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Baldur's Gate II Solution by Sylvus Moonbow

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Getting Here:  Simply take a walk here from any other district within Athkatla.

The Graveyard District
The Graveyard District
     "A place where many go to visit the fallen and those they loved who are no longer with them. A peaceful place in Athkatla where birds sing and flowers bloom during the day, but at night, as of late, strange things have been happening and spotted within the Graveyard District. Some whisper of Vampires and other Ghoulish beasts that walk the paths and tombstones dotting the area. Bring some garlic and a few wooden stakes just in case you happen to run into something that doesn't quite seem... alive."

Graveyard District  |  Map | All Quests | All Items | All Monsters
Tombs
Resting Tombs
Graveyard Crypts
The People


Graveyard District  -  Tombs

     "The dead rest in many places but it is the corpses of the rich that lay and can be found within their tombs, sometimes guarded by spirits and wards to keep looters at bay. It is best not to disturb such resting places and if you do, best you have some protection against the traps and beasts that can be found within."


Graveyard District  -  Tombs  -  Resting Tombs

Resting Tomb
Resting Tomb

     There are scattered tombs within the Graveyard District that one can enter and of course, loot if they so wish and by doing so, you will find mixed items and treasure that you can stuff deep into your backpack. Of course, each tomb isn't available just to be taken advantage of and you'll be introduced to Skeleton Warriors, a Mummy or two and Shadow Fiends that have been left behind to defend against people such as yourself.

     One tomb of course has a Crypt King within, who may give lower level parties some headaches during the battle but that's what you get for trying to loot the dead. Explore the Graveyard District well and leave no tomb unexplored for there are someworth while items that you will come across if you take the time to battle the guardians protecting them.

Resting Tomb
Resting Tomb

     Although the Graveyard District is whispered to have Vampires lurking about, you will not come across any if you visit the Graveyard District during the day as well as stay above ground rather than exploring the Lower Crypts.

     Your exploration of the Graveyard District will have you encounter a few people, spirits and possibly get yourself a few small quests to do while you are here and it is best to explore both during the day as well as during the night for different folk arrive here at different times.

Resting Tomb
Resting Tomb

     Traps within the tomb should be watched for as much as possible and are always the last resort that all those who lay within count on so their own treasures are not looted by those like yourselves. Having taken care of the threat of the guardians found within, be it Skeletal Warriors, a Mummy or two or a Shadow Fiend may put people off guard, only to die by opening a coffin or wooden chest.

     Always make sure you double check for traps before your itchy fingers go removing the lids from such hiding places because if you die, it is the dead who will have the last laugh.

     There are six tombs in total.

Graveyard District  -  Tombs  |  Area Statistics...

  • Skeleton Warriors [4,000xp/each]
  • Shadow Fiend [2,000xp/each]
  • Mummy [3,000xp/each]
  • Crypt King [15,000xp]
  • No available quests
  • Two-Handed Sword +1
  • Battle Axe +2
  • Long Sword +2 "Namarra"
  • Staff of Curing
  • Spell Turning Spell [Wizard]
  • Summon Hakeashar Spell [Wizard]
  • Protection from Normal Weapons Spell [Wizard]


Graveyard District  |  Map | All Quests | All Items | All Monsters
Tombs
Graveyard Crypts
Lower Crypts  Southern Crypts  Vampire Crypts  
The People


Graveyard District  -  Graveyard Crypts  -  Lower Crypts

     The Lower Crypts are dark, damp and cold, littered with such beasts as Spiders, Sword Spiders, Phase Spiders, Wraith Spiders and Ettercaps staggered through the central part of the crypts. Also found within the central part of the Lower Crypts is the Spider's Lair where Pai'na can be found, ordering her spiders around their daily chores.

Outside of Spider Lair
Outside of Spider Lair
Inside of Spider Lair
Inside of Spider Lair

     Within the Spider Lair, circular in design, will be found layers upon layers of spider web that has been laid out on the ground which Pai'na and her spiders move about and one may find a few fireballs here very helpful to cause some radius damage to the advancing groups of spiders. Battle well here for there are worthwhile items that can be found within.

Graveyard District  -  Spider's Lair  |  Area Statistics...

  • Pai'na [4,000xp]
  • Spiders [10xp/each]
  • Ioun Stone
  • Spider Spawn Spell [Wizard]
  • Spell Immunity Spell [Wizard]
  • 1 exit

     Scattered through the Lower Crypts are smaller areas that lead back up to the outside of the Graveyard District which will take you to various locations found above. Two passages also continue deeper into the Lower Crypts that being into the Vampire Crypts and to the Southern Crypts, the latter you will be able to access for to gain entry into the Vampire Crypt you will have to be in Chapter 3.

Graveyard District  -  Lower Crypts  |  Area Statistics...

  • Spiders [10xp/each]
  • Giant Spiders [450xp/each]
  • Sword Spiders [2,000xp/each]
  • Phase Spiders [1,500xp/each]
  • Wraith Spiders [1,400xp/each]
  • Ettercaps [650xp/each]
  • Ray of Enfeeblement Spell [Wizard]
  • Minor Spell Deflection Spell [Wizard]
  • Wooden Stake
  • 1 Healing Potion
  • Protection from Fire Scroll
  • 5 exits


Graveyard District  -  Graveyard Crypts  -  Southern Crypts

Crypt of the Dead
Crypt of the Dead

     You'd best be on your mark as you enter this death room of foul undead, who will not be present at your first step into this very rich, golden floored room. The Lower Crypts were nothing compared to the battles you will face down in these depths and if you are here for Korgan and his quest for the BOOK OF KAZA, I wish you well in the battles to come. May Tymora shine on thee while you are here.

     As safe as this very room may look, do not let its tranquil nature fool you into running forward with eyes wide for treasure, fortune and fame because once you take a few steps forward, the guardians who watch this chamber will come forth and surround your party as best as they can.

     Skeleton Warriors, Zombies, Shadows, Shadow Fiends, Wraiths, Ghasts, Wights, a Mummy or two and even a Vampire will be looking forward to feasting on your warm flesh and tearing it apart from your very bones, while you are still alive may I add! Keep your party formation tight to protect your weaker members and let the fighters handle most of the frontal assaults that will come at each and everyone of you. If you have the ability to turn undead, do so for if Tymora is looking down on thee, luck may find its way to you and have a few of the lesser undead turn and flee. If this is the case, leave them be and continue to concentrate on those undead that remain in the battle for those that move away will not harm you as long as your cleric continues to show them his or her holy symbol.

     The Vampire on the other hand may prove tough for low level parties as it will be more than happy to drain 3 levels from any member it touches and even having one of your tougher front line fighters Dire Charmed by the Vampire's gaze may cause even more problems for an inexperienced party. Negative Plane Protection would be very useful to those front line fighters and if you can cast this, I suggest you do to save yourself the hassle of watching one of your fighters become weaker due to such a powerful level drain effect.

     Keeping the party in a tight formation will not only help a character or two when they are in trouble but also allow clerics, paladins or party members who can cast healing spells give a healing touch to those who need it. Also passing around Healing Potions during the midst of combat will also be a lot easier the closer your members are. Most importantly are the traps situated on the very face of the floor design, the eyes and mouth are the pressure points that would cause you even more troubles if you had your party running around, which could only get their own escape blocked off by a slew of undead drooling for their warm flesh. Staying close to the exit in this tight formation will also allow for a quick retreat if you so happen to need on, with your weaker characters backs being protected by your front line fighters who can take the blows of such a retreat, allowing you to heal, regroup and return for the final battle.

     Search the room well and remember those traps. Although undead do not carry much in terms of important items for they have no need to, your rewards certainly lay deeper in these Southern Crypts so don't be too disappointed as of yet.

     If you happen to have a low level party, do not be discouraged by this description and the battle because it is a great chance for you and the party to get to know the abilities, strengths and weakness of each member and if you come through this alive and use everything you can to overcome it, you'll receive experience in tactical positions that will only help you for your future journey.

     Some well known defensive spells that could easily turn the tide to your advantage would be Bless, Defensive Harmony, Chant and Protection from Evil.

Graveyard District  -  Crypt of the Dead  |  Area Statistics...

  • Wight [174xp/each]
  • Ghast [650xp/each]
  • Zombie [970xp/each]
  • Skeleton Warrior [4,000xp/each]
  • Vampire [2,000xp]
  • Mummy [3,000xp/each]
  • Shadow [420xp/each]
  • Wraith [2,000xp/each]
  • Shadow Fiend [2,000xp/each]
  • Control Undead Spell [Wizard]
  • Protection from Electricity Spell
  • 40 Bullets +1
  • 40 Darts +1
  • 2 exits

     Finding your way through the secret passage will introduce you to a few more undead bands that await your arrival to stop you from going any deeper in your search for fortune or even for the BOOK OF KAZA if you happen to be exploring these depths for Korgan. Either way, you will still have to face these foul beasts so battle well and hard through the passages beyond.

The Standing Stone Crypt
The Standing Stone Crypt

     One of these very passages will lead you to this dead-end Standing Stone Crypt which houses some very rewarding items if you just take the time to battle your way here and also keep an eye out for the treasure that lines some of the passages walls, found in vases and such for these items could very well help you in the battles to come.

     The crypt itself is small but as mentioned above, holds many items for you to take along with you so search everything you can before moving on to the last crypt found in the Southern Crypts.

Graveyard District  -  Standing Stone Crypt  |  Area Statistics...

  • Wand of Fear
  • Reflected Image Spell [Wizard]
  • 40 Bolts +1
  • Dagger +1
  • 40 Arrows +1
  • Halcyon Spear +1
  • 1 exit

Tomb of Kaza
Tomb of Kaza

     Finally, your exploration will lead you to the deepest crypt found within the Southern Crypts and that is the Tomb of Kaza, where, if you happen to be on Korgan's quest for the BOOK OF KAZA is where your journey will come to an end...that is for now. Listen well to Korgan if he is with you as he flips out, he will also speak of where the party may have to head next in their search.

     In the meantime, best for you to take care of the Skeleton Warriors that guard the Tomb of Kaza and once they have been taken care of, search the area and then be on your way.

Graveyard District  -  Tomb of Kaza  |  Area Statistics...

  • Skeleton Warriors [4,000xp]
  • 8 Arrows +1
  • Magic Missile Spell [Wizard]
  • Two Handed Sword +1
  • 1 exit


Graveyard District  -  Graveyard Crypts  -  Vampire Crypt

Gaining Entrance:  You must be in Chapter 3 and either be given entry by joining Bodhi or by meeting Haz and his Golem who will open the double doors for you from the Shadow Thieves.

Please take note the part of this solution is currently for going along with the Shadow Thieves and I will update this the next time through as I go through again by joining Bodhi.

Meeting Chamber Crypt Entrance
Meeting Chamber Crypt Entrance

     The very smell of evil can be picked up by everyone as you make your way through the double door that Haz had his Golem open for the party and as you step forth, you will be introduced to floating evil known as Grimwarders and Grimwarder Archers who will seek out the party in hopes of destroying them. Remove this threat as they are not very strong at all and you should have no problems moving forward into the chambers that lay beyond.

     Stepping forward into the next room, the party will be greeted by a Fledgling Vampire and some Greater Ghouls but the most important character found here would be Lassal, who will invite you to the lower depths of the Vampire Crypt so remember when you're finished with all the chambers found on this level, to follow him down to the next.

Meeting Chamber
Meeting Chamber

     A very large meeting table takes up most of the room here, which is very well laid out and illuminated. The floor looks like sunrays that span out from the glowing, amber coloured table with its burning candles and all.

     Now for the battle here, it would be best to toss Negative Plane Protection on one or two of your strongest party members to deal with the Fledgling Vampire. This chamber is empty but does have five exits that lead from it, one of them a secret passage that leads deeper into the Vampire Crypt.

Graveyard District  -  Meeting Chamber  |  Area Statistics...

  • Grimwarder [4,000xp/each]
  • Grimward Archer [4,000xp/each]
  • Fledgling Vampire [8,500xp]
  • Greater Ghoul [2,000xp]
  • No items found
  • 5 exits

     Exploring the further chambers from the Meeting Chamber will not only find you in some heated battles against Vampires but also have you find their Resting Chamber, which after battle they turn into moving mists and return to their coffins to regenerate. It is here that one can find their resting bodies and finish them off by running a wooden stake through their heart.

Resting Chamber
Resting Chamber

     Of course, this Resting Chamber is being guarded by a very quick and powerful Clay Golem who will want to keep all intruders out for the Vampires who use this place to regenerate and sleep during the daylight hours. There are three crypts found here and three Vampires will return to this Resting Chamber. Gellal, Durst and Lassal all return here, so you will need 3 wooden stakes to finish them off once and for all!

     It is also in the Resting Chamber that, when you finish off Lassal with a wooden stake, you will encounter Bodhi for the first time in battle, so be ready for this as well as she comes at the party with full force, her touch drains levels and her eyes charm many. Keep thy blade before you and your magic ready, especially Negative Plane Protection to keep members of the party getting level drained by Bodhi.

     The battle is more of a feel out for Bodhi, who will not stay long enough for the party to finish her off as there are many things currently in motion that she must return to attend to.

Graveyard District  -  Resting Chamber  |  Area Statistics...

  • Clay Golem [8,000xp]
  • Resting Vampire [9,000xp/each]
  • Battling Bodhi [18,750xp]
  • No items found
  • 2 exits

Durst's Chamber
Durst's Chamber

     Pillows adorn the floor here and lay at the very base of a pool of blood which Durst had just been bathing in before the party burst in to disturb her. She will not be very pleased with your entry and shall have her Greater Ghoul pets move in to attack as she uses her gaze in hopes to charm one or more party members. Battle well and be weary of her level drain which could very well be the end of you if you do not have Negative Plane Protection cast for this moment. Remember, once you have bested her, she is not yet dead and will retreat to the Resting Chamber to regenerate her wounds, so put a wooden stake through her heart and finish her off once and for all!

     Search well the room and take a chance in bathing in the bloody pool for you just might find something that will come in handy against these foul undead beasts found within the Vampire Crypt.

Graveyard District  -  Durst's Chamber  |  Area Statistics...

  • Durst [14,500xp]
  • Greater Ghoul [2,000xp/each]
  • Mace of Disruption +1
  • Grease Spell [Wizard]
  • 2 exits

Draining Chamber
Draining Chamber

     Across the way, on the right side of the Meeting Chamber is the Draining Chamber, where many who are caught by the Vampires are placed on sharp spikes so their blood can drain from their very bodies into the large pool gathered here. Vampires feast here when they have been unable to make a live catch and this supply of blood keeps them alive until they are able to feast on warm blood once again.

     You shall come across Tanova, a very powerful Vampire whose spells may cause you a fair bit of trouble along with her ability to drain levels and charm members of your party, is by far the hardest battle within the Vampire Crypt. Her Greater Ghouls will try and keep the party at bay while she prepares her defensive spells and begins to unleash her offensive spells at charm abilities at unsuspecting party members.

     Past her, the room will be empty on your first visit, save for some traps set within the floor that will come out and spear any who happen to walk on them, so do look around before you go stepping around. Your second visit though will have you return to face Lassal, who will be waiting for you here once you have completed exploring the lower level of the Vampire Crypt but do remember, when you do face him and finally drop him, that his mist form is making its way back to the Resting Chamber. Follow him and end his life by slamming a wooden stake through his heart at his resting place!

Graveyard District  -  Draining Chamber  |  Area Statistics...

  • Tanova [10,000xp]
  • Greater Ghoul [2,000xp/each]
  • Lassal [11,500xp]
  • 1 exit

Bathing Chamber
Bathing Chamber

     Making your way down the flight of stairs to the lower level will bring you face to face with Greater Ghouls, Fledgling Vampires, Grimwarders, Grimwarder Archers and Lassal, the latter will greet you and once again send you on a wild goose chase back to the upper level where you are to meet him in the Draining Chamber. Of course, you'll have to go through the undead before you will meet him, so battle through all the Greater Ghouls, Fledgling Vampires and Grimwarders until the threat is no more.

     Search the rooms for there is some very well made equipment that some of your members may find useful.

Graveyard District  -  Bathing Chamber  |  Area Statistics...

  • Greater Ghoul [2,000xp/each]
  • Fledgling Vampire [8,500xp/each]
  • Grimwarder [4,000xp/each]
  • Grimwarder Archer [4,000/each]
  • Ashen Scales +2
  • Katana +2
  • 1 exit

Bedchamber
Bedchamber

     Two fires burn here lighting this small Bedchamber, a soft bed rests in one of the corners of the room and a dresser stands not too far away.

     Finally, your leave can be done by heading out through the stairs that lead from this very small room and if you are having trouble finding wooden stakes, this room holds one that can be used to put a vampire to its final rest if need be. Besides the stairs that lead back up to the Graveyard District, this room is otherwise empty.

Sylvus Moonbow killed a few Vampires here!

Graveyard District  -  Bedchamber  |  Area Statistics...

  • Wooden Stakes
  • 2 exits


Graveyard District  -  The People

     This is a full list of all People found within Graveyard District.

  • Bodhi [Notable Information Learned]
  • Wellyn [Copper Coronet Quest]
  • Tirdir [Bridge District Quest]
  • Hurgan Stoneblade
  • Lord Milsire Donberbeg
  • Lady Tandolan of Um
  • Isaea Roenal
  • Lord Farthington Roenal
  • Haz
  • Kamir
  • Nevin
  • Nester
  • Drunken Cleric
  • Mourner
  • Stein
  • Grave Diggers
  • Maggie
  • Arthur


Graveyard District  -  All Quests

     This is a full list of all Quests found within Graveyard District.

KORGAN AND THE BOOK OF KAZA QUEST

If you've picked up Korgan then at some point of your journey you will find yourself here in the Graveyard District searching for the BOOK OF KAZA which can be found in the Southern Crypts below. Of course, this will not be the end of this particular quest as it will take you to the Slums District where your quest will be completed and come to a final close but not before it takes you to the Temple District.

Completing this part of the quest in the Graveyard District will give you new information to continue the quest in other districts.

WELLYN'S QUEST

The spirit of Wellyn will ask a simple task from you and that is to help him get this LITTLE BEAR which can be found by returning to the Slums District and making a visit to the Copper Coronet where Llynis can be found in one of the bedrooms.

Completion of this quest will earn the party 650xp for killing Llynis and 15,500xp for returning the LITTLE BEAR to Wellyn.

TIRDIR'S BURIED ALIVE QUEST

Seems like someone doesn't really care for Tirdir, who was buried alive here in the Graveyard District by some men and if you save him, he will ask that you find those men who did this to him. He will give you a piece of red cloth that may help you find who those people were.

Freeing Tirdir will give the party 6,500xp, a piece of red cloth and information about the Bridge District where your search may begin and lead to those who had done this to him.

KAMIR'S DECEASED SON

Meeting Kamir in his time of need may benefit the party if you take the time to listen to his tale and give him some assistance in providing him with a new child to take care of. This young girl can be acquired by a priest who can be found within the Graveyard District and who is currently watching the young girl and keeping her safe.

Offer to have the girl be taken care of by Kamir and receive 12,250xp.

ARAN LINVAIL'S BODHI QUEST

Come Chapter 3, you will be asked by Aran Linvail (if you went and paid the Shadow Thieves the gold), to come to the Graveyard District and search out the lower crypts for Bodhi's Lair. Gaining access to her lair will be assisted by Haz and his Golem, who will open the magically locked doors and allow you passage beyond.

Once this quest is completed and you have learned everything you can, return to speak with Aran Linvail which will then whisk you away to Chapter 4.


Graveyard District  -  All Items

     This is a full list of all Magical Items found within Graveyard District. Their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Two Handed Sword +1
  • Battle Axe +2
  • Long Sword +2 "Namarra"
  • Staff of Curing
  • Spell Turning Spell [Wizard]
  • Summon Hakeashar Spell [Wizard]
  • Protection from Normal Missiles Spell [Wizard]
  • Ioun Stone
  • Spider Spawn Spell [Wizard]
  • Spell Immunity Spell [Wizard]
  • Ray of Enfeeblement Spell [Wizard]
  • Minor Spell Deflection Spell [Wizard]
  • Wooden Stake
  • 1 Healing Potion
  • Protection from Fire Scroll
  • Control Undead Spell [Wizard]
  • Protection from Electricity Scroll
  • 40 Bullets +1
  • 40 Darts +1
  • Wand of Fear
  • Reflected Image Spell [Wizard]
  • 40 Bolts +1
  • Dagger +1
  • 40 Arrows +1
  • Halcyon Spear +1
  • 8 Arrows +1
  • Magic Missile Spell [Wizard]
  • Grease Spell [Wizard]
  • Mace of Disruption +1
  • Ashen Scales +2
  • Katana +2


Graveyard District  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of Graveyard District, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Lots of Spiders
  • Lots of Skeleton Warriors
  • Some Shadow Fiends
  • Lots of Mummies
  • Crypt King
  • Pai'na
  • Some Giant Spiders
  • Some Phase Spiders
  • A few Sword Spiders
  • Some Wraith Spiders
  • Some Ettercaps
  • A few Wights
  • A few Ghasts
  • A few Zombies
  • Lots of Vampires
  • Some Shadows
  • A few Grimwarders
  • A few Grimwarder Archers
  • A few Fledgling Vampires
  • Some Greater Ghouls
  • Clay Golem
  • Bodhi
  • Durst
  • Lassal
  • Tanova


Dungeon Master Notes

Undead always make me cringe so I wasn't really looking forward to going down into these very depths of the Graveyard District but to my surprise, the battles went well and I was only level drained a few times by not getting Negative Plane Protection cast off in time. Returning to the Graveyard District came more than once. First with Korgan, then for Nalia and finally for Aran Linvail and the Shadow Thieves to find Bodhi's Lair.

I enjoyed doing Korgan's Quest the most because the Crypt of the Dead Chamber really made me freak as so many Undead came towards my party that I had to use all my skills I had learned in my travels just to survive while hunting for Vampires didn't seem much of a problem as I had gathered many Wooden Stakes through my journey and had the ability to cast Negative Plane Protection. Even the battle with Bodhi at the time seemed like a walk in the park.

No matter what though, you will be coming here eventually, so be ready.


Party Advancement

Three times did I come to the Graveyard District and two of those times did I have a different mix of party members within my group. At the first and second arrival I had Korgan as my second fighter, while the last time I went here I had switched Korgan for Keldorn. The reason for this was while I was playing the game, Aerie said if Korgan wasn't gone in a day, she would be so I made the choice to ask Korgan to leave.

I went then to pick up Keldorn as I had watched Viconia die at the stake, ran my sword through Anomen and since Haer'Dalis lied to me not once, but twice, he fell on my blade too. Keldorn was the next best choice for me and has been a great addition to the party.

My party during Graveyard District for the first two visits, consisted of the following:

01 Grub Barbarian Half Orc
02 Valygar [Stalker] Human
03 Minsc Ranger Human
04 Jaheira Fighter/Druid Half Elf
05 Korgan [Berserker] Dwarf
06 Aerie Cleric/Mage Avariel

My party during Graveyard District for the last visit before heading to Chapter 4, consisted of the following:

01 Grub Barbarian Half Orc
02 Valygar [Stalker] Human
03 Minsc Ranger Human
04 Jaheira Fighter/Druid Half Elf
05 Keldorn [Inquisitor] Human
06 Aerie Cleric/Mage Avariel


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