Your own nightmares awaken you, sweat dripping from your brow, you quickly open your eyes only to have your own
hopes smashed as you find yourself still locked in the cage you've called home for some time now. Looking around
you, you spot Minsc and Jaheira, old companions who helped you slay your own brother back in Baldur's Gate, but
where you are now, you have no idea.
In the distance, footsteps are heard approaching and those nightmares you had will soon become real as thoughts
of all those experiments race through your mind, your eyes locked on Jon Irenicus, the man behind your pain.
Wave after wave of spell is cast at you, exhausting you, hurting you and smashing any such thought of escape. It
would seem, as your eyes give way to darkness once again, that this is the life you will come to live until the day
you die.
Irenicus' Dungeon - Holding Cells [2nd Level] |
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Holding Cells
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Imoen is like a fresh breeze as you watch her sneak along the shadowed wall, careful as to
not make a sound to attract any attention to herself, Minsc and Jaheira each holding their
breath, watching and waiting.
You'll want nothing more than to get yourself out of the caged cell you're in and Imoen is
more than willing to help you out of your situation so I suggest you get on with things and let her pick the lock for you. Being set free now gives you
the chance to roam around and of course, find out who's behind of all this but first I suggest you speak with both Minsc and
Jaheira and learn what you can. Who you decide to take along with you is really up to you and for the best gaming experience,
do what you want and select the dialog options that best suit your own playing style.
Now you're going to have to free both of them if you want any of them in your party. Minsc is the easiest of
the two to get out of his caged cell and all you have to do is get him angry enough that he actually bends the very bars that are keeping the two of you apart. It'll seem
he's going to come after you, but at the last second he realizes what you've just done and praises you for a job well done.
Jaheira on the other hand isn't as vicious as Minsc is and you will need to find the
JAIL KEY that will open the lock, for picking it is of no use as it is protected by powerful
magics.
The JAIL KEY of course isn't too far off and you won't have to
go far to attain it and free Jaheira if you so choose, but do remember that you want to get out of here as quickly as possible and having more helping
hands than just your own will accomplish this a lot quicker.
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Irenicus' Dungeon - Holding Cells | Room Statistics... |
- NPC Minsc who will join your party
- NPC Jaheira who will join your party
- 3,000xp to free Minsc
- 3,000xp to free Jaheira
- No items found
- No creatures moving about
- 3 exits
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Irenicus' Dungeon - Jailkeep Room [2nd Level] |
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Jailkeep Room
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A Golem stands here in what is a room which has been decorated to give it some life
out of an otherwise dank and dark place. Pictures hang on the walls and two rugs, damp and worn with time, rest
on the stone floor. There is no need to worry about the Golem, he will not harm you, but merely tell you to return
to your cells, having no concern that you are out knowing that The Guardian will keep you from leaving.
It is here you will come across the JAIL KEY that you will need to
free Jaheira from her caged cell mixed with other items that you should very well equip yourself with. Return to the Holding Cells and
release Jaheira so she may join your party.
Irenicus' Dungeon - Mephit Portal [2nd Level] |
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Mephit Portal
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A soft, humming sound echoes down the passage as you make your way into this room, a large white
crystal sits in the middle of the room, crackling with electrical energy around the dead bodies on the stone floor. Stand around
not too long, for if you do, the standing crystal will shoot forth a lightning bolt to one of the four corners of the room where
a random Mephit will appear and attack the party.
A switch in the right corner could give you some assistance in stopping the wave after wave of
Mephit and do take care to step out of the way of the lightning bolts that shoot from the crystal because they do some serious
damage if one isn't careful.
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Irenicus' Dungeon - Mephit Portal | Room Statistics... |
- Random Mephits [420xp]
- No items found
- 2 exits
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Irenicus' Dungeon - Crystal Chamber [2nd Level] |
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Crystal Chamber
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A red hue illuminates this vast, natural cavern which has red crystal formations reaching
upwards towards the ceiling, much like that of a blooming flower. Pulsating with energy, they give off a quiet beating sound
like a heart does when you put your ear to ones chest.
Enjoying the surroundings is Aataqah who is happy to see someone roaming the passages that he can play with and of course, you
are the lucky one indeed! Now you can opt not to speak with Aataqah, saying that you are too busy to bother but I suggest otherwise
if you're looking for some experience points, so play his game.
Aataqah will ask you a very detailed question and give you a choice of answers to choose from. Depending on your answer, you will
have a different outcome and which one you'd like is totally up to you. Now if you've picked 'Press the button' for your answer,
you will be healed and an Ogre Mage will appear to strike your party down. He's fairly easy, so don't let his size fool you.
Clean your blade and continue onwards.
If you selected 'Not press it' for your answer, you will be healed and a bunch of Gibberlings will appear around your party. If
your party looks strong and intimidating, the Gibberlings will run off, afraid of what you have to offer, which is their quick
death!
Either of the above answers will gain you 3,500xp.
Last, you can 'Refuse' to answer the question but this will gain you no healing, no experience nor give you any information that
Aataqah has to share.
Now Aataqah will share a valuable piece of information with you if you've
played his game and after the battles, if this is what you've done, you
will learn of Rielev who is seeking his own release and also give you
someone to hunt down within these lower deeps you've come to know and
love.
Concern yourself not with Rielev at the moment, getting to him is not too far away, but you should be prepared for the battle
you will face in the hallway as you leave this vast, crystal chamber as a slew of Goblins await you to attempt to stop your
advancement deeper into this underground complex.
There is another hallway which you can follow to the north, which has a few Goblin occupants but shouldn't be any hassle for
yourself. The door at the end of this hallway is locked, another door that requires opening by another method and one we will
be arriving at soon, so just bear with me and enjoy the game as you venture onward.
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Irenicus' Dungeon - Crystal Chamber | Room Statistics... |
- Aataqah
- Notable Information Learned
- Summoned Ogre Mage [670xp]
- Summoned Gibberlings [20xp/each]
- No items found
- 3 exits
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Irenicus' Dungeon - Sewage Room [2nd Level] |
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Sewage Room
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As the wooden door opens inward, your party will be greeted by the sound of leather wings flapping in the
air as a Mineral Mephit will make its way to the closest party member, so go in with your blades swinging. A few smacks will bring this
one to the dirt.
Circular in shape, this room is filled
with barrels and empty cell cages, much like the one you and your friends
were in for some time, but also in this room is the Sewage Golem who you
can get to do your bidding for. The Sewage Golem does not know the difference
between its master because it has no eyes, so you can just as easily be
the master to get what you need. The Sewage Golem has a purpose besides
standing there and that is to open the doors to the Sewage
Pit, which is ultimately what you will need opened if you plan on
leaving this dark place.
Of course, you're going to have to find
the ACTIVATION
STONE which is exactly what the Sewage Golem needs to trigger
himself into opening those doors for you. Unfortunately, the ACTIVATION
STONE is not in this room and you'll have to make your way
with the rest of the party to Rielev's Chamber where
it can be found.
Upon your return with the ACTIVATION STONE, simply speak with the Sewage Golem once again
and hand the ACTIVATION STONE over so he can open the three doors for you so you can gain access into the Sewage Pit.
As soon as he leaves, simply follow him if you wish to watch him at work, but do note that the corridor he goes down, if you have not gone to explore it, has a few Goblins situated within so best be ready for
when you turn that corner. The Sewage Golem goes to the end of this corridor and opens the first door to the Sewage Pit, goes inside to open the last two and then returns to the Sewage Pit.
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Irenicus' Dungeon - Sewage Room | Room Statistics... |
- Sewage Golem
- Mineral Mephit [420xp]
- Flame Arrow Spell [Wizard]
- Dispel Magic Spell [Wizard]
- 1x Healing Potion
- 3x Potion of Extra Healing
- 1 exit
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Irenicus' Dungeon - Tank Room [2nd Level] |
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Tank Room
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Very clear, large glass tanks line the walls of this 20x100 room which seem to be creating the horrid,
stench smell that hits your nose, tasting it in the back of your throat. Within the tanks lay things you have never laid eyes on
before, an array of creatures, beasts and even men and women, or what once them can be seen in their own watery tank grave. It's a
sick reminder of this man, the very man who practiced spells on you and you put your thoughts aside and remember as to why you are here.
They've never said a trip through a dungeon was a walk in the park. The tanks occupants can be brought
back to life, that is if you have some POWER CRYSTALS
to power up the the tanks and see what some of them have to say. Listen well to what they have to say, for although they tend to babble
on and on, it is what they babble about that will give you some information about who it is you've been captured by or perhaps even sold
to.
A few Mephits also make this room their home and you shouldn't have a problem dealing with these pests, which
I found no worse than any Goblin or Kobold that I have come across.
Search the room well and have a nimble hand ready for anything you happen to find.
Now the POWER
CRYSTALS if you need them, just in case you haven't picked
them up yet or never found them, can be found in Rielev's
Chamber so search that area well and return here to speak to those
found within the tanks.
Not all the tanks have occupants that you will be able to bring back, but those that you can will have a circle
target appear on the tank and you can activate this command by moving next to the tank and then click when the circle target pops up. You'll use
the POWER CRYSTALS and begin to speak.
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Irenicus' Dungeon - Tank Room | Room Statistics... |
- Notable Information Learned Here
- Mephits [420xp/each]
- Quarter Staff +1
- 1 exit
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Irenicus' Dungeon - Rielev's Chamber [2nd Level] |
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Rielev's Chamber
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The wooden door slowly opens on rusted hinges, the light from the hallway barely making it to the
middle of the room, the obvious smell of dry air tells that this room has not been visited for a very long time. Against a wall
covered in cobwebs and layers of dust, a tank sits, its own soft glow just enough to highlight what's floating inside.
This is exactly who Aataqah spoke of, although you'd think it was going to be someone living and
breathing would you not? I sure did and was very surprised to find this character floating around in a tank full of strange
looking liquid. Regardless, this is an important step for story advancement and to continue to get you moving through this
dungeon at a good pace. As soon as you open the drawer in the table, dialog will begin as your sudden movements awaken
Rielev, who be it, is the only one with POWER CRYSTALS and those
very same POWER CRYSTALS you'll need for the Tank Room.
Getting them is a simple task and all one must do is lay Rielev to rest by pulling out the POWER CRYSTALS
as he wishes. In return for giving you the POWER CRYSTALS, he wants you to take the POWER CRYSTALS
to the Tank Room and speak with the others there.
Also found in this room is the ACTIVATION STONE which rests somewhere in the room. This items
is used as well as given, to the Sewage Golem found within the Sewage Room.
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Irenicus' Dungeon - Rielev's Chamber | Room Statistics... |
- Rielev
- Notable Information Learned Here
- No creatures moving about
- 2x Potion of Extra Healing
- POWER CRYSTALS
ACTIVATION STONE
1 exit
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Irenicus' Dungeon - The Library [2nd Level] |
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The Library
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Bookshelves line the walls and the center
of this room, which appears to be a library as books upon books sit stacked
on row after row of shelves. The Goblins and Mephits that make this place
their home obviously aren't reading but more or less looking at the pictures,
the Goblins anyhow, while the Mephits are mawing the top of the bookshelves
with their jaws.
They waste no time in attacking you, more enjoyment than looking at pictures by far, so be prepared to launch
some serious hurt their way.
Clean house and move on.
Irenicus' Dungeon - The Kitchen [2nd Level] |
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The Kitchen
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The smell of food will hit your noses as you
make your way down the well lit corridor that leads to The
Kitchen, its corners stocked with barrels of ale, sacks of flour, crates
and dried goods. Tables rest at the far end of the room, wooden chairs and
stools not too far away and the Duergar who occupy them don't like what
they see with you standing at the doorway.
This will be your first real challenge
of these passages as Ilyich and has fellow band don't take you being here
as well as the Golems who have before. Light Crossbows, flying bolts as
well as magics will find their way towards your group so be prepared!
These Duergar pack a good punch, both offensively and defensively as during
one point of this battle, Imoen who happened
to be invisible at the time, was detected as Ilyich casted Detect Invisibility.
Do not underestimate these grunts but also show them you mean some serious
business.
If you haven't gotten around to using too many spells, this battle is one of the first places I had, searching through my memorized
list and casting Web, Stinking Cloud and Mirror Image to protect Imoen while she casted her other spells. Magic Missile, although used often, was also a very nice
addition to be throwing about after many of the Duergar got stuck in the Web and Stinking Cloud. With that casted, Lightning Bolt shattered their morale and the
rest was history.
Remove this band before you and loot what you can that will help you in your journey as you continue to chip deeper and deeper into
the mysteries of Irenicus' Dungeon.
The ACORNS found on Ilyich are something you may want to
consider holding on to for they are something that you will need, so make a home for them in your backpack because they'll be with you for the time being. These ACORNS
are what the female Dryads Ulene, Elyme and Cania who reside on this level in the Dryad Grove need delivered.
As well, although not part of the kitchen, it is close enough to be noticed when you're in there and that is the locked door down the hallway that
can be found between The Kitchen and the Machine Room. This door cannot be opened by regular means and you will need to find the
AIR ELEMENTAL STATUE which will unlock it and allow you to pass through, taking you to the
Outer Level.
Irenicus' Dungeon - Machine Room [2nd Level] |
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Machine Room
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Strange sounds echo down the passage and continue to get louder the closer you get to this room, which
houses a strange looking machine in the middle of the room while two summoning circles sit at opposite ends of each other.
Standing in
one of the summoning circles is a Cambion Demon, which you can set free by clicking on the machine and use the lever to remove the protective
field surrounding the Cambion Demon. Be ready and do your best to fell this one to the dirt so you can collect what remains on his fallen
corpse and head on out.
Irenicus' Dungeon - Sewage Pit [2nd Level] |
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Sewage Pit
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The strong sewage stench will clearly be smelt the closer you get to the now opened doors that the
Sewage Golem opened for you using the ACTIVATION STONE.
It is here that 'The Guardian' as some of the Golems have spoken of, lives -- an Otyugh makes its home and feasts on the garbage that passes
through the underground system but it would seem garbage is not on the list of today's meals. You are!
Battle hard to fell this beast and then search the room's contents because there are a lot of items here that can be helpful
as well as the WAND OF FROST KEY that you will need later on
in this segment.
Once you're ready, go up the stairs and through the doorway, which is the direction you will want to head.
Irenicus' Dungeon - Irenicus' Bedroom [2nd Level] |
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Irenicus' Bedroom
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As the door opens inward, you are taken back by the beauty that lays before you as rich silks, carpets
and items of comfort greet you in this lavished bedroom. It has been a very long time since you've seen such essentials after being
caged up for so long.
Something does look very odd about this room, as you are told when you enter so don't let your excitement get to you though and immediately check for traps because this room is riddled with
a few that could very well leave you limping out the door.
Thanks Mark for the heads up!
Search the room well and do make sure you depart with the WAND OF LIGHTNING KEY which can be found
here along with other items of interest. The WAND OF LIGHTNING KEY will be needed for the later stages of Irenicus' Dungeon so
hold onto it and the AIR ELEMENTAL STATUE which is used to unlock the door
found near The Kitchen and gives you access to the Outer Level.
Once you feel you have gutted this lavished room, be on your way.
Irenicus' Dungeon - Dryad Grove [2nd Level] |
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Dryad Grove
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The very smell of grass, leaves and the outside
will tease you as you step forth into this green, growing grove which has
three very large trees reaching outward, their leaves bright green and healthy.
In the middle of these three trees are three very beautiful female Dryads,
who upon seeing you, become hopeful that they can be saved.
Ulene, Elyme and Cania have been captured by Jon Irenicus and put here along with their trees, which they
cannot be too far from or else they will die, but there is hope yet. The three Dryads speak of their trees' ACORNS which if
taken to the Fairy Queen who lives in the south end of the Windspear Hills, will be planted and new trees will grow there while the ones in Irenicus'
Dungeon will start to fade. This will give Ulene, Elyme and Cania the strength to leave and travel the distance to where their new trees are now
growing.
Now if you haven't come across the ACORNS yet, they can be found on a
Duergar Dwarf named Ilyich whose band of men can be found eating some food within The Kitchen and after killing his men, who wanted nothing more than to recapture you and get praise from Irenicus
for a job well done, take the ACORNS and return to speak with the three Dryads.
That is when they will tell you what they need of you and also thank you for getting the ACORNS back
for them. Knowing they are now in safe hands, they send their blessings to you before you move on.
At some point, you may find yourself returning to speak with Ulene, Elyme and Cania, looking for the ORIGINAL FLASK
that the Genie Malaaq wants in return for one of your original weapons from Baldur's Gate. The Dryads will not speak of this item until you have met up with
Malaaq and agreed to get the ORIGINAL FLASK to him. Malaaq can be found in his Genie bottle in the Outer Level of Irenicus' Dungeon.
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Irenicus' Dungeon - Dryad Grove | Room Statistics... |
- Ulene, Elyme and Cania
- No items found
- No creatures moving about
- 2 exits
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Irenicus' Dungeon - Lavished Bedroom [2nd Level] |
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Lavished Bedroom
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Another very well furnished and well kept room will greet you as you step forward, but be careful for this room
is littered with traps all over the place and even an alarm when you step into the room. This alarm can be heard all through the complex and
two Lesser Clay Golems will be alerted to your entry and make their way towards this room to battle you and stop you from stealing what you
find inside. Picking them off is not as difficult as you may think them to be, so just ready yourself at the door for when they arrive.
The traps in here are nasty and are all over the floor and containers which hold a multitude of items that will
be very helpful for you, one of them being the PORTAL KEY
which is used to activate the portals to Irenicus' Dungeon Level 1, so make sure you take this as it is the only way to use the portals.
Now that you've got your hands on the PORTAL KEY, it is time
for you to head into one of them and continue your escape.
Irenicus' Dungeon - The Portals [2nd Level] |
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The Portals
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As you venture through this level, you will eventually come across a portal and there is one
right near the Holding Cells and it is these very portals that you can take to Irenicus' Dungeon Level 1, working your way
upward to safety. These portals will not work unless you have the PORTAL KEY which can be found
in the Lavished Room on this level, but it may take some exploring to get there as well as some work on your part to get the doors to the Sewage Pit open.
Once you have acquired PORTAL
KEY, moving around through the portals will not be a problem.
Irenicus' Dungeon - Sewage Pit Doors [2nd Level] |
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Sewage Pit Doors
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Unable to be opened by magical means or by picking their locks, these three doors that you will come across at some point of your
adventure are the doors that open into the Sewage Pit, which you will eventually have to gain access to so you can get other items that give you access
to other places within Irenicus' Dungeon. To open the Sewage Pit doors, you will need to find the ACTIVATION STONE that
the Sewage Golem needs to perform his task, which is oddly enough, opening the doors to the Sewage Pit!
The ACTIVATION STONE can be found inside of
Rielev's Chamber and once you have gotten this, return to the Sewage Golem inside of the Sewage Room, hand over the ACTIVATION STONE
and he will open the doors to the Sewage Pit so you can continue.
Irenicus' Dungeon - Outer Level |
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Outer Level
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Access to this wooden, floating platform is gained by going through the door located by The Kitchen
and the foul Duergar Dwarves who reside there. You will need to attain the AIR ELEMENTAL STATUE that will unlock the door, otherwise you will not be able to get this door open.
The AIR ELEMENTAL STATUE can be found in the Irenicus' Room, so search that area well for what you seek.
This small area is left for you to explore, filled with Ice, Air, Steam and Mist
Mephits that will attempt to stop you. Also found here is Malaaq, a Genie found inside of his bottle who will have a little gift
for you if you do something for you. Malaaq wants to free himself from his prison that Irenicus has placed him in and to do so,
he needs the ORIGINAL FLASK found on the
Dryads within the Dryad Grove on Ireincus' Dungeon Level 1.
Returning the ORIGINAL FLASK to Malaaq, he will keep his
promise and give you one of your items from Baldur's Gate and then vanish before your eyes.
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Irenicus' Dungeon - Outer Level | Room Statistics... |
- Malaaq
- Mephits [420xp/each]
- Conjure Air Elemental Scroll [Wizard]
- Sword of Chaos +2 [Sarevok's Sword]
- 1 exit
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Irenicus' Dungeon - The Portal [1st Level] |
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The Portal
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Taking the portal from Irenicus'
Dungeon Level 2 will have you arrive on Irenicus'
Dungeon Level 1 and as the smoke begins to clear around you, Yoshimo
will be there to greet you, another one who has escaped and is roaming around
the complex looking for a way out. He will fill you in on a trap he has
been unable to get past and this trap will be discussed later on during
this level. He'll also mention the room that you will be going in and I
suggest you prepare yourself for a good nasty battle.
This level will prove to be very easy to breeze through with only one exception and that is the room where you will
find a slew of Mephit Portals which must be brought down before you'll be able to continue searching for the rooms contents and I will go into greater
detail when we come to it.
So let us begin Irenicus' Dungeon Level 1 and prepare you for your escape into the streets of Athkatla!
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Irenicus' Dungeon - The Portal | Room Statistics... |
- NPC Yoshimo who will join your party
- No monsters moving about
- Hold Person Spell [Wizard]
- 2 exits
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Irenicus' Dungeon - Mephit Madness Room [1st Level] |
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Mephit Madness Room
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This battle is a very good challenge within
Irenicus' Dungeon as you will be faced with a
score of Mephits that can be found within this room and it will drive you
up the wall if you don't concentrate your attacks on the Mephit Portals
found inside. As the door swings open, you will be attacked immediately
so your party will be outside in the hallway while the Mephits inside, who
can use ranged innate abilities, will be unleashing their attacks on you
so be prepared!
The Mephits will be random, based on what
comes out from the Mephit Portals, you can expect Mist, Smoke, Lightning,
Mineral, Steam and Ice Mephits to make your battle very unjoyable and
very annoying. The trick here is to concentrate your attacks with your
fighters on the Mephit Portals themselves, while your spellcasters take
out the current Mephits within the room. If you have Jaheira
in your party, have her cast Call Woodland Being which will call forth
another member who you can control and join in the battle. It's just like
having another cleric by your side who can heal as well as fight side
by side with other members of your party.
To remove the Mephits already in the room, I quickly took care of them with Lightning Bolts while the rest of the party
took shots at killing the Mephit Portals themselves. Have your spellcasters always on the ready because while you're killing a Mephit Portal, another
one in the room will be teleporting more Mephits to battle you. Kill the Mephit Portals as quickly as possible to minimize damage done to the party.
Take note, Mephit Portals have excellent Magic Resistance so don't bother wasting your spells on them.
Once the battle is over, pat yourself on the back for this is by far the most difficult battle you will face within
Irenicus' Dungeon and from here on in, it's just a walk in the park compared to what you just did.
The body on the table is Khalid and Jaheira will take note of this if you have her in your
party, averting her eyes away from her slain husband.
Once the drama is over search the room to find the WAND OF CLOUDKILL KEY, the
WAND OF FIRE KEY and the
WAND OF SUMMONING KEY. You will need these soon enough.
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Irenicus' Dungeon - Mephit Madness Room | Room Statistics... |
- Dead body of Khalid
- Mephits [420xp/each]
- Mephit Portal [5,000xp/each]
- 1x Potion of Fortitude
- 2x Potion of Extra Healing
- 3x Bolts +1
- Scroll of Foolishness [Cursed]
- WAND OF CLOUDKILL KEY
WAND OF FIRE KEY
WAND OF SUMMONING KEY
2 exits
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Irenicus' Dungeon - Clone Room [1st Level] |
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Clone Room
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Liquid tanks make this room warm as you enter,
powered by a central unit in the middle of the room that seems to be giving
warmth to human female bodies inside each of the tanks, all of the same
female too. Off in the top left corner of the room, it seems one of the
tanks has been shattered and the tanks occupant, a beautiful human female,
is yelling at another human male, yet it is not Irenicus at all, but more
of a shady character.
A battle will begin and the Assassin who is defending himself from this crazy lady who is constantly saying
she is a duplicate and not the real Mistress, is slain and her attention is then turned to you. This is the clone of Irenicus' Mistress,
who he loves so much, he is attempting to clone her and the clone doesn't like one bit of it.
The Escaped Clone, if you get to her quickly won't be very difficult to bring down but if you let her start getting off her
spells, she could prove to be annoying at best, summoning creatures to battle for her and causing you to wait longer to escape to your freedom.
You should take notice of the WAND OF MAGIC MISSILES KEY
found on her corpse and bring it along with you for the trap that I mentioned earlier. Search the room and once you're done, move on, we're almost
out of here.
Irenicus' Dungeon - Throne Room [1st Level] |
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Throne Room
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This long and otherwise empty room is not
to be underestimated and you should be very, very careful and watch where
you step as this is a trapped room laying in wait for you. The Duergar Dwarves
that are situated in the middle of the room are standing between pressure
traps and if you move forward to lay waste to them, you will trigger the
traps and cause yourself a lot of grief. These traps cannot be disarmed
by normal means and must be removed by using the appropriate key.
Remove the Duergar threat by magic means
if you can and have one of your party members move up to disarm the trap
themselves while battle is taking place. If you need everyone for the
battle, wait until it is over before you head to remove the threat of
the traps. You will want to go to the vases that rest against the left
wall, you can find them by moving your cursor around until you get the
circle icon, move the character who has the keys and disarm the trap.
Here are the keys you need and in the order they have been placed in the room. If you are missing a key,
simply check the room in which they can be found in and get it. You can avoid the trap altogether if you so wish, by hugging the left
side of the wall and taking each party member one at a time up to the throne, use a thief to see the squares that the traps use to trigger
and simply move around them. One reason you'll want to disarm them all, is that you receive a wand based on the traps effects. See the
list below for more information.
Each time one of the traps is disarmed, you will receive a wand of that particular type of trap, but know that these
wands only have 1 charge remaining, so save or use them wisely until you need them the most.
A large throne sits at the far end of the room, empty and no doubt where Irenicus sat from time to time when he was
younger, but now it is covered in dust.
Search the room well and don't be sitting down on anything until you do!
Irenicus' Dungeon - Room of Betrayal [1st Level] |
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Room of Betrayal
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Upon entering this room, you will spot a few
Assassins speaking with the one they call Ulvaryl and as you listen in on
their conversation, will learn that Irenicus had betrayed the Shadow Thieves
and the Assassins then attack Ulvaryl. Watching this battle, you will watch
as the Assassins are dropped one by one by this powerful being and when
the battle is done, Ulvaryl turns into a bat and flies out of the room.
If you happened to kill Ulvaryl, it may
effect your game later on as it seemed to be an important person having
her name highlighted the way it was. Removing her from the game may cause
some consequences later on and the fact that you get no experience for
killing her also leans in the direction she is important for future meetings.
Readers notes and e-mails:
A few brave warriors have sent notice about the entire Ulvaryl situation and some
have killed her and had no problem with the game, while those that didn't kill her
ran into her again in Waukeen's Promenade at night killing
some Shadow Thieves. A test again by killing her in Irenicus' Dungeon
did not spawn the encounter in Waukeen's Promenade.
A strange conversation and battle indeed as it would seem Irenicus has done something to upset this group
known as the Shadow Thieves and they have infiltrated the complex in hopes of finding him.
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Irenicus' Dungeon - Room of Betrayal | Room Statistics... |
- Notable Information Learned
- Ulvaryl [8,000xp]
- Assassins [270xp]
- 1 exit
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Irenicus' Dungeon - Glass Room [1st Level] |
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Glass Room
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This strange room reminded me a lot of the
bubble boy episode of Seinfeld for as your party walks into the room, they
will be greeted by a glass separation. Behind it is a fat human male by
the name of Frennedan who begs for you to let him out. This of course, is
your own choice and if you do wish to let him out, the key can be found
in a chest, along with some other very nice items found within the room.
Speaking with Frennedan the first time around as an old man, he will beg and grovel for you to let him
out, telling you that the key to his cell is somewhere in the room you're currently standing in. Search around if you've decided to let him out.
Letting him rot in his glass cell, he will suddenly transform into that of a young child to see if your reaction and heart change to viewing such
a young and innocent boy in a glass cell.
If you let Frennedan out, you'll eventually be fighting him as he changes into his real form
and attacks you sometime after setting him free but don't worry too much about that as he is very easy to slay. Other than the slew of items that can be found in this room, it is otherwise
uneventful and you can move on as soon as you're ready. If you speak with Frennedan when he's following you, you can ask him some
questions, but once you ask him to leave, his true nature will come forth.
Irenicus' Dungeon - The Forge [1st Level] |
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The Forge
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Here the fires burn deep within the forge,
creating a hellish feel to the room as the party walks forth, heat blasting
their skin. Barrels, tables, chairs along with Goblins and Duergar Dwarves
doesn't make it very welcoming, but what do you care. You have to get
out of here, so start swinging your sword and casting your magic to bring
these foul beasts to their knees brave warrior!
By now, Goblins should simply be a hassle
for any party who has made it this far and the Duergar Dwarves are nothing
after you waxed Ilyich back in The Kitchen along
with his other companions. This battle shouldn't take you long at all,
in fact these Goblins fall to the dirt with one magic missile spell!
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The Forge
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In the back part of the forge is where
the Duergar Dwarves lay in wait, fixing items and laying out drawings
for new material to be made for Irenicus but as mentioned above, should
be no match for you and your party, a farewell gift as you make your way
out of Irenicus' Dungeon.
Search the room well and take what you find of interest and be on your way. We have one more room
to look at before the sun is beaming down on you and you find yourself in the city of Athkatla!
Irenicus' Dungeon - Assassin's Platform [1st Level] |
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Assassin's Platform
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Well, this is it. The final stage through Irenicus' Dungeon is close at hand as this is the last
place you will be heading through on your way out to the vast and magical city of Athkatla. There is only one problem. Three
Shadow Thief Assassins are guarding this platform and no matter how much you plea to them, they believe you are working for
Irenicus and attack you. It's either you or them so make the right choice. Watch your back though as two of them are hiding
in shadows with bows in their hands!
As soon as the last Assassin falls to the platform, search their bodies and head down the stairs
to the sewage system and head to the exit!
This is the end of Irenicus' Dungeon.
Irenicus' Dungeon - All Quests |
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This is a full list of all Quests found within Irenicus' Dungeon.
Minsc and Jaheira
are trapped in separate caged cells found within the Holding
Cells and setting them free will earn you some good experience for basically
doing nothing.
Minsc can be set free by simply getting him angry during your conversation, to a point
that he gets so angry with you, his beserker rage bends the very bars he is locked behind.
Jaheira needs the JAIL KEY found within the Jailkeep Room
and all one needs to do is attain it and open the cage she is trapped in.
This will give you 6,000xp total if you free both Minsc and Jaheira.
ACTIVATE THE SEWAGE GOLEM |
To activate the Sewage Golem, you will need to find and bring back the ACTIVATION STONE
which the Sewage Golem needs to open the doors to the Sewage Pit.
The ACTIVATION STONE can be found in Rielev's Chamber in one
of the tables.
This will give you access to the Sewage Pit.
ACTIVATE THE HOLDING TANKS |
Rielev wants you to lay him to rest and will hand over the POWER CRYSTALS if you simply lay him
to rest once and for all as Irenicus has been keeping him alive within the tank, but has obviously forgotten about him.
When you've gotten the POWER CYRSTALS head to the Tank Room and use the
POWER CRYSTALS to activate the others who can be found within their own tanks.
This will give you additional information about Irenicus and you gain 1,000xp.
ULENE,
ELYME AND CANIA'S ACORN QUEST |
These three Dryads are stuck where they are because Irenicus has taken the very tree that gives them life and brought them to his personal
dungeon and if they wander too far away from their trees, they will certainly perish. The Dryads ask for your help to get the
ACORNS back from Ilyich and his band of Duergar Dwarves
who can all be found in The Kitchen. The ACORNS can be
found on Ilyich's corpse after you have disposed of him.
Once you've got the ACORNS, take them back to Ulene, Elyme and Cania
who will tell you that they are to be taken to the Fairy Queen who lives in the south end of The Windspear Hills just north east of the human
settlement called Trademeet.
Getting the ACORNS from the Dwarves for Ulene, Elyme and Cania
gains you 9,500xp.
Malaaq, the Genie in the bottle found in the Outer Level would like to be finally set free from the prison that Irenicus
has placed him in but needs the ORIGINAL FLASK that
the Dryads Ulene, Elyme and Cania are holding.
Speak with the Dryads and they will hand over the ORIGINAL FLASK
that you require.
This will get you one of your old items back which you had from Baldur's Gate and gains you 15,000xp.
The AIR ELEMENTAL STATUE is needed used to open the door
by The Kitchen which cannot be picked by a thief, so finding the AIR ELEMENTAL STATUE is a must
if you wish to pass that door.
You can find it hidden in Irenicus' Room.
This will open the door which resides near The Kitchen that you cannot open by normal means and gain you
access to the Outer Level.
The PORTAL KEY is needed to access the portals that
are scattered within Irenicus' Dungeon and the PORTAL KEY can
be found in the Lavished Bedroom of Irenicus' wife.
This will give you access to the portals scattered within Irenicus' Dungeon.
Yoshimo mentions to you when you meet him, that there was a trap he could not get past and required
some keys if one planned on doing so. Although you can walk around these traps, you get more experience for disarming them. The wands and their locations are noted below:
This will disarm all six parts to the trap and also gain you a wand of each particular key when they are used. Each of these
wands has only 1 charge so use them wisely.
Irenicus' Dungeon - All Items |
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This is a full list of all Magical
Items found within the rooms on all levels of Irenicus'
Dungeon, their locations can be found by viewing the rooms separately
through the solution as they are also covered in the Room
Statistics.
- 24x Healing Potions
- 17x Potion of Extra Healing
- 4x Elixir of Health
- 3x Oil of Speed Potion
- 1x Potion of Master Thievery
- 1x Potion of Fortitude
- 1x Potion of Fire Breath
- Mail of the Dead +2
- Helm of Infravision: The Eyes of Truth
- Helm of Balduran
- Bracers AC 8
- Girdle of Bluntness
- Amulet of Metaspell Influence
- Pommel Jewel of the Equalizer
- Ring of Protection +1
- +1 Dagger
- Quarter Staff +1
- Long Sword +1
- Bastard Sword +1
- Sword of Chaos +2 [Sarevok's Sword]
- Wand of Magic Missiles
- Wand of Frost
- Wand of Fire
- Wand of Summoning
- Wand of Lightning
- Wand of Cloudkill
- 14x Bolts +1
- 6x Bullets +1
- 4x Arrows +1
- Flame Arrow Spell [Wizard]
- Dispel Magic Spell [Wizard]
- Know Alignment Spell [Wizard]
- Protection from Petrification Spell [Wizard]
- Larloch's Minor Drain Spell [Wizard]
- Grease Spell [Wizard]
- Vocalize Spell [Wizard]
- Clairvoyance Spell [Wizard]
- Chromatic Orb Spell [Wizard]
- Burning Hands Spell [Wizard]
- Armor Spell [Wizard]
- Dire Charm Spell [Wizard]
- Monster Summoning I Spell [Wizard]
- Conjure Air Elemental Spell [Wizard]
- Fireball Spell [Wizard]
- Identify Spell [Wizard]
- Charm Person Spell [Wizard]
- Magic Missile Spell [Wizard]
- Protection from Normal Missiles Spell [Wizard]
- Knock Spell [Wizard]
- Invisibility Spell [Wizard]
- Color Spray Spell [Wizard]
- Blindness Spell [Wizard]
- Blur Spell [Wizard]
- Protection from Electricity Scroll
- Scroll of Foolishness [Cursed]
- Scroll of Weakness [Cursed]
Irenicus' Dungeon - All Monsters |
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This is a full list of all Monsters
found within the rooms on all levels of Irenicus'
Dungeon, their locations can be found by viewing the rooms separately
through the solution as they are also covered in the Room
Statistics.
- Many Mephits
- 1x Ogre Mage
- Some Gibberlings
- Many Goblins
- 1x Ilyich
- Some Duergar Dwarves
- 1x Cambion Demon
- 1x Otyugh
- 1x Escaped Clone
- 1x Frennedan
- A few Assassins
- 2x Clay Golems
- 1x Frennedan
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Starting off like this is a favorite of mine because as a Dungeon Master, you give the characters a
challenge to get out alive without any equipment, add a lot of mystery as to who you've been captured
by and of course, where you are.
The story immediately sucks you in as you move through
the passages of this unknown place, searching
for answers and a way to freedom and this keeps
the pace moving quickly, for each step you take,
the closer you get to that very freedom. I feel
this was an excellent way to start off the game
and you were led from one place to the other
without getting annoyed that you were actually
just being lead around. It gave instant depth
to the game world and gave you a reason to do
something rather than the typical, start in a
town, equip yourself and see what's available
plot line.
The added mystery of Jon Irenicus and his power is made obvious by those you come across within Irenicus'
Dungeon, the tanks, the vast amounts of books and even a demon to strike your fancy. Jon Irenicus is a man
of great knowledge and perhaps all he wanted from you was to learn exactly who and what you are. Although his
actions may seem wrong to you, as any mage, knowledge is the key to power and power runs much of Amn. Introducing
someone like Jon Irenicus also adds a personal vendetta to settle, making the hunt for him even sweeter when
he is found.
Other information was passed to you here, introduction to the Shadow Thieves and how Irenicus betrayed them,
so now when you do escape, you have two names to look into up in Athkatla. Notice who the Shadow Thieves
were fighting with? Another lure to what is happening up above and interesting to take note of.
To top it off, Imoen and Irenicus are captured by the
Cowled Wizards for the illegal use of magic and
I thought this was also very well done to introduce
you to the rules of Amn and Athkatla, not to mention
the vast city you will get to explore and the
shady, shady people you will meet while you're
here.
I didn't care for the fact Imoen casted Magic Missile when she had none memorized, but one can easily overlook
this because the start of your adventure, how it happens and how you get there, easily make you forget that and
you come to appreciate it a little more, even though it's a flaw in story telling.
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My party, at the end of Irenicus' Dungeon consisted of the following:
01 |
Grub |
Barbarian |
Half Orc |
02 |
Imoen |
Thief/Mage |
Human |
03 |
Minsc |
Ranger |
Human |
04 |
Jaheira |
Fighter/Druid |
Half Elf |
05 |
Yoshimo |
[Bounty Hunter] |
Human |
Out of this entire mix of characters, only Jaheira leveled up to the next
level.
Out of this entire mix of characters, Yoshimo was going to be the first to go if I
came across anyone who I thought was better. Yoshimo has good potential and I may
go back to his character in due time, but dual class him into a Fighter.
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