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Solasta II - Community Stream 1 and 2 Recap

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 4, 2025 at 8:33 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A community stream 1 & 2 recap for Solasta II:
    [​IMG]

    Goodbye 2024! Community Stream 1 & 2 Recap

    Couldn't find the time to watch the Community Streams or prefer reading instead? We got you covered!
    Hello there people!

    New year is right around the corner, bringing us ever closer to the release of Solasta II! We hope you had a fantastic year - and if not, don't worry - may you be blessed with better rolls in 2025. Cover yourself well and head into the next year with gusto and courage!

    [...]

    Community Streams #01 & #02 Recap
    As not everyone can tune into the Community Streams (or want to, some people prefer reading and that's all good) and since you were many to ask for a recap, we're closing the year by answering your wishes! We know this won't prevent people from coming to ask "2024 or 2014 ruleset?" for the eighteenth time in an hour in Twitch chat, but hopefully we can cut it down to a single digit number. Here are some of the most asked questions.

    Remember, Solasta II is still very much under development, meaning anything we're saying here may be subject to change in the future, just as our wording implies.

    Question: Is Solasta II still grid-based?
    Yes, Solasta II is still grid-based during combat. This question was asked because some sharp-eyed viewer noticed one character ending their turn with 2 feet of movement in the trailer (instead of 5' or 0'). This difference is due to how pathfinding works in Unreal Engine 5 - characters no longer have to go through the center of each tile they're moving through (which made their movement look a little robotic in Solasta I), instead taking the shortest path to their destination.

    This means in the current implementation, you will often end with less than 5' of movement after moving, as you still need to end your movement on a tile of the grid. You will also still be able to see which tiles are valid before moving just like in our previous game.

    [...]
     
    Last edited by a moderator: Jan 5, 2025 at 5:12 PM
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