish them off with either fire or acid so they don't come back to attack you while you're helping the young girl.

     Frightened and alone this girl is, so find it in your heart to part with 100gp so to get her on her way to safety and her tale of the brave warriors who freed her from her cage will gain the party a reputation point as well as experience, which is fully covered under the Quests portion of The Slums District.

Slaver Cells
Slaver Cells
Slaver Cells
Slaver Cells

     Now on your way forward, don't forget to unlock the slave cells, where the younger children slaves are being held and HAEGAN'S KEY will do the job nicely here to set them free and then be on your way to the storage room but be ready for there are a few battles you will be fighting once you get there.

Back Storage Room
Back Storage Room

     Watch your step as you walk in here as there is a very nasty trap that could get you into some serious trouble if the Yuan-Ti from the Cabin Room is alerted or the Slaver Guards and Slaver Wizards in the Eating Room as the trap spans out the entrance from the hallway you'll be coming from.

     Now, if you're quick enough you can make it out of the room just as the trap is sprung and timing this action with say, the Yuan-Ti or the Slaver Guards and Wizards on your tail, you could seriously do some damage to them instead. I used this tactic to take care of the Slaver Wizards, who were only going to annoy my party if they were able to cast their spells. So, rather than disarm the trap right away, I rubbed an Oil of Speed on my Half-Orc Barbarian Grub, ran into the room, made fun of them and darted back out. Immediately I was attacked and they got up from the tables they were sitting at and engaged their chase.

     Just as they came through the door into the storage room, I darted over the trap and back down the hallway towards the slaver cells, triggering the trap and having it spray them all. Those that fail their saving throw should be dropped to sleep or blinded by the color spray trap and those that make their save only ran into my front line of fighters and own spell casters. Those who are sleeping, are easily killed and are no threat to you, while those who saved and are blinded receive a -4 to their own attack rolls, making hitting you even tougher and their own dexterity bonuses don't apply as they can't see you to dodge your blade.

The Eating Room
The Eating Room
Cabin Room
Cabin Room

     How you decide to deal with the threats around this area is up to you, but I found things a little easier on my party by using the trap to my own advantage rather than looking at it as a threat to them.

Food Cabin
Food Cabin

      Remember to always be looking for traps that could be your downfall after any battle and before, especially when you think the last place a trap would be is near the place you'd sit down for a meal or perhaps where you'd store items on a shelf or two.

Sylvus Moonbow greets all those who take the time to find these little fill in notes through the Baldur's Gate 2: Shadows of Amn Online Solution

The Slums District  -  Slaver's Stockade House  |  House Statistics...

  • Slaver Guards [420xp/each]
  • Priest of Cyric [1,400xp]
  • Captain Haegan [580xp]
  • Trolls [1,400xp/each]
  • Yuan-Ti [1,500xp]
  • Slaver Wizard [480/each]
  • Completion of Hendak's Quest
  • 20 Fire Arrows
  • 9 Arrows +1 *
  • 4 Darts +1
  • 1 Acid Arrow
  • 3 Potions of Extra Healing
  • 3 Potions of IceDust
  • 1 Potion of Healing
  • Potion of Frost Giant Strength
  • Oil of Speed
  • Composite Long Bow +1
  • Studded Leather +2
  • Cloak of Protection +1
  • Wand of Fear
  • Shield Spell [Wizard]
  • Shocking Grasp Spell [Wizard]
  • Sleep Spell [Wizard]
  • Chill Touch Spell [Wizard]
  • Lightning Bolt Spell [Wizard]
  • Protection from Evil Scroll
  • HAEGAN'S KEY
  • * Arrows +1 may vary depending at how many were shot at the party *


The Slums District  -  Houses  -  Derelict Home

Outside of Derelict Home
Outside of Derelict Home
Inside of Derelict Home
Inside of Derelict Home

     An empty house normally if you come across this house early on in your adventure but eventually, it is here you will come if you are looking for Baron Ployer, someone you will meet later on in your adventure and if you haven't come across him yet, I suggest you keep from reading on as it could very well spoil your own enjoyment of the game. I have darkened the text below and if you wish to read on, simply highlight it with your mouse and the text will appear.

>      Ployer will come to this house after he has poisoned Jaheira and be hiding ž in hopes that you and the party don't find him but if you followed some of the advice of those after she was cursed, you will have met Terrece, a mage who had helped Ployer unfold his schemes. Now Terrece doesn't particularly care for Ployer and will openly say this, which could work to your advantage if you have paid Terrece and his men to kill Ployer for you. This is the route I took but will also cost you 2,000gp.

     How you go about removing Ployer is up to you. If you didn't pay off Terrece and his men, you will have to face them with Ployer in this house and if you have paid them off, they will immediately kill Ployer once they appear keeping to the arrangement you made for the 2,000gp cost.<

     Searching the room will reveal nothing but a rolled up parchment, a note to the occupant who would normally live here.

The Slums District  -  Gaelan Bayle's House  |  House Statistics...

  • Empty Ployer
  • No items found


The Slums District  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Houses
Temples
Temple of Ilmater
The People

The Slums District  -  Temples  -  The Temple of Ilmater

Outside of The Temple of Ilmater
Outside of The Temple of Ilmater
Inside the Temple of Ilmater
Inside the Temple of Ilmater

     One will be able to find healing, prayers and assistance inside this building, which has become a temple dedicated to Ilmater. It is watched over by the Priest of Ilmater and two beggars who do their work cleaning the small area and learning about Ilmater herself.

     The services are fair and you can get whatever you need here from the Priest himself.

AVAILABLE SERVICES COST
Cure Light Wounds 50gp
Cure Serious Wounds 150gp
Cure Critical Wounds 200gp
Heal 750gp
Dispel Magic 200gp
Remove Curse 200gp
Slow Poison 150gp
Raise Dead 800gp
Resurrection 1200gp
Greater Restoration 750gp

The Slums District  -  Temple of Ilmater  |  Temple Statistics...

  • Priest of Ilmater
  • 2x Beggars
  • 1 exit


The Slums District  -  The People

     This is a full list of all People found within The Slums District.

  • Nalia [NPC and De'Arnise Hold Quest]
  • Korgan [NPC and Book of Kaza Quest]
  • Anomen [NPC and Noble Order of the Radiant Heart Quest]
  • Lehtinan [Notable Information Learned]
  • Quallo [Notable Information Learned]
  • Kaylie Jansen [Notable Information Learned]
  • Gaelan Bayle [Notable Information Learned]
  • Historian [Notable Information Learned]
  • Hendak [Free the Slavers Quest]
  • Lord Jierdan [Windspear Hills Quest]
  • Ployer [Quest Completion]
  • Areldrian
  • Tat
  • Tot
  • Ma Jansen
  • Uncle Gerhardt
  • Captain Haegan
  • Shopkeeper
  • Bernard
  • Madam Min
  • Priss
  • Rumar
  • Virah
  • 14 Peasants
  • Zaviera
  • Yarin
  • Llynis
  • Copper Coronet Guards
  • Bouncers
  • 2 Tavern Patrons
  • 4 Noblemen
  • 2 Ruffians
  • Amalas
  • Surly
  • 4 Boys
  • Tiana
  • Garoll
  • Tavern Drunk
  • 8 Commoners
  • Unger Hilldark
  • Salvanas
  • Bernard
  • Frankie
  • Announcer
  • Sleeping Dwarf
  • Amalas
  • Cohrvale
  • Slaves
  • Town Crier
  • Bregg
  • Amnish Soldiers
  • Girl
  • 2 Halfling Women
  • Waylane
  • Tirthold
  • Homeless Woman
  • 2 Halfling Men


The Slums District  -  All Quests

     This is a full list of all Quests found within The Slums District.

SAVE 20,000GP FOR GAELAN BAYLE

This quest is given to you immediately as you enter The Slums District for the very first time by a fellow named Gaelan Bayle who works for the underground organization known as The Shadow Thieves, who will help you locate your companion Imoen. Now there is no limit on how long you can take to save up this large amount, but do know that other guilds may give you an offer that would be hard to turn down, this from the rival guild known as The Vamps, so keep an eye out for their messengers.

Saving up 20,000gp for Gaelan Bayle will advance you to Chapter 3 and ally yourself with the Shadow Thieves Guild.

HELP FREE HENDAK AND THE SLAVES

Hendak can be found in one of the slaver cells at the back end of The Copper Coronet and it is he who asks you to help release them by killing the Beastmaster and retrieving the BEASTMASTER KEY from his slain corpse. Using this key will free Hendak and return The Copper Coronet to its rightful owner as Hendak will seek out Lehtinan and run his sword through the man.

Freeing Hendak will give the party 7,500xp and an additional 48,750xp when Hendak kills Lehtinan and takes control of The Copper Coronet once again.

HELP FREE THE YOUNGER SLAVES FROM THE SLAVER STOCKADE BUILDING

A job well done at setting free Hendak and the slaves found inside of The Copper Coronet and because of this, Hendak will ask one more thing of you and that is to help free the children found in the Slaver Stockade Building, who can be reached by the sewers underneath The Copper Coronet. Battling hard through the sewers to the Slaver Stockade Building, one must clear it out and make sure everyone gets out alive.

Saving all the slaves from the Slaver Stockade Building will give the party 2,500xp per slave, an additional 3,500xp for a young girl slave, a reputation bonus of +1 if you give 100gp to one of the saved girl slaves, plus another reputation bonus of +1 when you return to Hendak, who will also give you a Bastard Sword +1, +3 vs Shapeshifters.

This is a very worth while journey early on in your adventure.

KILLING PLOYER AND REMOVING THE CURSE ON JAHEIRA

Although this quest isn't specific to The Slums District as it overlaps more than one, it is the final stage of the quest that you will receive if you happen to come across it in The Docks District, a curse placed on Jaheira. Ployer can be found hiding out in the Derelict Home and it is there that you will have to go to finish him off.

Removing the curse will earn you 21,250xp points and an additional 19,750xp if you had Terrece and his men kill Ployer for you.

FINDING WELLYN'S LITTLE BEAR

An overlapping district quest will have you return to The Slums District once you receive this quest from Wellyn who is found in The Graveyard District. Wellyn tells you that a man by the name of Llynis, found in The Copper Coronet has his LITTLE BEAR and that without it his soul cannot rest.

Getting the LITTLE BEAR from Llynis will let you put Wellyn to rest once you return to The Graveyard District.

LORD JIERDAN'S QUEST TO THE WINDSPEAR HILLS

Seems like Lord Jierdan's homeland is in some trouble and he is looking for some brave warriors like yourselves to give him a hand and solving the problems that have befallen Windspear Hills. Lord Jierdan can be found standing around at the back end of The Copper Coronet, shouting aloud of a job he has if anyone is interested.

Accepting this quest will place Windspear Hills on your map.

THE PUZZLE WITHIN THE SEWERS

Finding all four parts needed to solve the puzzle in the sewers underneath The Copper Coronet will get you one step closer to getting your hands on "Lilarcor", the Two-Handed Sword +3, an intelligent sword that is able to converse with those who wield it. The item locations are noted below.

OLD SHIVERING HAND can be found here.

THE LOVER'S RING can be found here.

THE SHAMAN'S STAFF can be found here.

THE BLOOD can be found here.

Solving this puzzle will earn the party "Lilarcor", the Two-Handed Sword +3.

NALIA'S QUEST TO DE'ARNISE HOLD

Found with The Copper Coronet, Nalia will come to the party in search of aid, her home, De'Arnise Hold has been invaded by a large number of Trolls and Yuan-Ti and she needs your help. Nalia will be more than happy to travel with the party back to the hold and is a worth while addition to the group if you need a mage or thief.

Accepting Nalia's quest will place De'Arnise Hold on your map.

KORGAN'S QUEST FOR THE BOOK OF KAZA

Korgan, a grumpy old dwarf for hire, would be more than eager to join your party if you'd help him locate the BOOK OF KAZA, said to be within a tomb found in The Graveyard District. This quest will eventually bring you back full circle to The Slums District, where you'll battle those who have it, found on the roof of The Copper Coronet.

Completion of this quest will earn the party 6,234xp which is the total of Shagbag and his men. You will also recover the BOOK OF KAZA.

HUNT FOR THE DAWN RING

You will be meeting up with Travin here, who can be found by the north east district exit standing near the buildings and only during the night so don't come looking for him when the sun is up. This quest is given to you by Dawnbringer Sain of The Temple of Lathander and Travin is your contact to learn of where the DAWN RING has been taken.

You will learn by either forcing him to tell you the location or by paying 400gp that the DAWN RING can be found in Borinall's House who you will have to kill along with his mugger scum to retreive it.

Return to The Temple of Lathander for your reward.

HUNT FOR ILLITHIUM

Unger Hilldark isn't exactly what he makes himself out to be, who can be found at the back of The Copper Coronet sipping away on his dwarven ale. In fact, he is a dealer of ILLITHIUM but most recently, his shipment was stolen by Neb, a scoundrel found in the Bridge District.

Unger Hilldark will direct you to his home, where you will end the hunt for the ILLITHIUM needed to complete the task for The Temple of Helm

Make your way to Neb's house and get the ILLITHIUM that you need.


The Slums District  -  All Items

     This is a full list of all Magical Items found within The Slums District their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

NOTE: Store bought items are in this list.

  • Sling +2
  • Arrows of Fire [40]
  • Studded Leather Armor +2
  • Small Shield +1
  • Dagger +1
  • Long Sword +1
  • Short Sword +1
  • Long Sword "Blade of Roses" +3
  • Mayler's Arm +2
  • The Sleeper +2
  • Light Crossbow of Speed
  • Sling of the Seeking +2
  • Battle Axe "Azuredge" +3
  • Sword of Flame +1
  • Potion of Heroism
  • Potion of Healing
  • Potion of Regeneration
  • Potion of Infravision
  • Potion of Strength
  • Arrows +2 [40]
  • Arrows of Piercing [40]
  • Acid Arrows [40]
  • Bolt of Biting [40]
  • Bolt of Lightning [40]
  • Bullet +2 [40]
  • Amulet of Protection +1
  • Wand of Frost
  • Oil of Speed
  • Potion of Agility
  • Antidote
  • Potion of Absorption
  • Potion of Extra Healing
  • Potion of Perception
  • Potion of Master Thievery
  • Potion of Fire Strength
  • Protection from Electricity Scroll
  • Chain Mail +1
  • Splint Mail +1
  • Medium Shield +1
  • Quarterstaff +1
  • Short Sword +1
  • Scimitar +1
  • Katana +1
  • Two Handed Sword +1
  • Spear +1
  • Flail +1
  • Mace +1
  • Morning Star +1
  • Heavy Crossbow +1
  • Light Crossbow +1
  • Composite Long Bow +1
  • Long Bow +1
  • Short Bow +1
  • Sling +1
  • Battle Axe +1
  • Dagger +1
  • Halberd +1
  • Dart +1 [10]
  • Poisoned Throwing Dagger
  • Restoration Scroll
  • Gem Bag
  • Glasses of Identification
  • Traveler's Robe
  • Incendiary Cloud Spell [Wizard]
  • Summon Fiend Spell [Wizard]
  • Simulacrum Spell [Wizard]
  • Summon Efreet Spell [Wizard]
  • Spell Sequencer Spell [Wizard]
  • Prismatic Spray Spell [Wizard]
  • Spell Turning Spell [Wizard]
  • Cacofiend Spell [Wizard]
  • Chain Lightning Spell [Wizard]
  • Restoration Spell [Wizard]
  • Grease Spell [Wizard]
  • Armor Spell [Wizard]
  • Burning Hands Spell [Wizard]
  • Charm Person Spell [Wizard]
  • Color Spray Spell [Wizard]
  • Blindness Spell [Wizard]
  • Chill Touch Spell [Wizard]
  • Chromatic Orb Spell [Wizard]
  • Larloch's Minor Drain Spell [Wizard]
  • Blur Spell [Wizard]
  • Detect Evil Spell [Wizard]
  • Strength Spell [Wizard]
  • Web Spell [Wizard]
  • Agannazar's Scorcher Spell [Wizard]
  • Ghoul Touch Spell [Wizard]
  • Vocalize Spell [Wizard]
  • Slow Spell [Wizard]
  • Skull Trap Spell [Wizard]
  • Vampiric Touch Spell [Wizard]
  • Dire Charm Spell [Wizard]
  • Ghost Armor Spell [Wizard]
  • Improved Invisibility Spell [Wizard]
  • Non Detection Spell [Wizard]
  • Melf's Acid Arrow Spell [Wizard]
  • Charm Person Spell [Wizard]
  • Grease Spell [Wizard]
  • Death Fog Spell [Wizard]
  • Summon Nishruu Spell [Wizard]
  • Identify Spell [Wizard]
  • Color Spray Spell [Wizard]
  • Shield Spell [Wizard]
  • Shocking Grasp Spell [Wizard]
  • Sleep Spell [Wizard]
  • Chill Touch Spell [Wizard]
  • Lightning Bolt Spell [Wizard]
  • Protection from Evil Scroll
  • Stone to Flesh Scroll
  • Protection from Electricity Scroll
  • Protection from Normal Missiles Scroll
  • 2x Potion of Extra Healing
  • Potion of Invisibility
  • Potion of Agility
  • Potion of Insight
  • Gloves of Pick Pocketing
  • Bastard Sword +1, +3 vs Shapeshifters
  • Short Bow "Tuigan" +1
  • 20 Arrows +1
  • Potion of Agility
  • 4x Potion of Healing
  • 4 Fire Arrows
  • Two-Handed Sword "Lilarcor" +3
  • Potion of Freedom
  • Elixir of Health
  • Antidote
  • Potion of Extra Healing
  • War Hammer +1
  • 20 Fire Arrows
  • 9 Arrows +1
  • 4 Darts +1
  • 1 Acid Arrow
  • 3 Potions of Extra Healing
  • 3 Potions of IceDust
  • 1 Potion of Healing
  • Potion of Frost Giant Strength
  • Oil of Speed
  • Composite Long Bow +1
  • Studded Leather +2
  • Cloak of Protection +1
  • Wand of Fear


The Slums District  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of The Slums District, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Some Thugs
  • Some Hobgoblins
  • Some Slaver Guards
  • Some Kobolds
  • 1x Carrion Crawler
  • 2x Slaver Wizards
  • 2x Trolls


Dungeon Master Notes

I loved arriving here for the first time during my adventure after Imoen was taken by The Cowled Wizards and it gave great atmosphere when someone came up to me who knew about her capture. It really made you feel like the information highway of the underground networks were really doing their job.

The Slums District is a great stepping stone to vault your own adventure from due to the numerous amounts of quests found within and the choice of three characters who can join your party. Nalia, Korgan, and Anomen can be found in The Slums District within The Copper Coronet, which leaves you three different paths to take. Besides those three, you can also go on Hendak's quest to free the slaves or Lord Jierdan's to Windspear Hills.

As well as those listed above, you are also directed to seek The Temple District or The Government District, which in turn will span new quests and adventures for your party, allowing you to replay the game many times without doing the same quest over again. I found this part of the game to be very well thought of and hats off to Bioware and those who took the time to make this happen. When I talked to a friend of mine, who started to play the game at the same time as me, I was baffled at how he had gone a totally different direction and was experiencing something I had never seen or heard of.


Party Advancement

While passing through The Slums District, I have gone through many members and different mixes of characters, some leaving behind within The Copper Coronet, while some were just passing through while others have never seen the city, choosing to leave them outside of Athkatla where I found them.

It is here I met up with a good friend of mine Nalia who joined my party along with Korgan during my very first visit to The Copper Coronet. Anomen on the other hand ran into Minsc and the two of them broke out into an argument having Anomen tuck tail and run his Noble Order of the Radiant Heart tard out the back door crying all the way. Good riddance to that arrogant man who thinks everything revolves around the Noble Order of the Radiant Heart. If he only knew.

Yoshimo has come to make The Copper Coronet his home as I have only had one use for him since my escape from Irenicus' Dungeon and that was to help me disarm some traps found within the sewers beneath The Copper Coronet. Otherwise, he's been drinking his sorrows away by the bar.

My stay within The Slums District has also been memorable, as I met a nice wench up in the rooms above and ... *censored*

Grub also got into a pit fight within the common room but ended up waxing his opponent, spitting in his face too and saying "I own you, human!"

The rest of The Slums District adds even more flavour as I ran across slavers, beggars and general trouble and is always an interesting district to return to time and again.

01 Grub Barbarian Half Orc
02 Valygar [Stalker] Human
03 Minsc Ranger Human
04 Jaheira Fighter/Druid Half Elf
05 Korgan [Berserker] Dwarf
06 Aerie Cleric/Mage Avariel


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